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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "sprite.h"
- #include "vector3.h"
- #include "quaternion.h"
- #include "sprite_resource.h"
- #include "allocator.h"
- #include "scene_graph.h"
- #include "unit.h"
- #include "material.h"
- #include "render_world.h"
- #include "device.h"
- #include "material_manager.h"
- namespace crown
- {
- Sprite::Sprite(RenderWorld& render_world, SceneGraph& sg, int32_t node, const SpriteResource* sr)
- : m_render_world(render_world)
- , m_scene_graph(sg)
- , m_node(node)
- , m_resource(sr)
- , m_frame(0)
- {
- }
- Vector3 Sprite::local_position() const
- {
- return m_scene_graph.local_position(m_node);
- }
- Quaternion Sprite::local_rotation() const
- {
- return m_scene_graph.local_rotation(m_node);
- }
- Matrix4x4 Sprite::local_pose() const
- {
- return m_scene_graph.local_pose(m_node);
- }
- Vector3 Sprite::world_position() const
- {
- return m_scene_graph.world_position(m_node);
- }
- Quaternion Sprite::world_rotation() const
- {
- return m_scene_graph.world_rotation(m_node);
- }
- Matrix4x4 Sprite::world_pose() const
- {
- return m_scene_graph.world_pose(m_node);
- }
- void Sprite::set_local_position(Unit* unit, const Vector3& pos)
- {
- unit->set_local_position(m_node, pos);
- }
- void Sprite::set_local_rotation(Unit* unit, const Quaternion& rot)
- {
- unit->set_local_rotation(m_node, rot);
- }
- void Sprite::set_local_pose(Unit* unit, const Matrix4x4& pose)
- {
- unit->set_local_pose(m_node, pose);
- }
- void Sprite::set_material(MaterialId id)
- {
- m_material = id;
- }
- void Sprite::set_frame(uint32_t i)
- {
- m_frame = i;
- }
- void Sprite::render()
- {
- if (m_material.id != INVALID_ID)
- material_manager::get()->lookup_material(m_material)->bind();
- bgfx::setState(BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LEQUAL
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_MSAA
- | BGFX_STATE_BLEND_ALPHA);
- bgfx::setVertexBuffer(m_resource->vb);
- bgfx::setIndexBuffer(m_resource->ib, m_frame * 6, 6);
- bgfx::setTransform(matrix4x4::to_float_ptr(world_pose()));
- bgfx::submit(0);
- }
- } // namespace crown
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