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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "shader.h"
- #include "config.h"
- #include "filesystem.h"
- #include "json_parser.h"
- #include "os.h"
- #include "reader_writer.h"
- #include "resource_manager.h"
- #include "compile_options.h"
- #if CROWN_DEBUG
- #define SHADERC_NAME "shadercDebug"
- #else
- #define SHADERC_NAME "shadercRelease"
- #endif // CROWN_DEBUG
- #define SHADERC_PATH SHADERC_NAME
- #if CROWN_PLATFORM_WINDOWS
- #define SHADERC_PATH SHADERC_NAME".exe"
- #endif // CROWN_PLATFORM_WINDOWS
- namespace crown
- {
- namespace shader_resource
- {
- static const char* _scplatform[Platform::COUNT] =
- {
- "linux",
- "windows",
- "android"
- };
- void compile(const char* path, CompileOptions& opts)
- {
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- DynamicString vs_code2;
- DynamicString fs_code2;
- DynamicString varying_def;
- DynamicString common_code;
- DynamicString vs_in_out;
- DynamicString fs_in_out;
- root.key("vs_code").to_string(vs_code2);
- root.key("fs_code").to_string(fs_code2);
- root.key("varying_def").to_string(varying_def);
- root.key("common").to_string(common_code);
- root.key("vs_in_out").to_string(vs_in_out);
- root.key("fs_in_out").to_string(fs_in_out);
- DynamicString vs_code;
- DynamicString fs_code;
- vs_code += vs_in_out;
- vs_code += common_code;
- vs_code += vs_code2;
- fs_code += fs_in_out;
- fs_code += common_code;
- fs_code += fs_code2;
- DynamicString vs_code_path;
- DynamicString fs_code_path;
- DynamicString varying_def_path;
- DynamicString tmpvs_path;
- DynamicString tmpfs_path;
- opts.get_absolute_path("vs_code.tmp", vs_code_path);
- opts.get_absolute_path("fs_code.tmp", fs_code_path);
- opts.get_absolute_path("varying.tmp", varying_def_path);
- opts.get_absolute_path("tmpvs", tmpvs_path);
- opts.get_absolute_path("tmpfs", tmpfs_path);
- File* vs_file = opts._fs.open(vs_code_path.c_str(), FOM_WRITE);
- vs_file->write(vs_code.c_str(), vs_code.length());
- opts._fs.close(vs_file);
- File* fs_file = opts._fs.open(fs_code_path.c_str(), FOM_WRITE);
- fs_file->write(fs_code.c_str(), fs_code.length());
- opts._fs.close(fs_file);
- File* varying_file = opts._fs.open(varying_def_path.c_str(), FOM_WRITE);
- varying_file->write(varying_def.c_str(), varying_def.length());
- opts._fs.close(varying_file);
- const char* compile_vs[] =
- {
- SHADERC_PATH,
- "-f", vs_code_path.c_str(),
- "-o", tmpvs_path.c_str(),
- "--varyingdef", varying_def_path.c_str(),
- "--type", "vertex",
- "--platform", _scplatform[opts.platform()],
- #if CROWN_PLATFORM_WINDOWS
- "--profile", "vs_3_0",
- #endif
- NULL
- };
- int exitcode = os::execute_process(compile_vs);
- CE_ASSERT(exitcode == 0, "Failed to compile vertex shader");
- const char* compile_fs[] =
- {
- SHADERC_PATH,
- "-f", fs_code_path.c_str(),
- "-o", tmpfs_path.c_str(),
- "--varyingdef", varying_def_path.c_str(),
- "--type", "fragment",
- "--platform", _scplatform[opts.platform()],
- #if CROWN_PLATFORM_WINDOWS
- "--profile", "ps_3_0",
- #endif
- NULL
- };
- exitcode = os::execute_process(compile_fs);
- if (exitcode)
- {
- opts.delete_file(tmpvs_path.c_str());
- CE_ASSERT(exitcode == 0, "Failed to compile fragment shader");
- }
- Buffer tmpvs = opts.read(tmpvs_path.c_str());
- Buffer tmpfs = opts.read(tmpfs_path.c_str());
- opts.write(uint32_t(1)); // version
- opts.write(uint32_t(array::size(tmpvs)));
- opts.write(array::begin(tmpvs), array::size(tmpvs));
- opts.write(uint32_t(array::size(tmpfs)));
- opts.write(array::begin(tmpfs), array::size(tmpfs));
- opts.delete_file(vs_code_path.c_str());
- opts.delete_file(fs_code_path.c_str());
- opts.delete_file(varying_def_path.c_str());
- opts.delete_file(tmpvs_path.c_str());
- opts.delete_file(tmpfs_path.c_str());
- }
- void* load(File& file, Allocator& a)
- {
- BinaryReader br(file);
- uint32_t version;
- br.read(version);
- uint32_t vs_code_size;
- br.read(vs_code_size);
- const bgfx::Memory* vsmem = bgfx::alloc(vs_code_size);
- br.read(vsmem->data, vs_code_size);
- uint32_t fs_code_size;
- br.read(fs_code_size);
- const bgfx::Memory* fsmem = bgfx::alloc(fs_code_size);
- br.read(fsmem->data, fs_code_size);
- Shader* shader = (Shader*) a.allocate(sizeof(Shader));
- shader->vs = vsmem;
- shader->fs = fsmem;
- shader->program.idx = bgfx::invalidHandle;
- return shader;
- }
- void online(StringId64 id, ResourceManager& rm)
- {
- Shader* shader = (Shader*) rm.get(SHADER_TYPE, id);
- bgfx::ShaderHandle vs = bgfx::createShader(shader->vs);
- CE_ASSERT(bgfx::isValid(vs), "Failed to create vertex shader");
- bgfx::ShaderHandle fs = bgfx::createShader(shader->fs);
- CE_ASSERT(bgfx::isValid(fs), "Failed to create fragment shader");
- shader->program = bgfx::createProgram(vs, fs, true);
- CE_ASSERT(bgfx::isValid(shader->program), "Failed to create GPU program");
- }
- void offline(StringId64 id, ResourceManager& rm)
- {
- Shader* shader = (Shader*) rm.get(SHADER_TYPE, id);
- bgfx::destroyProgram(shader->program);
- }
- void unload(Allocator& a, void* res)
- {
- a.deallocate(res);
- }
- } // namespace shader_resource
- } // namespace crown
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