sprite_resource.cpp 7.9 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "allocator.h"
  6. #include "filesystem.h"
  7. #include "string_utils.h"
  8. #include "json_parser.h"
  9. #include "sprite_resource.h"
  10. #include "string_utils.h"
  11. #include "array.h"
  12. #include "config.h"
  13. #include "reader_writer.h"
  14. #include "vector2.h"
  15. #include "vector4.h"
  16. #include "resource_manager.h"
  17. #include "compile_options.h"
  18. #include <cfloat>
  19. #include <cstring>
  20. #include <inttypes.h>
  21. namespace crown
  22. {
  23. namespace sprite_resource
  24. {
  25. struct SpriteFrame
  26. {
  27. StringId32 name;
  28. Vector4 region; // [x0, y0, x1, y1]
  29. Vector2 scale; // [Sx, Sy]
  30. Vector2 offset; // [Ox, Oy]
  31. };
  32. void parse_frame(JSONElement e, SpriteFrame& frame)
  33. {
  34. frame.name = e.key("name" ).to_string_id();
  35. frame.region = e.key("region").to_vector4();
  36. frame.offset = e.key("offset").to_vector2();
  37. frame.scale = e.key("scale" ).to_vector2();
  38. }
  39. void compile(const char* path, CompileOptions& opts)
  40. {
  41. static const uint32_t VERSION = 1;
  42. Buffer buf = opts.read(path);
  43. JSONParser json(array::begin(buf));
  44. JSONElement root = json.root();
  45. // Read width/height
  46. const float width = root.key("width" ).to_float();
  47. const float height = root.key("height").to_float();
  48. const uint32_t num_frames = root.key("frames").size();
  49. Array<float> vertices(default_allocator());
  50. Array<uint16_t> indices(default_allocator());
  51. uint32_t num_idx = 0;
  52. for (uint32_t i = 0; i < num_frames; i++)
  53. {
  54. JSONElement e(root.key("frames")[i]);
  55. SpriteFrame frame;
  56. parse_frame(e, frame);
  57. const SpriteFrame& fd = frame;
  58. // Compute uv coords
  59. const float u0 = fd.region.x / width;
  60. const float v0 = fd.region.y / height;
  61. const float u1 = (fd.region.x + fd.region.z) / width;
  62. const float v1 = (fd.region.y + fd.region.w) / height;
  63. // Compute positions
  64. const float w = fd.region.z / CROWN_DEFAULT_PIXELS_PER_METER;
  65. const float h = fd.region.w / CROWN_DEFAULT_PIXELS_PER_METER;
  66. const float x0 = fd.scale.x * (-w * 0.5f) + fd.offset.x;
  67. const float y0 = fd.scale.y * (-h * 0.5f) + fd.offset.y;
  68. const float x1 = fd.scale.x * ( w * 0.5f) + fd.offset.x;
  69. const float y1 = fd.scale.y * ( h * 0.5f) + fd.offset.y;
  70. array::push_back(vertices, x0); array::push_back(vertices, y0); // position
  71. array::push_back(vertices, u0); array::push_back(vertices, v0); // uv
  72. array::push_back(vertices, x1); array::push_back(vertices, y0); // position
  73. array::push_back(vertices, u1); array::push_back(vertices, v0); // uv
  74. array::push_back(vertices, x1); array::push_back(vertices, y1); // position
  75. array::push_back(vertices, u1); array::push_back(vertices, v1); // uv
  76. array::push_back(vertices, x0); array::push_back(vertices, y1); // position
  77. array::push_back(vertices, u0); array::push_back(vertices, v1); // uv
  78. array::push_back(indices, uint16_t(num_idx)); array::push_back(indices, uint16_t(num_idx + 1)); array::push_back(indices, uint16_t(num_idx + 2));
  79. array::push_back(indices, uint16_t(num_idx)); array::push_back(indices, uint16_t(num_idx + 2)); array::push_back(indices, uint16_t(num_idx + 3));
  80. num_idx += 4;
  81. }
  82. const uint32_t num_vertices = array::size(vertices) / 4; // 4 components per vertex
  83. const uint32_t num_indices = array::size(indices);
  84. // Write header
  85. opts.write(VERSION);
  86. opts.write(num_vertices);
  87. for (uint32_t i = 0; i < array::size(vertices); i++)
  88. {
  89. opts.write(vertices[i]);
  90. }
  91. opts.write(num_indices);
  92. for (uint32_t i = 0; i < array::size(indices); i++)
  93. {
  94. opts.write(indices[i]);
  95. }
  96. }
  97. void* load(File& file, Allocator& a)
  98. {
  99. BinaryReader br(file);
  100. uint32_t version;
  101. br.read(version);
  102. uint32_t num_verts;
  103. br.read(num_verts);
  104. const bgfx::Memory* vbmem = bgfx::alloc(num_verts * sizeof(float) * 4);
  105. br.read(vbmem->data, num_verts * sizeof(float) * 4);
  106. uint32_t num_inds;
  107. br.read(num_inds);
  108. const bgfx::Memory* ibmem = bgfx::alloc(num_inds * sizeof(uint16_t));
  109. br.read(ibmem->data, num_inds * sizeof(uint16_t));
  110. SpriteResource* so = (SpriteResource*) a.allocate(sizeof(SpriteResource));
  111. so->vbmem = vbmem;
  112. so->ibmem = ibmem;
  113. return so;
  114. }
  115. void online(StringId64 id, ResourceManager& rm)
  116. {
  117. SpriteResource* so = (SpriteResource*) rm.get(SPRITE_TYPE, id);
  118. bgfx::VertexDecl decl;
  119. decl.begin()
  120. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  121. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float, false)
  122. .end();
  123. so->vb = bgfx::createVertexBuffer(so->vbmem, decl);
  124. so->ib = bgfx::createIndexBuffer(so->ibmem);
  125. }
  126. void offline(StringId64 id, ResourceManager& rm)
  127. {
  128. SpriteResource* so = (SpriteResource*) rm.get(SPRITE_TYPE, id);
  129. bgfx::destroyVertexBuffer(so->vb);
  130. bgfx::destroyIndexBuffer(so->ib);
  131. }
  132. void unload(Allocator& a, void* resource)
  133. {
  134. a.deallocate(resource);
  135. }
  136. } // namespace sprite_resource
  137. namespace sprite_animation_resource
  138. {
  139. void parse_animations(JSONElement e, Array<SpriteAnimationName>& names, Array<SpriteAnimationData>& anim_data, Array<uint32_t>& frames)
  140. {
  141. const uint32_t num = e.key("animations").size();
  142. for (uint32_t i = 0; i < num; i++)
  143. {
  144. JSONElement anim(e.key("animations")[i]);
  145. SpriteAnimationName san;
  146. san.id = anim.key("name").to_string_id();
  147. const uint32_t num_frames = anim.key("frames").size();
  148. SpriteAnimationData sad;
  149. sad.num_frames = num_frames;
  150. sad.first_frame = array::size(frames);
  151. sad.time = anim.key("time").to_float();
  152. // Read frames
  153. for (uint32_t ff = 0; ff < num_frames; ff++)
  154. array::push_back(frames, (uint32_t) anim.key("frames")[ff].to_int());
  155. array::push_back(names, san);
  156. array::push_back(anim_data, sad);
  157. }
  158. }
  159. void compile(const char* path, CompileOptions& opts)
  160. {
  161. static const uint32_t VERSION = 1;
  162. Buffer buf = opts.read(path);
  163. JSONParser json(array::begin(buf));
  164. JSONElement root = json.root();
  165. Array<SpriteAnimationName> anim_names(default_allocator());
  166. Array<SpriteAnimationData> anim_data(default_allocator());
  167. Array<uint32_t> anim_frames(default_allocator());
  168. parse_animations(root, anim_names, anim_data, anim_frames);
  169. SpriteAnimationResource sar;
  170. sar.version = VERSION;
  171. sar.num_animations = array::size(anim_names);
  172. sar.num_frames = array::size(anim_frames);
  173. sar.frames_offset = uint32_t(sizeof(SpriteAnimationResource) +
  174. sizeof(SpriteAnimationName) * array::size(anim_names) +
  175. sizeof(SpriteAnimationData) * array::size(anim_data));
  176. opts.write(sar.version);
  177. opts.write(sar.num_animations);
  178. opts.write(sar.num_frames);
  179. opts.write(sar.frames_offset);
  180. for (uint32_t i = 0; i < array::size(anim_names); i++)
  181. {
  182. opts.write(anim_names[i].id);
  183. }
  184. for (uint32_t i = 0; i < array::size(anim_data); i++)
  185. {
  186. opts.write(anim_data[i].num_frames);
  187. opts.write(anim_data[i].first_frame);
  188. opts.write(anim_data[i].time);
  189. }
  190. for (uint32_t i = 0; i < array::size(anim_frames); i++)
  191. {
  192. opts.write(anim_frames[i]);
  193. }
  194. }
  195. void* load(File& file, Allocator& a)
  196. {
  197. const size_t file_size = file.size();
  198. void* res = a.allocate(file_size);
  199. file.read(res, file_size);
  200. return res;
  201. }
  202. void online(StringId64 /*id*/, ResourceManager& /*rm*/)
  203. {
  204. }
  205. void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
  206. {
  207. }
  208. void unload(Allocator& a, void* resource)
  209. {
  210. a.deallocate(resource);
  211. }
  212. const SpriteAnimationData* get_animation(const SpriteAnimationResource* sar, StringId32 name)
  213. {
  214. const uint32_t num = sar->num_animations;
  215. const SpriteAnimationName* begin = (SpriteAnimationName*) ((char*) sar + sizeof(*sar));
  216. const SpriteAnimationData* data = (SpriteAnimationData*) ((char*) sar + sizeof(*sar) + sizeof(SpriteAnimationName) * num);
  217. for (uint32_t i = 0; i < num; i++)
  218. {
  219. if (begin[i].id == name)
  220. return &data[i];
  221. }
  222. return NULL;
  223. }
  224. const uint32_t* get_animation_frames(const SpriteAnimationResource* sar)
  225. {
  226. return (uint32_t*) ((char*) sar + sar->frames_offset);
  227. }
  228. } // namespace sprite_animation_resource
  229. } // namespace crown