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- shader = "mesh+DIFFUSE_MAP"
- textures = {
- u_albedo = "grid"
- }
- uniforms = {
- u_ambient = { type = "vector4" value = [0.4, 0.4, 0.4, 0.0 ] }
- u_diffuse = { type = "vector4" value = [1.0, 1.0, 1.0, 0.0 ] }
- u_specular = { type = "vector4" value = [0.0, 0.0, 0.0, 0.0 ] }
- u_shininess = { type = "float" value = 0.0 }
- }
|