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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "material_resource.h"
- #include "dynamic_string.h"
- #include "string_utils.h"
- #include "string_utils.h"
- #include "json_parser.h"
- #include "filesystem.h"
- #include "reader_writer.h"
- #include "resource_manager.h"
- #include "vector.h"
- #include "compile_options.h"
- #include <bgfx.h>
- namespace crown
- {
- namespace material_resource
- {
- struct Data
- {
- Array<TextureData> textures;
- Array<UniformData> uniforms;
- Array<char> dynamic;
- Data()
- : textures(default_allocator())
- , uniforms(default_allocator())
- , dynamic(default_allocator())
- {}
- };
- // Returns offset to start of data
- template <typename T>
- static uint32_t reserve_dynamic_data(T data, Array<char>& dynamic)
- {
- uint32_t offt = array::size(dynamic);
- array::push(dynamic, (char*) &data, sizeof(data));
- return offt;
- }
- static void parse_textures(JSONElement root, Array<TextureData>& textures, Array<char>& names, Array<char>& dynamic)
- {
- using namespace vector;
- Vector<DynamicString> keys(default_allocator());
- root.key("textures").to_keys(keys);
- for (uint32_t i = 0; i < size(keys); i++)
- {
- TextureHandle th;
- th.sampler_handle = 0;
- th.texture_handle = 0;
- ResourceId texid = root.key("textures").key(keys[i].c_str()).to_resource_id("texture");
- TextureData td;
- td.sampler_name_offset = array::size(names); array::push(names, keys[i].c_str(), keys[i].length()); array::push_back(names, '\0');
- td.id = texid.name;
- td.data_offset = reserve_dynamic_data(th, dynamic);
- array::push_back(textures, td);
- }
- }
- struct UniformTypeInfo
- {
- const char* name;
- UniformType::Enum type;
- uint8_t size;
- };
- static const UniformTypeInfo s_uniform_type_info[UniformType::COUNT] =
- {
- { "float", UniformType::FLOAT, 4 },
- { "vector2", UniformType::VECTOR2, 8 },
- { "vector3", UniformType::VECTOR3, 12 },
- { "vector4", UniformType::VECTOR4, 16 }
- };
- static UniformType::Enum string_to_uniform_type(const char* str)
- {
- for (uint32_t i = 0; i < UniformType::COUNT; i++)
- {
- if (strcmp(str, s_uniform_type_info[i].name) == 0)
- return s_uniform_type_info[i].type;
- }
- CE_FATAL("Unknown uniform type");
- return UniformType::COUNT;
- }
- static void parse_uniforms(JSONElement root, Array<UniformData>& uniforms, Array<char>& names, Array<char>& dynamic)
- {
- using namespace vector;
- Vector<DynamicString> keys(default_allocator());
- root.key("uniforms").to_keys(keys);
- for (uint32_t i = 0; i < size(keys); i++)
- {
- UniformHandle uh;
- uh.uniform_handle = 0;
- DynamicString type;
- root.key("uniforms").key(keys[i].c_str()).key("type").to_string(type);
- UniformData ud;
- ud.name_offset = array::size(names); array::push(names, keys[i].c_str(), keys[i].length()); array::push_back(names, '\0');
- ud.type = string_to_uniform_type(type.c_str());
- ud.data_offset = reserve_dynamic_data(uh, dynamic);
- switch (ud.type)
- {
- case UniformType::FLOAT:
- {
- float data = root.key("uniforms").key(keys[i].c_str()).key("value").to_float();
- reserve_dynamic_data(data, dynamic);
- break;
- }
- case UniformType::VECTOR2:
- {
- Vector2 data = root.key("uniforms").key(keys[i].c_str()).key("value").to_vector2();
- reserve_dynamic_data(data, dynamic);
- break;
- }
- case UniformType::VECTOR3:
- {
- Vector3 data = root.key("uniforms").key(keys[i].c_str()).key("value").to_vector3();
- reserve_dynamic_data(data, dynamic);
- break;
- }
- case UniformType::VECTOR4:
- {
- Vector4 data = root.key("uniforms").key(keys[i].c_str()).key("value").to_vector4();
- reserve_dynamic_data(data, dynamic);
- break;
- }
- default: CE_FATAL("Oops"); break;
- }
- array::push_back(uniforms, ud);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- Array<TextureData> texdata(default_allocator());
- Array<UniformData> unidata(default_allocator());
- Array<char> names(default_allocator());
- Array<char> dynblob(default_allocator());
- ResourceId shader = root.key("shader").to_resource_id("shader");
- parse_textures(root, texdata, names, dynblob);
- parse_uniforms(root, unidata, names, dynblob);
- MaterialResource mr;
- mr.version = VERSION;
- mr.shader = shader.name;
- mr.num_textures = array::size(texdata);
- mr.texture_data_offset = sizeof(mr);
- mr.num_uniforms = array::size(unidata);
- mr.uniform_data_offset = sizeof(mr) + sizeof(TextureData) * array::size(texdata);
- mr.dynamic_data_size = array::size(dynblob);
- mr.dynamic_data_offset = sizeof(mr) + sizeof(TextureData) * array::size(texdata) + sizeof(UniformData) * array::size(unidata);
- // Write
- opts.write(mr.version);
- opts.write(mr._pad);
- opts.write(mr.shader);
- opts.write(mr.num_textures);
- opts.write(mr.texture_data_offset);
- opts.write(mr.num_uniforms);
- opts.write(mr.uniform_data_offset);
- opts.write(mr.dynamic_data_size);
- opts.write(mr.dynamic_data_offset);
- for (uint32_t i = 0; i < array::size(texdata); i++)
- {
- opts.write(texdata[i].sampler_name_offset);
- opts.write(texdata[i]._pad);
- opts.write(texdata[i].id);
- opts.write(texdata[i].data_offset);
- opts.write(texdata[i]._pad1);
- }
- for (uint32_t i = 0; i < array::size(unidata); i++)
- {
- opts.write(unidata[i].name_offset);
- opts.write(unidata[i].type);
- opts.write(unidata[i].data_offset);
- }
- opts.write(dynblob);
- opts.write(names);
- }
- void* load(File& file, Allocator& a)
- {
- const size_t file_size = file.size();
- void* res = a.allocate(file_size);
- file.read(res, file_size);
- return res;
- }
- void online(StringId64 id, ResourceManager& rm)
- {
- MaterialResource* mr = (MaterialResource*) rm.get(MATERIAL_TYPE, id);
- char* base = (char*)mr + dynamic_data_offset(mr);
- for (uint32_t i = 0; i < num_textures(mr); i++)
- {
- TextureData* td = get_texture_data(mr, i);
- TextureHandle* th = get_texture_handle(mr, i, base);
- th->sampler_handle = bgfx::createUniform(get_texture_name(mr, td), bgfx::UniformType::Uniform1iv).idx;
- }
- for (uint32_t i = 0; i < num_uniforms(mr); i++)
- {
- UniformData* ud = get_uniform_data(mr, i);
- UniformHandle* uh = get_uniform_handle(mr, i, base);
- uh->uniform_handle = bgfx::createUniform(get_uniform_name(mr, ud), bgfx::UniformType::Uniform4fv).idx;
- }
- }
- void offline(StringId64 id, ResourceManager& rm)
- {
- MaterialResource* mr = (MaterialResource*) rm.get(MATERIAL_TYPE, id);
- char* base = (char*) mr + dynamic_data_offset(mr);
- for (uint32_t i = 0; i < num_textures(mr); i++)
- {
- TextureHandle* th = get_texture_handle(mr, i, base);
- bgfx::UniformHandle sh;
- sh.idx = th->sampler_handle;
- bgfx::destroyUniform(sh);
- }
- for (uint32_t i = 0; i < num_uniforms(mr); i++)
- {
- UniformHandle* uh = get_uniform_handle(mr, i, base);
- bgfx::UniformHandle bgfx_uh;
- bgfx_uh.idx = uh->uniform_handle;
- bgfx::destroyUniform(bgfx_uh);
- }
- }
- void unload(Allocator& a, void* res)
- {
- a.deallocate(res);
- }
- uint32_t dynamic_data_size(const MaterialResource* mr)
- {
- return mr->dynamic_data_size;
- }
- uint32_t dynamic_data_offset(const MaterialResource* mr)
- {
- return mr->dynamic_data_offset;
- }
- StringId64 shader(const MaterialResource* mr)
- {
- return mr->shader;
- }
- uint32_t num_textures(const MaterialResource* mr)
- {
- return mr->num_textures;
- }
- uint32_t num_uniforms(const MaterialResource* mr)
- {
- return mr->num_uniforms;
- }
- UniformData* get_uniform_data(const MaterialResource* mr, uint32_t i)
- {
- UniformData* base = (UniformData*) ((char*)mr + mr->uniform_data_offset);
- return &base[i];
- }
- UniformData* get_uniform_data_by_string(const MaterialResource* mr, const char* str)
- {
- UniformData* base = (UniformData*) ((char*)mr + mr->uniform_data_offset);
- uint32_t num = num_uniforms(mr);
- for (uint32_t i = 0; i < num; i++)
- {
- const char* name = get_uniform_name(mr, (const UniformData*)base->name_offset);
- if (strcmp(name, str) == 0)
- return base;
- base++;
- }
- CE_FATAL("Oops, bad uniform name");
- return NULL;
- }
- const char* get_uniform_name(const MaterialResource* mr, const UniformData* ud)
- {
- return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + ud->name_offset;
- }
- TextureData* get_texture_data(const MaterialResource* mr, uint32_t i)
- {
- TextureData* base = (TextureData*) ((char*)mr + mr->texture_data_offset);
- return &base[i];
- }
- const char* get_texture_name(const MaterialResource* mr, const TextureData* td)
- {
- return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + td->sampler_name_offset;
- }
- UniformHandle* get_uniform_handle(const MaterialResource* mr, uint32_t i, char* dynamic)
- {
- UniformData* ud = get_uniform_data(mr, i);
- return (UniformHandle*) (dynamic + ud->data_offset);
- }
- UniformHandle* get_uniform_handle_by_string(const MaterialResource* mr, const char* str, char* dynamic)
- {
- UniformData* ud = get_uniform_data_by_string(mr, str);
- return (UniformHandle*) (dynamic + ud->data_offset);
- }
- TextureHandle* get_texture_handle(const MaterialResource* mr, uint32_t i, char* dynamic)
- {
- TextureData* td = get_texture_data(mr, i);
- return (TextureHandle*) (dynamic + td->data_offset);
- }
- } // namespace material_resource
- } // namespace crown
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