empty.level 415 B

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  1. sounds = {
  2. }
  3. units = {
  4. 20e3d0f7-28a0-4ceb-8232-c977b858c97d = {
  5. editor = {
  6. name = "light_0000"
  7. }
  8. modified_components = {
  9. #3f6f6b7c-b4cf-4173-aab0-288a63d7c73a = {
  10. data = {
  11. position = [ 0 10 -10 ]
  12. rotation = [ 0.14644599999999999 0.85355300000000001 0.35355300000000001 0.35355399999999998 ]
  13. scale = [ 1 1 1 ]
  14. }
  15. type = "transform"
  16. }
  17. }
  18. prefab = "core/units/light"
  19. }
  20. }