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- /*
- * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "math_utils.h"
- #include "math_types.h"
- #include "vector3.h"
- #include "matrix4x4.h"
- #include "quaternion.h"
- #include "color4.h"
- #include "plane.h"
- #include "intersection.h"
- #include "lua_stack.h"
- #include "lua_environment.h"
- namespace crown
- {
- static int math_ray_plane_intersection(lua_State* L)
- {
- LuaStack stack(L);
- const Plane p = plane::from_point_and_normal(stack.get_vector3(3)
- , stack.get_vector3(4)
- );
- const float t = ray_plane_intersection(stack.get_vector3(1)
- , stack.get_vector3(2)
- , p
- );
- stack.push_float(t);
- return 1;
- }
- static int math_ray_disc_intersection(lua_State* L)
- {
- LuaStack stack(L);
- const float t = ray_disc_intersection(stack.get_vector3(1)
- , stack.get_vector3(2)
- , stack.get_vector3(3)
- , stack.get_float(4)
- , stack.get_vector3(5)
- );
- stack.push_float(t);
- return 1;
- }
- static int math_ray_sphere_intersection(lua_State* L)
- {
- LuaStack stack(L);
- Sphere s;
- s.c = stack.get_vector3(3);
- s.r = stack.get_float(4);
- const float t = ray_sphere_intersection(stack.get_vector3(1)
- , stack.get_vector3(2)
- , s
- );
- stack.push_float(t);
- return 1;
- }
- static int math_ray_obb_intersection(lua_State* L)
- {
- LuaStack stack(L);
- const float t = ray_obb_intersection(stack.get_vector3(1)
- , stack.get_vector3(2)
- , stack.get_matrix4x4(3)
- , stack.get_vector3(4)
- );
- stack.push_float(t);
- return 1;
- }
- static int vector3_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
- return 1;
- }
- static int vector3_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return vector3_new(L);
- }
- static int vector3_x(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).x);
- return 1;
- }
- static int vector3_y(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).y);
- return 1;
- }
- static int vector3_z(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).z);
- return 1;
- }
- static int vector3_set_x(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).x = stack.get_float(2);
- return 0;
- }
- static int vector3_set_y(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).y = stack.get_float(2);
- return 0;
- }
- static int vector3_set_z(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).z = stack.get_float(2);
- return 0;
- }
- static int vector3_values(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_float(a.x);
- stack.push_float(a.y);
- stack.push_float(a.z);
- return 3;
- }
- static int vector3_add(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
- return 1;
- }
- static int vector3_subtract(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
- return 1;
- }
- static int vector3_multiply(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
- return 1;
- }
- static int vector3_divide(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) / stack.get_float(2));
- return 1;
- }
- static int vector3_dot(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_cross(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_equal(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
- return 1;
- }
- static int vector3_length(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(length(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_squared_length(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(squared_length(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_set_length(lua_State* L)
- {
- LuaStack stack(L);
- set_length(stack.get_vector3(1), stack.get_float(2));
- return 0;
- }
- static int vector3_normalize(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(normalize(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_distance(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_angle(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_max(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_min(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_forward(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_FORWARD);
- return 1;
- }
- static int vector3_backward(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_BACKWARD);
- return 1;
- }
- static int vector3_left(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_LEFT);
- return 1;
- }
- static int vector3_right(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_RIGHT);
- return 1;
- }
- static int vector3_up(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_UP);
- return 1;
- }
- static int vector3_down(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_DOWN);
- return 1;
- }
- static int vector3_zero(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(VECTOR3_ZERO);
- return 1;
- }
- static int vector3_to_string(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3 v = stack.get_vector3(1);
- char buf[32];
- snprintf(buf, sizeof(buf), "%.4f %.4f %.4f", v.x, v.y, v.z);
- stack.push_string(buf);
- return 1;
- }
- static int vector2_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2)));
- return 1;
- }
- static int vector2_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return vector2_new(L);
- }
- static int vector3box_new(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.num_args() == 0)
- stack.push_vector3box(Vector3());
- else if (stack.num_args() == 1)
- stack.push_vector3box(stack.get_vector3(1));
- else
- stack.push_vector3box(vector3(stack.get_float(1)
- , stack.get_float(2)
- , stack.get_float(3)));
- return 1;
- }
- static int vector3box_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return vector3box_new(L);
- }
- static int vector3box_store(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3box(1);
- if (stack.num_args() == 2)
- v = stack.get_vector3(2);
- else
- v = vector3(stack.get_float(2)
- , stack.get_float(3)
- , stack.get_float(4));
- return 0;
- }
- static int vector3box_unbox(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3box(1));
- return 1;
- }
- static int vector3box_get_value(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3box(1);
- const char* s = stack.get_string(2);
- switch (s[0])
- {
- case 'x': stack.push_float(v.x); return 1;
- case 'y': stack.push_float(v.y); return 1;
- case 'z': stack.push_float(v.z); return 1;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- static int vector3box_set_value(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3box(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- switch (s[0])
- {
- case 'x': v.x = value; break;
- case 'y': v.y = value; break;
- case 'z': v.z = value; break;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- static int vector3box_tostring(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3box(1);
- stack.push_fstring("Vector3Box (%p)", &v);
- return 1;
- }
- static int matrix4x4_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(matrix4x4(stack.get_float(1)
- , stack.get_float(2)
- , stack.get_float(3)
- , stack.get_float(4)
- , stack.get_float(5)
- , stack.get_float(6)
- , stack.get_float(7)
- , stack.get_float(8)
- , stack.get_float(9)
- , stack.get_float(10)
- , stack.get_float(11)
- , stack.get_float(12)
- , stack.get_float(13)
- , stack.get_float(14)
- , stack.get_float(15)
- , stack.get_float(16)));
- return 1;
- }
- static int matrix4x4_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return matrix4x4_new(L);
- }
- static int matrix4x4_from_quaternion(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0)));
- return 1;
- }
- static int matrix4x4_from_translation(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1)));
- return 1;
- }
- static int matrix4x4_from_quaternion_translation(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
- return 1;
- }
- static int matrix4x4_from_axes(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
- return 1;
- }
- static int matrix4x4_copy(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(stack.get_matrix4x4(1));
- return 1;
- }
- static int matrix4x4_add(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
- return 1;
- }
- static int matrix4x4_subtract(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
- return 1;
- }
- static int matrix4x4_multiply(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
- return 1;
- }
- static int matrix4x4_transpose(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_determinant(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(determinant(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_invert(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_x(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(x(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_y(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(y(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_z(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(z(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_set_x(lua_State* L)
- {
- LuaStack stack(L);
- set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
- return 0;
- }
- static int matrix4x4_set_y(lua_State* L)
- {
- LuaStack stack(L);
- set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
- return 0;
- }
- static int matrix4x4_set_z(lua_State* L)
- {
- LuaStack stack(L);
- set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
- return 0;
- }
- static int matrix4x4_translation(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(translation(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_set_translation(lua_State* L)
- {
- LuaStack stack(L);
- set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
- return 0;
- }
- static int matrix4x4_rotation(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
- return 1;
- }
- static int matrix4x4_set_rotation(lua_State* L)
- {
- LuaStack stack(L);
- set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
- return 0;
- }
- static int matrix4x4_identity(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(MATRIX4X4_IDENTITY);
- return 1;
- }
- static int matrix4x4_transform(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(2) * stack.get_matrix4x4(1));
- return 1;
- }
- static int matrix4x4_to_string(lua_State* L)
- {
- LuaStack stack(L);
- Matrix4x4& a = stack.get_matrix4x4(1);
- char buf[256];
- snprintf(buf, sizeof(buf),
- "%.4f, %.4f, %.4f, %.4f\n"
- "%.4f, %.4f, %.4f, %.4f\n"
- "%.4f, %.4f, %.4f, %.4f\n"
- "%.4f, %.4f, %.4f, %.4f"
- , a.x.x, a.x.y, a.x.z, a.y.w
- , a.y.x, a.y.y, a.y.z, a.y.w
- , a.z.x, a.z.y, a.z.z, a.z.w
- , a.t.x, a.t.y, a.t.z, a.t.w
- );
- stack.push_string(buf);
- return 1;
- }
- static int matrix4x4box_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4box(stack.get_matrix4x4(1));
- return 1;
- }
- static int matrix4x4box_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return matrix4x4box_new(L);
- }
- static int matrix4x4box_store(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
- return 0;
- }
- static int matrix4x4box_unbox(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_matrix4x4(stack.get_matrix4x4box(1));
- return 1;
- }
- static int matrix4x4box_tostring(lua_State* L)
- {
- LuaStack stack(L);
- Matrix4x4& m = stack.get_matrix4x4box(1);
- stack.push_fstring("Matrix4x4Box (%p)", &m);
- return 1;
- }
- static int quaternion_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2)));
- return 1;
- }
- static int quaternion_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return quaternion_new(L);
- }
- static int quaternion_negate(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(-stack.get_quaternion(1));
- return 1;
- }
- static int quaternion_identity(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(QUATERNION_IDENTITY);
- return 1;
- }
- static int quaternion_length(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(length(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_normalize(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(normalize(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_conjugate(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(conjugate(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_inverse(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(inverse(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_multiply(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2));
- return 1;
- }
- static int quaternion_multiply_by_scalar(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2));
- return 1;
- }
- static int quaternion_power(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2)));
- return 1;
- }
- static int quaternion_elements(lua_State* L)
- {
- LuaStack stack(L);
- const Quaternion& q = stack.get_quaternion(1);
- stack.push_float(q.x);
- stack.push_float(q.y);
- stack.push_float(q.z);
- stack.push_float(q.w);
- return 4;
- }
- static int quaternion_look(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3 up = stack.num_args() == 2 ? stack.get_vector3(2) : VECTOR3_YAXIS;
- stack.push_quaternion(look(stack.get_vector3(1), up));
- return 1;
- }
- static int quaternion_right(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(right(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_up(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(up(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternion_forward(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(forward(stack.get_quaternion(1)));
- return 1;
- }
- static int quaternionbox_new(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.num_args() == 1)
- stack.push_quaternionbox(stack.get_quaternion(1));
- else
- stack.push_quaternionbox(quaternion(stack.get_float(1)
- , stack.get_float(2)
- , stack.get_float(3)
- , stack.get_float(4)));
- return 1;
- }
- static int quaternionbox_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return quaternionbox_new(L);
- }
- static int quaternionbox_store(lua_State* L)
- {
- LuaStack stack(L);
- Quaternion& q = stack.get_quaternionbox(1);
- if (stack.num_args() == 2)
- q = stack.get_quaternion(2);
- else
- q = quaternion(stack.get_float(2)
- , stack.get_float(3)
- , stack.get_float(4)
- , stack.get_float(5));
- return 0;
- }
- static int quaternionbox_unbox(lua_State* L)
- {
- LuaStack stack(L);
- Quaternion& q = stack.get_quaternionbox(1);
- stack.push_quaternion(q);
- return 1;
- }
- static int quaternionbox_tostring(lua_State* L)
- {
- LuaStack stack(L);
- Quaternion& q = stack.get_quaternionbox(1);
- stack.push_fstring("QuaternionBox (%p)", &q);
- return 1;
- }
- static int color4_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_quaternion(quaternion(stack.get_float(1)
- , stack.get_float(2)
- , stack.get_float(3)
- , stack.get_float(4)));
- return 1;
- }
- static int color4_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return color4_new(L);
- }
- static int lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a + b);
- return 1;
- }
- static int lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a - b);
- return 1;
- }
- static int lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- const int i = stack.is_number(1) ? 1 : 2;
- stack.push_vector3(stack.get_float(i) * stack.get_vector3(3-i));
- return 1;
- }
- static int lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a / b);
- return 1;
- }
- static int lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(-stack.get_vector3(1));
- return 1;
- }
- static int lightuserdata_index(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- switch (s[0])
- {
- case 'x': stack.push_float(v.x); return 1;
- case 'y': stack.push_float(v.y); return 1;
- case 'z': stack.push_float(v.z); return 1;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- static int lightuserdata_newindex(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- switch (s[0])
- {
- case 'x': v.x = value; break;
- case 'y': v.y = value; break;
- case 'z': v.z = value; break;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- void load_math(LuaEnvironment& env)
- {
- env.load_module_function("Math", "ray_plane_intersection", math_ray_plane_intersection);
- env.load_module_function("Math", "ray_disc_intersection", math_ray_disc_intersection);
- env.load_module_function("Math", "ray_sphere_intersection", math_ray_sphere_intersection);
- env.load_module_function("Math", "ray_obb_intersection", math_ray_obb_intersection);
- env.load_module_function("Vector3", "new", vector3_new);
- env.load_module_function("Vector3", "x", vector3_x);
- env.load_module_function("Vector3", "y", vector3_y);
- env.load_module_function("Vector3", "z", vector3_z);
- env.load_module_function("Vector3", "set_x", vector3_set_x);
- env.load_module_function("Vector3", "set_y", vector3_set_y);
- env.load_module_function("Vector3", "set_z", vector3_set_z);
- env.load_module_function("Vector3", "values", vector3_values);
- env.load_module_function("Vector3", "add", vector3_add);
- env.load_module_function("Vector3", "subtract", vector3_subtract);
- env.load_module_function("Vector3", "multiply", vector3_multiply);
- env.load_module_function("Vector3", "divide", vector3_divide);
- env.load_module_function("Vector3", "dot", vector3_dot);
- env.load_module_function("Vector3", "cross", vector3_cross);
- env.load_module_function("Vector3", "equal", vector3_equal);
- env.load_module_function("Vector3", "length", vector3_length);
- env.load_module_function("Vector3", "squared_length", vector3_squared_length);
- env.load_module_function("Vector3", "set_length", vector3_set_length);
- env.load_module_function("Vector3", "normalize", vector3_normalize);
- env.load_module_function("Vector3", "distance", vector3_distance);
- env.load_module_function("Vector3", "angle", vector3_angle);
- env.load_module_function("Vector3", "max", vector3_max);
- env.load_module_function("Vector3", "min", vector3_min);
- env.load_module_function("Vector3", "forward", vector3_forward);
- env.load_module_function("Vector3", "backward", vector3_backward);
- env.load_module_function("Vector3", "left", vector3_left);
- env.load_module_function("Vector3", "right", vector3_right);
- env.load_module_function("Vector3", "up", vector3_up);
- env.load_module_function("Vector3", "down", vector3_down);
- env.load_module_function("Vector3", "zero", vector3_zero);
- env.load_module_function("Vector3", "to_string", vector3_to_string);
- env.load_module_constructor("Vector3", vector3_ctor);
- env.load_module_function("Vector2", "new", vector2_new);
- env.load_module_constructor("Vector2", vector2_ctor);
- env.load_module_function("Vector3Box", "new", vector3box_new);
- env.load_module_function("Vector3Box", "store", vector3box_store);
- env.load_module_function("Vector3Box", "unbox", vector3box_unbox);
- env.load_module_function("Vector3Box", "__index", vector3box_get_value);
- env.load_module_function("Vector3Box", "__newindex", vector3box_set_value);
- env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);
- env.load_module_constructor("Vector3Box", vector3box_ctor);
- env.load_module_function("Matrix4x4", "new", matrix4x4_new);
- env.load_module_function("Matrix4x4", "from_quaternion", matrix4x4_from_quaternion);
- env.load_module_function("Matrix4x4", "from_translation", matrix4x4_from_translation);
- env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
- env.load_module_function("Matrix4x4", "from_axes", matrix4x4_from_axes);
- env.load_module_function("Matrix4x4", "copy", matrix4x4_copy);
- env.load_module_function("Matrix4x4", "add", matrix4x4_add);
- env.load_module_function("Matrix4x4", "subtract", matrix4x4_subtract);
- env.load_module_function("Matrix4x4", "multiply", matrix4x4_multiply);
- env.load_module_function("Matrix4x4", "transpose", matrix4x4_transpose);
- env.load_module_function("Matrix4x4", "determinant", matrix4x4_determinant);
- env.load_module_function("Matrix4x4", "invert", matrix4x4_invert);
- env.load_module_function("Matrix4x4", "x", matrix4x4_x);
- env.load_module_function("Matrix4x4", "y", matrix4x4_y);
- env.load_module_function("Matrix4x4", "z", matrix4x4_z);
- env.load_module_function("Matrix4x4", "set_x", matrix4x4_set_x);
- env.load_module_function("Matrix4x4", "set_y", matrix4x4_set_y);
- env.load_module_function("Matrix4x4", "set_z", matrix4x4_set_z);
- env.load_module_function("Matrix4x4", "translation", matrix4x4_translation);
- env.load_module_function("Matrix4x4", "set_translation", matrix4x4_set_translation);
- env.load_module_function("Matrix4x4", "rotation", matrix4x4_rotation);
- env.load_module_function("Matrix4x4", "set_rotation", matrix4x4_set_rotation);
- env.load_module_function("Matrix4x4", "identity", matrix4x4_identity);
- env.load_module_function("Matrix4x4", "transform", matrix4x4_transform);
- env.load_module_function("Matrix4x4", "to_string", matrix4x4_to_string);
- env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
- env.load_module_function("Matrix4x4Box", "new", matrix4x4box_new);
- env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store);
- env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox);
- env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
- env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
- env.load_module_function("Quaternion", "new", quaternion_new);
- env.load_module_function("Quaternion", "negate", quaternion_negate);
- env.load_module_function("Quaternion", "identity", quaternion_identity);
- env.load_module_function("Quaternion", "multiply", quaternion_multiply);
- env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
- env.load_module_function("Quaternion", "length", quaternion_length);
- env.load_module_function("Quaternion", "normalize", quaternion_normalize);
- env.load_module_function("Quaternion", "conjugate", quaternion_conjugate);
- env.load_module_function("Quaternion", "inverse", quaternion_inverse);
- env.load_module_function("Quaternion", "power", quaternion_power);
- env.load_module_function("Quaternion", "elements", quaternion_elements);
- env.load_module_function("Quaternion", "look", quaternion_look);
- env.load_module_function("Quaternion", "right", quaternion_right);
- env.load_module_function("Quaternion", "up", quaternion_up);
- env.load_module_function("Quaternion", "forward", quaternion_forward);
- env.load_module_constructor("Quaternion", quaternion_ctor);
- env.load_module_function("QuaternionBox", "new", quaternionbox_new);
- env.load_module_function("QuaternionBox", "store", quaternionbox_store);
- env.load_module_function("QuaternionBox", "unbox", quaternionbox_unbox);
- env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);
- env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
- env.load_module_function("Color4", "new", color4_new);
- env.load_module_constructor("Color4", color4_ctor);
- env.load_module_function("Lightuserdata_mt", "__add", lightuserdata_add);
- env.load_module_function("Lightuserdata_mt", "__sub", lightuserdata_sub);
- env.load_module_function("Lightuserdata_mt", "__mul", lightuserdata_mul);
- env.load_module_function("Lightuserdata_mt", "__div", lightuserdata_div);
- env.load_module_function("Lightuserdata_mt", "__unm", lightuserdata_unm);
- env.load_module_function("Lightuserdata_mt", "__index", lightuserdata_index);
- env.load_module_function("Lightuserdata_mt", "__newindex", lightuserdata_newindex);
- }
- } // namespace crown
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