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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "file.h"
- #include "filesystem.h"
- #include "json_parser.h"
- #include "package_resource.h"
- #include "temp_allocator.h"
- #include "reader_writer.h"
- #include "compile_options.h"
- namespace crown
- {
- namespace package_resource
- {
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- JSONElement texture = root.key_or_nil("texture");
- JSONElement script = root.key_or_nil("lua");
- JSONElement sound = root.key_or_nil("sound");
- JSONElement mesh = root.key_or_nil("mesh");
- JSONElement unit = root.key_or_nil("unit");
- JSONElement sprite = root.key_or_nil("sprite");
- JSONElement physics = root.key_or_nil("physics");
- JSONElement material = root.key_or_nil("material");
- JSONElement font = root.key_or_nil("font");
- JSONElement level = root.key_or_nil("level");
- JSONElement phyconf = root.key_or_nil("physics_config");
- JSONElement shader = root.key_or_nil("shader");
- JSONElement sprite_animation = root.key_or_nil("sprite_animation");
- const uint32_t num_textures = texture.is_nil() ? 0 : texture.size();
- const uint32_t num_scripts = script.is_nil() ? 0 : script.size();
- const uint32_t num_sounds = sound.is_nil() ? 0 : sound.size();
- const uint32_t num_meshes = mesh.is_nil() ? 0 : mesh.size();
- const uint32_t num_units = unit.is_nil() ? 0 : unit.size();
- const uint32_t num_sprites = sprite.is_nil() ? 0 : sprite.size();
- const uint32_t num_physics = physics.is_nil() ? 0 : physics.size();
- const uint32_t num_materials = material.is_nil() ? 0 : material.size();
- const uint32_t num_fonts = font.is_nil() ? 0 : font.size();
- const uint32_t num_levels = level.is_nil() ? 0 : level.size();
- const uint32_t num_phyconfs = phyconf.is_nil() ? 0 : phyconf.size();
- const uint32_t num_shaders = shader.is_nil() ? 0 : shader.size();
- const uint32_t num_sprite_animations = sprite_animation.is_nil() ? 0 : sprite_animation.size();
- // Write header
- opts.write(VERSION);
- opts.write(num_textures);
- uint32_t offt = sizeof(PackageResource);
- opts.write(offt);
- opts.write(num_scripts);
- offt += sizeof(StringId64) * num_textures;
- opts.write(offt);
- opts.write(num_sounds);
- offt += sizeof(StringId64) * num_scripts;
- opts.write(offt);
- opts.write(num_meshes);
- offt += sizeof(StringId64) * num_sounds;
- opts.write(offt);
- opts.write(num_units);
- offt += sizeof(StringId64) * num_meshes;
- opts.write(offt);
- opts.write(num_sprites);
- offt += sizeof(StringId64) * num_units;
- opts.write(offt);
- opts.write(num_physics);
- offt += sizeof(StringId64) * num_sprites;
- opts.write(offt);
- opts.write(num_materials);
- offt += sizeof(StringId64) * num_physics;
- opts.write(offt);
- opts.write(num_fonts);
- offt += sizeof(StringId64) * num_materials;
- opts.write(offt);
- opts.write(num_levels);
- offt += sizeof(StringId64) * num_fonts;
- opts.write(offt);
- opts.write(num_phyconfs);
- offt += sizeof(StringId64) * num_levels;
- opts.write(offt);
- opts.write(num_shaders);
- offt += sizeof(StringId64) * num_phyconfs;
- opts.write(offt);
- opts.write(num_sprite_animations);
- offt += sizeof(StringId64) * num_shaders;
- opts.write(offt);
- // Write resource ids
- for (uint32_t i = 0; i < num_textures; i++)
- opts.write(texture[i].to_resource_id("texture").name);
- for (uint32_t i = 0; i < num_scripts; i++)
- opts.write(script[i].to_resource_id("lua").name);
- for (uint32_t i = 0; i < num_sounds; i++)
- opts.write(sound[i].to_resource_id("sound").name);
- for (uint32_t i = 0; i < num_meshes; i++)
- opts.write(mesh[i].to_resource_id("mesh").name);
- for (uint32_t i = 0; i < num_units; i++)
- opts.write(unit[i].to_resource_id("unit").name);
- for (uint32_t i = 0; i < num_sprites; i++)
- opts.write(sprite[i].to_resource_id("sprite").name);
- for (uint32_t i = 0; i < num_physics; i++)
- opts.write(physics[i].to_resource_id("physics").name);
- for (uint32_t i = 0; i < num_materials; i++)
- opts.write(material[i].to_resource_id("material").name);
- for (uint32_t i = 0; i < num_fonts; i++)
- opts.write(font[i].to_resource_id("font").name);
- for (uint32_t i = 0; i < num_levels; i++)
- opts.write(level[i].to_resource_id("level").name);
- for (uint32_t i = 0; i < num_phyconfs; i++)
- opts.write(phyconf[i].to_resource_id("physics_config").name);
- for (uint32_t i = 0; i < num_shaders; i++)
- opts.write(shader[i].to_resource_id("shader").name);
- for (uint32_t i = 0; i < num_sprite_animations; i++)
- opts.write(sprite_animation[i].to_resource_id("sprite_animation").name);
- }
- void* load(File& file, Allocator& a)
- {
- const size_t file_size = file.size();
- void* res = a.allocate(file_size);
- file.read(res, file_size);
- return res;
- }
- void online(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void unload(Allocator& allocator, void* resource)
- {
- allocator.deallocate(resource);
- }
- uint32_t num_textures(const PackageResource* pr)
- {
- return pr->num_textures;
- }
- uint32_t num_scripts(const PackageResource* pr)
- {
- return pr->num_scripts;
- }
- uint32_t num_sounds(const PackageResource* pr)
- {
- return pr->num_sounds;
- }
- uint32_t num_meshes(const PackageResource* pr)
- {
- return pr->num_meshes;
- }
- uint32_t num_units(const PackageResource* pr)
- {
- return pr->num_units;
- }
- uint32_t num_sprites(const PackageResource* pr)
- {
- return pr->num_sprites;
- }
- uint32_t num_physics(const PackageResource* pr)
- {
- return pr->num_physics;
- }
- uint32_t num_materials(const PackageResource* pr)
- {
- return pr->num_materials;
- }
- uint32_t num_fonts(const PackageResource* pr)
- {
- return pr->num_fonts;
- }
- uint32_t num_levels(const PackageResource* pr)
- {
- return pr->num_levels;
- }
- uint32_t num_physics_configs(const PackageResource* pr)
- {
- return pr->num_physics_configs;
- }
- uint32_t num_shaders(const PackageResource* pr)
- {
- return pr->num_shaders;
- }
- uint32_t num_sprite_animations(const PackageResource* pr)
- {
- return pr->num_sprite_animations;
- }
- StringId64 get_texture_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_textures(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->textures_offset);
- return begin[i];
- }
- StringId64 get_script_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_scripts(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->scripts_offset);
- return begin[i];
- }
- StringId64 get_sound_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_sounds(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->sounds_offset);
- return begin[i];
- }
- StringId64 get_mesh_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_meshes(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->meshes_offset);
- return begin[i];
- }
- StringId64 get_unit_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_units(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->units_offset);
- return begin[i];
- }
- StringId64 get_sprite_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_sprites(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->sprites_offset);
- return begin[i];
- }
- StringId64 get_physics_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_physics(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->physics_offset);
- return begin[i];
- }
- StringId64 get_material_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_materials(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->materials_offset);
- return begin[i];
- }
- StringId64 get_font_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_fonts(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->fonts_offset);
- return begin[i];
- }
- StringId64 get_level_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_levels(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->levels_offset);
- return begin[i];
- }
- StringId64 get_physics_config_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_physics_configs(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->physics_configs_offset);
- return begin[i];
- }
- StringId64 get_shader_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_shaders(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->shaders_offset);
- return begin[i];
- }
- StringId64 get_sprite_animation_id(const PackageResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_sprite_animations(pr), "Index out of bounds");
- StringId64* begin = (StringId64*) ((char*)pr + pr->sprite_animations_offset);
- return begin[i];
- }
- } // namespace package_resource
- } // namespace crown
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