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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "allocator.h"
- #include "filesystem.h"
- #include "string_utils.h"
- #include "json_parser.h"
- #include "sprite_resource.h"
- #include "string_utils.h"
- #include "array.h"
- #include "config.h"
- #include "reader_writer.h"
- #include "vector2.h"
- #include "vector4.h"
- #include "resource_manager.h"
- #include "compile_options.h"
- #include <cfloat>
- #include <cstring>
- #include <inttypes.h>
- namespace crown
- {
- namespace sprite_resource
- {
- struct SpriteFrame
- {
- StringId32 name;
- Vector4 region; // [x0, y0, x1, y1]
- Vector2 scale; // [Sx, Sy]
- Vector2 offset; // [Ox, Oy]
- };
- void parse_frame(JSONElement e, SpriteFrame& frame)
- {
- frame.name = e.key("name" ).to_string_id();
- frame.region = e.key("region").to_vector4();
- frame.offset = e.key("offset").to_vector2();
- frame.scale = e.key("scale" ).to_vector2();
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- // Read width/height
- const float width = root.key("width" ).to_float();
- const float height = root.key("height").to_float();
- const uint32_t num_frames = root.key("frames").size();
- Array<float> vertices(default_allocator());
- Array<uint16_t> indices(default_allocator());
- uint32_t num_idx = 0;
- for (uint32_t i = 0; i < num_frames; i++)
- {
- JSONElement e(root.key("frames")[i]);
- SpriteFrame frame;
- parse_frame(e, frame);
- const SpriteFrame& fd = frame;
- // Compute uv coords
- const float u0 = fd.region.x / width;
- const float v0 = fd.region.y / height;
- const float u1 = (fd.region.x + fd.region.z) / width;
- const float v1 = (fd.region.y + fd.region.w) / height;
- // Compute positions
- const float w = fd.region.z / CROWN_DEFAULT_PIXELS_PER_METER;
- const float h = fd.region.w / CROWN_DEFAULT_PIXELS_PER_METER;
- const float x0 = fd.scale.x * (-w * 0.5f) + fd.offset.x;
- const float y0 = fd.scale.y * (-h * 0.5f) + fd.offset.y;
- const float x1 = fd.scale.x * ( w * 0.5f) + fd.offset.x;
- const float y1 = fd.scale.y * ( h * 0.5f) + fd.offset.y;
- array::push_back(vertices, x0); array::push_back(vertices, y0); // position
- array::push_back(vertices, u0); array::push_back(vertices, v0); // uv
- array::push_back(vertices, x1); array::push_back(vertices, y0); // position
- array::push_back(vertices, u1); array::push_back(vertices, v0); // uv
- array::push_back(vertices, x1); array::push_back(vertices, y1); // position
- array::push_back(vertices, u1); array::push_back(vertices, v1); // uv
- array::push_back(vertices, x0); array::push_back(vertices, y1); // position
- array::push_back(vertices, u0); array::push_back(vertices, v1); // uv
- array::push_back(indices, uint16_t(num_idx)); array::push_back(indices, uint16_t(num_idx + 1)); array::push_back(indices, uint16_t(num_idx + 2));
- array::push_back(indices, uint16_t(num_idx)); array::push_back(indices, uint16_t(num_idx + 2)); array::push_back(indices, uint16_t(num_idx + 3));
- num_idx += 4;
- }
- const uint32_t num_vertices = array::size(vertices) / 4; // 4 components per vertex
- const uint32_t num_indices = array::size(indices);
- // Write header
- opts.write(VERSION);
- opts.write(num_vertices);
- for (uint32_t i = 0; i < array::size(vertices); i++)
- {
- opts.write(vertices[i]);
- }
- opts.write(num_indices);
- for (uint32_t i = 0; i < array::size(indices); i++)
- {
- opts.write(indices[i]);
- }
- }
- void* load(File& file, Allocator& a)
- {
- BinaryReader br(file);
- uint32_t version;
- br.read(version);
- uint32_t num_verts;
- br.read(num_verts);
- const bgfx::Memory* vbmem = bgfx::alloc(num_verts * sizeof(float) * 4);
- br.read(vbmem->data, num_verts * sizeof(float) * 4);
- uint32_t num_inds;
- br.read(num_inds);
- const bgfx::Memory* ibmem = bgfx::alloc(num_inds * sizeof(uint16_t));
- br.read(ibmem->data, num_inds * sizeof(uint16_t));
- SpriteResource* so = (SpriteResource*) a.allocate(sizeof(SpriteResource));
- so->vbmem = vbmem;
- so->ibmem = ibmem;
- return so;
- }
- void online(StringId64 id, ResourceManager& rm)
- {
- SpriteResource* so = (SpriteResource*) rm.get(SPRITE_TYPE, id);
- bgfx::VertexDecl decl;
- decl.begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float, false)
- .end();
- so->vb = bgfx::createVertexBuffer(so->vbmem, decl);
- so->ib = bgfx::createIndexBuffer(so->ibmem);
- }
- void offline(StringId64 id, ResourceManager& rm)
- {
- SpriteResource* so = (SpriteResource*) rm.get(SPRITE_TYPE, id);
- bgfx::destroyVertexBuffer(so->vb);
- bgfx::destroyIndexBuffer(so->ib);
- }
- void unload(Allocator& a, void* resource)
- {
- a.deallocate(resource);
- }
- } // namespace sprite_resource
- namespace sprite_animation_resource
- {
- void parse_animations(JSONElement e, Array<SpriteAnimationName>& names, Array<SpriteAnimationData>& anim_data, Array<uint32_t>& frames)
- {
- const uint32_t num = e.key("animations").size();
- for (uint32_t i = 0; i < num; i++)
- {
- JSONElement anim(e.key("animations")[i]);
- SpriteAnimationName san;
- san.id = anim.key("name").to_string_id();
- const uint32_t num_frames = anim.key("frames").size();
- SpriteAnimationData sad;
- sad.num_frames = num_frames;
- sad.first_frame = array::size(frames);
- sad.time = anim.key("time").to_float();
- // Read frames
- for (uint32_t ff = 0; ff < num_frames; ff++)
- array::push_back(frames, (uint32_t) anim.key("frames")[ff].to_int());
- array::push_back(names, san);
- array::push_back(anim_data, sad);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- Array<SpriteAnimationName> anim_names(default_allocator());
- Array<SpriteAnimationData> anim_data(default_allocator());
- Array<uint32_t> anim_frames(default_allocator());
- parse_animations(root, anim_names, anim_data, anim_frames);
- SpriteAnimationResource sar;
- sar.version = VERSION;
- sar.num_animations = array::size(anim_names);
- sar.num_frames = array::size(anim_frames);
- sar.frames_offset = uint32_t(sizeof(SpriteAnimationResource) +
- sizeof(SpriteAnimationName) * array::size(anim_names) +
- sizeof(SpriteAnimationData) * array::size(anim_data));
- opts.write(sar.version);
- opts.write(sar.num_animations);
- opts.write(sar.num_frames);
- opts.write(sar.frames_offset);
- for (uint32_t i = 0; i < array::size(anim_names); i++)
- {
- opts.write(anim_names[i].id);
- }
- for (uint32_t i = 0; i < array::size(anim_data); i++)
- {
- opts.write(anim_data[i].num_frames);
- opts.write(anim_data[i].first_frame);
- opts.write(anim_data[i].time);
- }
- for (uint32_t i = 0; i < array::size(anim_frames); i++)
- {
- opts.write(anim_frames[i]);
- }
- }
- void* load(File& file, Allocator& a)
- {
- const size_t file_size = file.size();
- void* res = a.allocate(file_size);
- file.read(res, file_size);
- return res;
- }
- void online(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void unload(Allocator& a, void* resource)
- {
- a.deallocate(resource);
- }
- const SpriteAnimationData* get_animation(const SpriteAnimationResource* sar, StringId32 name)
- {
- const uint32_t num = sar->num_animations;
- const SpriteAnimationName* begin = (SpriteAnimationName*) ((char*) sar + sizeof(*sar));
- const SpriteAnimationData* data = (SpriteAnimationData*) ((char*) sar + sizeof(*sar) + sizeof(SpriteAnimationName) * num);
- for (uint32_t i = 0; i < num; i++)
- {
- if (begin[i].id == name)
- return &data[i];
- }
- return NULL;
- }
- const uint32_t* get_animation_frames(const SpriteAnimationResource* sar)
- {
- return (uint32_t*) ((char*) sar + sar->frames_offset);
- }
- } // namespace sprite_animation_resource
- } // namespace crown
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