grid.material 318 B

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  1. shader = "mesh+DIFFUSE_MAP"
  2. textures = {
  3. u_albedo = "grid"
  4. }
  5. uniforms = {
  6. u_ambient = { type = "vector4" value = [0.4, 0.4, 0.4, 0.0 ] }
  7. u_diffuse = { type = "vector4" value = [1.0, 1.0, 1.0, 0.0 ] }
  8. u_specular = { type = "vector4" value = [0.0, 0.0, 0.0, 0.0 ] }
  9. u_shininess = { type = "float" value = 0.0 }
  10. }