level_resource.cpp 5.6 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "level_resource.h"
  6. #include "array.h"
  7. #include "memory.h"
  8. #include "json_parser.h"
  9. #include "filesystem.h"
  10. #include "compile_options.h"
  11. namespace crown
  12. {
  13. template <typename STREAM, typename T> inline STREAM& operator&(STREAM& stream, T& t)
  14. {
  15. return t.serialize(stream);
  16. }
  17. template <> inline BinaryWriter& operator&(BinaryWriter& bw, bool& v)
  18. {
  19. bw.write(v);
  20. return bw;
  21. }
  22. template <> inline BinaryReader& operator&(BinaryReader& br, bool& v)
  23. {
  24. br.read(v);
  25. return br;
  26. }
  27. template <> inline BinaryWriter& operator&(BinaryWriter& bw, float& v)
  28. {
  29. bw.write(v);
  30. return bw;
  31. }
  32. template <> inline BinaryReader& operator&(BinaryReader& br, float& v)
  33. {
  34. br.read(v);
  35. return br;
  36. }
  37. template <> inline BinaryWriter& operator&(BinaryWriter& bw, char& v)
  38. {
  39. bw.write(v);
  40. return bw;
  41. }
  42. template <> inline BinaryReader& operator&(BinaryReader& br, char& v)
  43. {
  44. br.read(v);
  45. return br;
  46. }
  47. template <> inline BinaryWriter& operator&(BinaryWriter& bw, int8_t& v)
  48. {
  49. bw.write(v);
  50. return bw;
  51. }
  52. template <> inline BinaryReader& operator&(BinaryReader& br, int8_t& v)
  53. {
  54. br.read(v);
  55. return br;
  56. }
  57. template <> inline BinaryWriter& operator&(BinaryWriter& bw, uint8_t& v)
  58. {
  59. bw.write(v);
  60. return bw;
  61. }
  62. template <> inline BinaryReader& operator&(BinaryReader& br, uint8_t& v)
  63. {
  64. br.read(v);
  65. return br;
  66. }
  67. template <> inline BinaryWriter& operator&(BinaryWriter& bw, uint32_t& v)
  68. {
  69. bw.write(v);
  70. return bw;
  71. }
  72. template <> inline BinaryReader& operator&(BinaryReader& br, uint32_t& v)
  73. {
  74. br.read(v);
  75. return br;
  76. }
  77. template <> inline BinaryWriter& operator&(BinaryWriter& br, uint64_t& v)
  78. {
  79. br.write(v);
  80. return br;
  81. }
  82. template <> inline BinaryReader& operator&(BinaryReader& br, uint64_t& v)
  83. {
  84. br.read(v);
  85. return br;
  86. }
  87. template <> inline BinaryReader& operator&(BinaryReader& br, ResourceId& id)
  88. {
  89. return br & id.type & id.name;
  90. }
  91. template <> inline BinaryWriter& operator&(BinaryWriter& bw, Vector3& v)
  92. {
  93. return bw & v.x & v.y & v.z;
  94. }
  95. template <> inline BinaryReader& operator&(BinaryReader& br, Vector3& v)
  96. {
  97. return br & v.x & v.y & v.z;
  98. }
  99. template <> inline BinaryWriter& operator&(BinaryWriter& bw, Quaternion& q)
  100. {
  101. return bw & q.x & q.y & q.z & q.w;
  102. }
  103. template <> inline BinaryReader& operator&(BinaryReader& br, Quaternion& q)
  104. {
  105. return br & q.x & q.y & q.z & q.w;
  106. }
  107. template <> inline BinaryWriter& operator&(BinaryWriter& bw, LevelResource& data)
  108. {
  109. return bw
  110. & data.version
  111. & data.num_units
  112. & data.units_offset
  113. & data.num_sounds
  114. & data.sounds_offset;
  115. }
  116. template <> inline BinaryWriter& operator&(BinaryWriter& bw, LevelUnit& data)
  117. {
  118. return bw
  119. & data.name
  120. & data.position
  121. & data.rotation
  122. & data._pad;
  123. }
  124. template <> inline BinaryWriter& operator&(BinaryWriter& bw, LevelSound& data)
  125. {
  126. return bw
  127. & data.name
  128. & data.position
  129. & data.volume
  130. & data.range
  131. & data.loop
  132. & data._pad[0]
  133. & data._pad[1]
  134. & data._pad[2];
  135. }
  136. template <typename T> inline BinaryWriter& operator&(BinaryWriter& bw, Array<T> arr)
  137. {
  138. for (uint32_t i = 0; i < array::size(arr); i++)
  139. bw & arr[i];
  140. return bw;
  141. }
  142. namespace level_resource
  143. {
  144. void compile(const char* path, CompileOptions& opts)
  145. {
  146. static const uint32_t VERSION = 1;
  147. Buffer buf = opts.read(path);
  148. JSONParser json(array::begin(buf));
  149. JSONElement root = json.root();
  150. Array<LevelUnit> units(default_allocator());
  151. Array<LevelSound> sounds(default_allocator());
  152. {
  153. JSONElement sounds_arr = root.key("sounds");
  154. const uint32_t size = sounds_arr.size();
  155. for (uint32_t i = 0; i < size; i++)
  156. {
  157. JSONElement e = sounds_arr[i];
  158. LevelSound ls;
  159. ls.name = e.key("name").to_resource_id("sound").name;
  160. ls.position = e.key("position").to_vector3();
  161. ls.volume = e.key("volume").to_float();
  162. ls.range = e.key("range").to_float();
  163. ls.loop = e.key("loop").to_bool();
  164. array::push_back(sounds, ls);
  165. }
  166. }
  167. {
  168. JSONElement units_arr = root.key("units");
  169. const uint32_t size = units_arr.size();
  170. for (uint32_t i = 0; i < size; i++)
  171. {
  172. JSONElement e = units_arr[i];
  173. LevelUnit lu;
  174. lu.name = e.key("name").to_resource_id("unit").name;
  175. lu.position = e.key("position").to_vector3();
  176. lu.rotation = e.key("rotation").to_quaternion();
  177. array::push_back(units, lu);
  178. }
  179. }
  180. LevelResource lr;
  181. lr.version = VERSION;
  182. lr.num_units = array::size(units);
  183. lr.num_sounds = array::size(sounds);
  184. uint32_t offt = sizeof(LevelResource);
  185. lr.units_offset = offt; offt += sizeof(LevelUnit) * lr.num_units;
  186. lr.sounds_offset = offt;
  187. opts._bw & lr
  188. & units
  189. & sounds;
  190. }
  191. void* load(File& file, Allocator& a)
  192. {
  193. const size_t file_size = file.size();
  194. void* res = a.allocate(file_size);
  195. file.read(res, file_size);
  196. return res;
  197. }
  198. void online(StringId64 /*id*/, ResourceManager& /*rm*/)
  199. {
  200. }
  201. void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
  202. {
  203. }
  204. void unload(Allocator& allocator, void* resource)
  205. {
  206. allocator.deallocate(resource);
  207. }
  208. uint32_t num_units(const LevelResource* lr)
  209. {
  210. return lr->num_units;
  211. }
  212. const LevelUnit* get_unit(const LevelResource* lr, uint32_t i)
  213. {
  214. CE_ASSERT(i < num_units(lr), "Index out of bounds");
  215. const LevelUnit* begin = (LevelUnit*)((char*)lr + lr->units_offset);
  216. return &begin[i];
  217. }
  218. uint32_t num_sounds(const LevelResource* lr)
  219. {
  220. return lr->num_sounds;
  221. }
  222. const LevelSound* get_sound(const LevelResource* lr, uint32_t i)
  223. {
  224. CE_ASSERT(i < num_sounds(lr), "Index out of bounds");
  225. const LevelSound* begin = (LevelSound*)((char*)lr + lr->sounds_offset);
  226. return &begin[i];
  227. }
  228. } // namespace level_resource
  229. } // namespace crown