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- .. contents::
- Math
- ====
- Vector3
- -------
- **Vector3** (x, y, z) : Vector3
- Returns a new vector from individual elements.
- **x** (v) : float
- Returns the x value of the vector.
- **y** (v) : float
- Returns the y value of the vector.
- **z** (v) : float
- Returns the z value of the vector.
- **.x** : float
- Returns/assigns the x value of the vector.
- **.y** : float
- Returns/assigns the y value of the vector.
- **.z** : float
- Returns/assigns the z value of the vector.
- **set_x** (v, x)
- Sets the value of the x value of the vector.
- **set_y** (v, y)
- Sets the value of the y value of the vector.
- **set_z** (v, z)
- Sets the value of the z value of the vector.
- **elements** (v) : float, float, float
- Returns the x, y and z elements of the vector.
- **add** (a, b) : Vector3
- Adds the vector *a* to *b* and returns the result.
- **subtract** (a, b) : Vector3
- Subtracts the vector *b* from *a* and returns the result.
- **multiply** (a, k) : Vector3
- Multiplies the vector *a* by the scalar *k* and returns the result.
- **dot** (a, b) : float
- Returns the dot product between the vectors *a* and *b*.
- **cross** (a, b) : Vector3
- Returns the cross product between the vectors *a* and *b*.
- **equal** (a, b) : bool
- Returns true whether the vectors *a* and *b* are equal.
- **length** (a) : float
- Returns the lenght of *a*.
- **length_squared** (a) : float
- Returns the squared length of *a*.
- **set_length** (a, len)
- Sets the lenght of *a* to *len*.
- **normalize** (a) : Vector3
- Normalizes *a* and returns the result.
- **distance** (a, b) : float
- Returns the distance between the points *a* and *b*.
- **distance_squared** (a, b) : float
- Returns the squared distance between the points *a* and *b*.
- **angle** (a, b) : float
- Returns the angle between the vectors *a* and *b*.
- **max** (a, b) : Vector3
- Returns a vector that contains the largest value for each element from *a* and *b*.
- **min** (a, b) : Vector3
- Returns a vector that contains the smallest value for each element from *a* and *b*.
- **lerp** (a, b, t) : Vector3
- Returns the linearly interpolated vector between *a* and *b* at time *t* in [0, 1].
- **forward** () : Vector3
- **backward** () : Vector3
- **left** () : Vector3
- **right** () : Vector3
- **up** () : Vector3
- **down** () : Vector3
- Returns the corresponding semantic axis.
- **zero** () : Vector3
- Returns a vector with all values set to zero.
- **to_string** (v) : string
- Returns a string representing the vector *v*.
- Vector3Box
- ----------
- **Vector3Box** () : Vector3Box
- Returns a new Vector3Box initialized with the zero vector.
- **Vector3Box** (v) : Vector3Box
- Returns a new Vector3Box from the Vector3 *v*.
- **Vector3Box** (x, y, z) : Vector3Box
- Returns a new Vector3Box from individual elements.
- **store** (v)
- Stores the Vector3 *v* in the box.
- **store** (x, y, z)
- Stores Vector3(x, y, z) in the box.
- **unbox** () : Vector3
- Returns the stored vector from the box.
- Quaternion
- ----------
- **Quaternion** (axis, angle) : Quaternion
- Returns a new quaternion from *axis* and *angle*.
- **negate** (q) : Quaternion
- Negates the quaternion *q* and returns the result.
- **identity** () : Quaternion
- Returns the identity quaternion.
- **multiply** (a, b) : Quaternion
- Multiplies the quaternions *a* and *b*. (i.e. rotates first by *a* then by *b*).
- **multiply_by_scalar** (a, k) : Quaternion
- Multiplies the quaternion *a* by the scalar *k*.
- **dot** (a, b) : float
- Returns the dot product between quaternions *a* and *b*.
- **length** (q) : float
- Returns the length of *q*.
- **normalize** (q) : Quaternion
- Normalizes the quaternion *q* and returns the result.
- **conjugate** (q) : Quaternion
- Returns the conjugate of quaternion *q*.
- **inverse** (q) : Quaternion
- Returns the inverse of quaternion *q*.
- **power** (q, exp) : Quaternion
- Returns the quaternion *q* raised to the power of *exp*.
- **elements** (q) : float, float, float, float
- Returns the x, y, z and w elements of the quaternion.
- **look** (dir, [up]) : Quaternion
- Returns the quaternion describing the rotation needed to face towards *dir*.
- If *up* is not specified, Vector3.up() is used.
- **right** (q) : Vector3
- Returns the right axis of the rotation described by *q*.
- **up** (q) : Vector3
- Returns the up axis of the rotation described by *q*.
- **forward** (q) : Vector3
- Returns the forward axis of the rotation described by *q*.
- **lerp** (a, b, t) : Quaternion
- Returns the linearly interpolated quaternion between *a* and *b* at time *t* in [0, 1].
- It uses NLerp.
- **to_string** (q) : string
- Returns a string representing the quaternion *q*.
- QuaternionBox
- -------------
- **QuaternionBox** () : QuaternionBox
- Returns a new QuaternionBox initialized with the identity quaternion.
- **QuaternionBox** (q) : QuaternionBox
- Returns a new QuaternionBox from the Quaternion *q*.
- **QuaternionBox** (x, y, z, w) : QuaternionBox
- Returns a new QuaternionBox from individual elements.
- **store** (q)
- Stores the Quaternion *q* in the box.
- **store** (x, y, z, w)
- Stores Quaternion(x, y, z, w) in the box.
- **unbox** () : Quaternion
- Returns the stored quaternion from the box.
- Matrix4x4
- ---------
- **Matrix4x4** (xx, xy, xz, xw, yx, yy, yz, yw, zx, zy, zz, zw, tx, ty, tz, tw) : Matrix4x4
- Returns a new matrix from individual elements.
- **from_quaternion** (q) : Matrix4x4
- Returns a new matrix from *q*.
- **from_translation** (t) : Matrix4x4
- Returns a new matrix from *t*.
- **from_quaternion_translation** (q, t) : Matrix4x4
- Returns a new matrix from *q* and *t*.
- **from_axes** (x, y, z, t) : Matrix4x4
- Returns a new matrix from *x*, *y*, *z* and *t*.
- **copy** (m) : Matrix4x4
- Returns a copy of the matrix *m*.
- **add** (a, b) : Matrix4x4
- Adds the matrix *a* to *b* and returns the result.
- **subtract** (a, b) : Matrix4x4
- Subtracts the matrix *b* from *a* and returns the result.
- **multiply** (a, b) : Matrix4x4
- Multiplies the matrix *a* by *b* and returns the result. (i.e. transforms first by *a* then by *b*)
- **transpose** (m) : Matrix4x4
- Transposes the matrix *m* and returns the result.
- **determinant** (m) : float
- Returns the determinant of the matrix *m*.
- **invert** (m) : Matrix4x4
- Inverts the matrix *m* and returns the result.
- **x** (m) : Vector3
- Returns the x axis of the matrix *m*.
- **y** (m) : Vector3
- Returns the y axis of the matrix *m*.
- **z** (m) : Vector3
- Returns the z axis of the matrix *m*.
- **set_x** (m, x)
- Sets the x axis of the matrix *m*.
- **set_y** (m, y)
- Sets the y axis of the matrix *m*.
- **set_z** (m, z)
- Sets the z axis of the matrix *m*.
- **rotation** (m) : Quaternion
- Returns the rotation portion of the matrix *m*.
- **set_rotation** (m, r)
- Sets the rotation portion of the matrix *m*.
- **translation** (m, a) : Vector3
- Returns the translation portion of the matrix *m*.
- **set_translation** (m, t)
- Sets the translation portion of the matrix *m*.
- **identity** ()
- Returns the identity matrix.
- **transform** (m, v) : Vector3
- Transforms the vector *v* by the matrix *m* and returns the result.
- **to_string** (m) : string
- Returns a string representing the matrix *m*.
- Matrix4x4Box
- ------------
- **Matrix4x4Box** () : Matrix4x4Box
- Returns a new Matrix4x4Box initialized with the identity matrix.
- **Matrix4x4Box** (m) : Matrix4x4Box
- Returns a new Matrix4x4Box from the Matrix4x4 *m*.
- **store** (m)
- Stores the Matrix4x4 *m* in the box.
- **unbox** () : Matrix4x4
- Returns the stored matrix from the box.
- Color4
- ------
- **Color4** (r, g, b, a) : Color4
- Returns a new Color4 from individual elements.
- **to_string** (c) : string
- Returns a string representing the color *c*.
- Math
- ----
- **ray_plane_intersection** (from, dir, point, normal) : float
- Returns the distance along ray (from, dir) to intersection point with plane defined by
- *point* and *normal* or -1.0 if no intersection.
- **ray_disc_intersection** (from, dir, center, radius, normal) : float
- Returns the distance along ray (from, dir) to intersection point with disc defined by
- *center*, *radius* and *normal* or -1.0 if no intersection.
- **ray_sphere_intersection** (from, dir, center, radius) : float
- Returns the distance along ray (from, dir) to intersection point with sphere defined by
- *center* and *radius* or -1.0 if no intersection.
- **ray_obb_intersection** (from, dir, tm, half_extents) : float
- Returns the distance along ray (from, dir) to intersection point with the oriented
- bounding box (tm, half_extents) or -1.0 if no intersection.
- UnitManager
- ===========
- **create** ([world]) : Unit
- Creates a new empty unit. If *world* is specified, the unit will be owned by
- that world.
- **destroy** (unit)
- Destroys the given *unit*.
- **alive** (unit) : bool
- Returns whether the unit is alive.
- World
- =====
- **spawn_unit** (world, name, [position, rotation]) : Unit
- Spawns a new instance of the unit *name* at the given *position* and *rotation*.
- **destroy_unit** (world, unit)
- Destroys the given *unit*.
- **num_units** (world) : int
- Returns the number of units in the *world*.
- **units** (world) : Table
- Returns all the the units in the world in a table.
- **update_animations** (world, dt)
- Update all animations with *dt*.
- **update_scene** (world, dt)
- Updates the scene with *dt*.
- **update** (world, dt)
- Updates the world with *dt*.
- **play_sound** (world, name, [loop, volume, position, range]) : SoundInstanceId
- Plays the sound with the given *name* at the given *position*, with the given
- *volume* and *range*. *loop* controls whether the sound must loop or not.
- **stop_sound** (world, id)
- Stops the sound with the given *id*.
- **link_sound** (world, id, unit, node)
- Links the sound *id* to the *node* of the given *unit*.
- After this call, the sound *id* will follow the unit *unit*.
- **set_listener_pose** (world, pose)
- Sets the *pose* of the listener.
- **set_sound_position** (world, position)
- Sets the *position* of the sound *id*.
- **set_sound_range** (world, range)
- Sets the *range* of the sound *id*.
- **set_sound_volume** (world, volume)
- Sets the *volume* of the sound *id*.
- **create_debug_line** (world, depth_test) : DebugLine
- Creates a new DebugLine. *depth_test* controls whether to
- enable depth test when rendering the lines.
- **destroy_debug_line** (world, line)
- Destroys the debug *line*.
- **load_level** (world, name, [pos, rot]) : Level
- Loads the level *name* into the world at the given *position* and *rotation*.
- **scene_graph** (world) : SceneGraph
- Returns the scene graph.
- **render_world** (world) : RenderWorld
- Returns the render sub-world.
- **physics_world** (world) : PhysicsWorld
- Returns the physics sub-world.
- **sound_world** (world) : SoundWorld
- Returns the sound sub-world.
- SceneGraph
- ----------
- **create** (sg, unit) : int
- Creates the transform for the *unit*.
- **destroy** (sg, id)
- Destroys the transform *id*.
- **transform_instances** (sg, unit) : Id
- Returns the transform of the *unit*.
- **local_position** (sg, id) : Vector3
- Returns the local position of the transform *id*.
- **local_rotation** (sg, id) : Quaternion
- Returns the local rotation of the transform *id*.
- **local_scale** (sg, id) : Vector3
- Returns the local scale of the transform *id*.
- **local_pose** (sg, id) : Matrix4x4
- Returns the local pose of the transform *id*.
- **world_position** (sg, id) : Vector3
- Returns the world position of the transform *id*.
- **world_rotation** (sg, id) : Quaternion
- Returns the world rotation of the transform *id*.
- **world_pose** (sg, id) : Matrix4x4
- Returns the world pose of the transform *id*.
- **set_local_position** (sg, id, position)
- Sets the local *position* of the transform *id*.
- **set_local_rotation** (sg, id, rotation)
- Sets the local *rotation* of the transform *id*.
- **set_local_scale** (sg, id, scale)
- Sets the local *scale* of the transform *id*.
- **set_local_pose** (sg, id, pose)
- Sets the local *pose* of the transform *id*.
- **link** (sg, child, parent)
- Links *child* transform to *parent* transform.
- **unlink** (sg, id)
- Unlinks *id* transform from its parent, if any.
- Material
- --------
- **set_float** (material, variable, value)
- Sets the material variable to the given value.
- **set_vector2** (material, variable, value)
- Sets the material variable to the given value.
- **set_vector3** (material, variable, value)
- Sets the material variable to the given value.
- Gui
- ---
- resolution
- TODO
- move
- TODO
- screen_to_gui
- TODO
- draw_rectangle
- TODO
- draw_image
- TODO
- draw_image_uv
- TODO
- draw_text
- TODO
- RenderWorld
- ===========
- **enable_debug_drawing** (rw, enable)
- Sets whether to *enable* debug drawing.
- Mesh
- ----
- **create_mesh** (rw, unit, mesh_resource, mesh_name, material_resource, visible) : Id
- Creates a new mesh instance for *unit* and returns its id.
- **destroy_mesh** (rw, id)
- Destroys the mesh *id*.
- **mesh_instances** (rw, unit) : table
- Returns all the mesh instances of the *unit*.
- Sprite
- ------
- **create_sprite** (rw, unit, sprite_resource, material_resource, visible) : Id
- Creates a new sprite instance for *unit* and returns its id.
- **destroy_sprite** (rw, id)
- Destroys the sprite *id*.
- **sprite_instances** (rw, unit) : table
- Returns all the sprites of the *unit*.
- Light
- -----
- **create_light** (rw, unit) : Id
- Creates a new light for *unit* and returns its id.
- **destroy_light** (rw, id)
- Destroys the light *id*.
- **light_instances** (rw, unit) : Id
- Returns the light of the *unit*.
- **light_type** (rw, id) : string
- Returns the type of the light *id*.
- It can be either ``directional``, ``omni`` or ``spot``.
- **light_color** (rw, id) : Color4
- Returns the color of the light *id*.
- **light_range** (rw, id) : float
- Returns the range of the light *id*.
- **light_intensity** (rw, id) : float
- Returns the intensity of the light *id*.
- **light_spot_angle** (rw, id) : float
- Returns the spot angle of the light *id*.
- **set_light_type** (rw, id, type)
- Sets the *type* of the light *id*.
- **set_light_color** (rw, id, color)
- Sets the *color* of the light *id*.
- **set_light_range** (rw, id, range)
- Sets the *range* of the light *id*.
- **set_light_intensity** (rw, id, intensity)
- Sets the *intensity* of the light *id*.
- **set_light_spot_angle** (rw, id, angle)
- Sets the spot *angle* of the light *id*.
- PhysicsWorld
- =============
- **gravity** (pw) : Vector3
- Returns the gravity.
- **set_gravity** (pw, gravity)
- Sets the gravity.
- **raycast** (pw, from, dir, length, mode) : table
- Returns the actors which intersects the raycast.
- Mode can be either ``closest`` or ``all``.
- **enable_debug_drawing** (pw, enable)
- Sets whether to *enable* debug drawing.
- Actor
- -----
- **actor_instances** (pw, unit) : Id
- Returns the actor of the *unit*.
- **actor_world_position** (pw, actor) : Vector3
- Returns the world position of the actor.
- **actor_world_rotation** (pw, actor) : Quaternion
- Returns the world rotation of the actor.
- **actor_world_pose** (pw, actor) : Matrix4x4
- Returns the world pose of the actor.
- **teleport_actor_world_position** (pw, actor, position)
- Teleports the actor to the given world position.
- **teleport_actor_world_rotation** (pw, actor, rotation)
- Teleports the actor to the given world rotation.
- **teleport_actor_world_pose** (pw, actor, pose)
- Teleports the actor to the given world pose.
- **actor_center_of_mass** (pw, actor) : Vector3
- Returns the center of mass of the actor.
- **enable_actor_gravity** (pw, actor)
- Enables gravity for the actor.
- **disable_actor_gravity** (pw, actor)
- Disables gravity for the actor.
- **enable_actor_collision** (pw, actor)
- Enables collision detection for the actor.
- **disable_actor_collision** (pw, actor)
- Disables collision detection for the actor.
- **set_actor_collision_filter** (pw, actor, name)
- Sets the collision filter of the actor.
- **set_actor_kinematic** (pw, actor, kinematic)
- Sets whether the actor is kinematic or not.
- Note that this call has no effect on static actors.
- **move_actor** (pw, actor, position)
- Moves the actor to *pos*
- Note that this call only affects nonkinematic actors.
- **is_static** (pw, actor) : bool
- Returns whether the actor is static.
- **is_dynamic** (pw, actor) bool
- Returns whether the actor is dynamic.
- **is_kinematic** (pw, actor) : bool
- Returns whether the actor is kinematic (keyframed).
- **is_nonkinematic** (pw, actor) : bool
- Returns whether the actor is nonkinematic (i.e. dynamic and not kinematic).
- **actor_linear_damping** (pw, actor) : float
- Returns the linear damping of the actor.
- **set_actor_linear_damping** (pw, actor, damping)
- Sets the linear damping of the actor.
- **actor_angular_damping** (pw, actor) : float
- Returns the angular damping of the actor.
- **set_actor_angular_damping** (pw, actor, rate)
- Sets the angular damping of the actor.
- **actor_linear_velocity** (pw, actor) : Vector3
- Returns the linear velocity of the actor.
- **set_actor_linear_velocity** (pw, actor, velocity)
- Sets the linear velocity of the actor.
- Note that this call only affects nonkinematic actors.
- **actor_angular_velocity** (pw, actor) : Vector3
- Returns the angular velocity of the actor.
- **set_actor_angular_velocity** (pw, actor, velocity)
- Sets the angular velocity of the actor.
- Note that this call only affects nonkinematic actors.
- **add_actor_impulse** (pw, actor, impulse)
- Adds a linear impulse (acting along the center of mass) to the actor.
- Note that this call only affects nonkinematic actors.
- **add_actor_impulse_at** (pw, actor, impulse, position)
- Adds a linear impulse (acting along the world position *pos*) to the actor.
- Note that this call only affects nonkinematic actors.
- **add_actor_torque_impulse** (pw, actor, impulse)
- Adds a torque impulse to the actor.
- **push_actor** (pw, actor, velocity, mass)
- Pushes the actor as if it was hit by a point object with the given *mass*
- travelling at the given *velocity*.
- Note that this call only affects nonkinematic actors.
- **push_actor_at** (pw, actor, velocity, mass, position)
- Like push() but applies the force at the world position *pos*.
- Note that this call only affects nonkinematic actors.
- **is_sleeping** (pw, actor) : bool
- Returns whether the actor is sleeping.
- **wake_up** (pw, actor)
- Wakes the actor up.
- SoundWorld
- ===========
- **stop_all** (sound_world)
- Stops all the sounds in the world.
- **pause_all** (sound_world)
- Pauses all the sounds in the world
- **resume_all** (sound_world)
- Resumes all previously paused sounds in the world.
- **is_playing** (sound_world, id) : bool
- Returns whether the sound *id* is playing.
- ResourcePackage
- ================
- **load** (package)
- Loads all the resources in the package.
- Note that the resources are not immediately available after the call is made,
- instead, you have to poll for completion with has_loaded().
- **unload** (package)
- Unloads all the resources in the package.
- **flush** (package)
- Waits until the package has been loaded.
- **has_loaded** (package) : bool
- Returns whether the package has been loaded.
- Device
- ======
- **platform** () : string
- Returns a string identifying what platform the engine is running on.
- It can be either ``android``, ``linux`` or ``windows``
- **architecture** () : string
- Returns a string identifying what architecture the engine is running on.
- **version** () : string
- Returns a string identifying the engine version.
- **last_delta_time** () : float
- Returns the time in seconds needed to render the last frame
- **quit** ()
- Quits the application.
- **resolution** () : Table
- Returns the main window resolution.
- **create_world** () : World
- Creates a new world.
- **destroy_world** (world)
- Destroys the given *world*.
- **render_world** (world, camera)
- Renders the given *world* from the point of view of the given *camera*.
- **create_resource_package** (name) : ResourcePackage
- Returns the resource package with the given *package_name* name.
- **destroy_resource_package** (package)
- Destroy a previously created resource *package*.
- Note that to unload the resources loaded by the package, you have to call
- ResourcePackage.unload() first.
- **console_send** (table)
- Sends the given lua *table* to clients connected to the engine.
- Note that the current version only supports explicitly escaped strings as key/value pairs.
- **can_get** (type, name) : bool
- Returns whether the resource (type, name) is loaded.
- When resource autoload is enabled it always returns true.
- **enable_resource_autoload** (enable)
- Sets whether resources should be automatically loaded when accessed.
- DebugLine
- =========
- **add_line** (debug_line, start, end, color)
- Adds a line from *start* to *end* with the given *color*.
- **add_axes** (debug_line, tm, length)
- Adds lines for each axis with the given *length*.
- **add_circle** (debug_line, center, radius, normal, color, [segments = 36])
- Adds a circle at *center* with the given *radius* and *normal* vector.
- **add_cone** (debug_line, from, to, radius, color, [segments = 36])
- Adds a cone with the base centered at *from* and the tip at *to*.
- **add_sphere** (debug_line, center, radius, color, [segments = 36])
- Adds a sphere at *center* with the given *radius*.
- **add_obb** (debug_line, tm, half_extents, color)
- Adds an orientd bounding box. *tm* describes the position and orientation of
- the box. *half_extents* describes the size of the box along the axis.
- **reset** (debug_line)
- Resets all the lines.
- **submit** (debug_line)
- Submits the lines to renderer for drawing.
- Input
- =====
- Keyboard
- --------
- **name** () : string
- Returns the name of the input device.
- **connected** () : bool
- Returns whether the input device is connected and functioning.
- **num_buttons** () : int
- Returns the number of buttons of the input device.
- **num_axes** () : int
- Returns the number of axes of the input device.
- **pressed** (id) : bool
- Returns whether the button *id* is pressed in the current frame.
- **released** (id) : bool
- Returns whether the button *id* is released in the current frame.
- **any_pressed** () : bool
- Returns whether any button is pressed in the current frame.
- **any_released** () : bool
- Returns whether any button is released in the current frame.
- **button_name** (id) : string
- Returns the name of the button *id*.
- **button_id** (name) : int
- Returns the *id* of the button *name*.
- Keyboard Button Names
- ~~~~~~~~~~~~~~~~~~~~~
- * ``tab``, ``enter``, ``escape``, ``space``, ``backspace``
- * ``num_lock``, ``numpad_enter``, ``numpad_.``, ``numpad_*``, ``numpad_+``, ``numpad_-``, ``numpad_/``, ``numpad_0``, ``numpad_1``, ``numpad_2``, ``numpad_3``, ``numpad_4``, ``numpad_5``, ``numpad_6``, ``numpad_7``, ``numpad_8``, ``numpad_9``
- * ``f1``, ``f2``, ``f3``, ``f4``, ``f5``, ``f6``, ``f7``, ``f8``, ``f9``, ``f10``, ``f11``, ``f12``
- * ``home``, ``left``, ``up``, ``right``, ``down``, ``page_up``, ``page_down``, ``delete``, ``end``
- * ``left_ctrl``, ``right_ctrl``, ``left_shift``, ``right_shift``, ``caps_lock``, ``left_alt``, ``right_alt``, ``left_super``, ``right_super``
- * ``0``, ``1``, ``2``, ``3``, ``4``, ``5``, ``6``, ``7``, ``8``, ``9``
- * ``a``, ``b``, ``c``, ``d``, ``e``, ``f``, ``g``, ``h``, ``i``, ``j``, ``k``, ``l``, ``m``, ``n``, ``o``, ``p``, ``q``, ``r``, ``s``, ``t``, ``u``, ``v``, ``w``, ``x``, ``y``, ``z``
- Keyboard Axis Names
- ~~~~~~~~~~~~~~~~~~~
- None.
- Mouse
- -----
- **name** () : string
- Returns the name of the input device.
- **connected** () : bool
- Returns whether the input device is connected and functioning.
- **num_buttons** () : int
- Returns the number of buttons of the input device.
- **num_axes** () : int
- Returns the number of axes of the input device.
- **pressed** (id) : bool
- Returns whether the button *id* is pressed in the current frame.
- **released** (id) : bool
- Returns whether the button *id* is released in the current frame.
- **any_pressed** () : bool
- Returns whether any button is pressed in the current frame.
- **any_released** () : bool
- Returns whether any button is released in the current frame.
- **axis** (id) : Vector3
- Returns the value of the axis *id*.
- **button_name** (id) : string
- Returns the name of the button *id*.
- **axis_name** (id) : string
- Returns the name of the axis *id*.
- **button_id** (name) : int
- Returns the *id* of the button *name*.
- **axis_id** (name) : int
- Returns the *id* of the axis *name*.
- Mouse Button Names
- ~~~~~~~~~~~~~~~~~~
- ``left``, ``middle``, ``right``, ``extra_1``, ``extra_2``
- Mouse Axis Names
- ~~~~~~~~~~~~~~~~
- * ``cursor``: Returns the cursor position (x, y) in screen coordinates.
- * ``cursor_delta``: Returns the delta of the cursor position (x, y) since last frame.
- * ``wheel``: Returns the movement of the mouse wheel in the y axis. Positive values of y mean upward scrolling, negative values mean downward scrolling.
- Touch
- -----
- **name** () : string
- Returns the name of the input device.
- **connected** () : bool
- Returns whether the input device is connected and functioning.
- **num_buttons** () : int
- Returns the number of buttons of the input device.
- **num_axes** () : int
- Returns the number of axes of the input device.
- **pressed** (id) : bool
- Returns whether the button *id* is pressed in the current frame.
- **released** (id) : bool
- Returns whether the button *id* is released in the current frame.
- **any_pressed** () : bool
- Returns whether any button is pressed in the current frame.
- **any_released** () : bool
- Returns whether any button is released in the current frame.
- **axis** (id) : Vector3
- Returns the value of the axis *id*.
- **button_name** (id) : string
- Returns the name of the button *id*.
- **axis_name** (id) : string
- Returns the name of the axis *id*.
- **button_id** (name) : int
- Returns the *id* of the button *name*.
- **axis_id** (name) : int
- Returns the *id* of the axis *name*.
- Pad1, Pad2, Pad3, Pad4
- ----------------------
- **name** () : string
- Returns the name of the input device.
- **connected** () : bool
- Returns whether the input device is connected and functioning.
- **num_buttons** () : int
- Returns the number of buttons of the input device.
- **num_axes** () : int
- Returns the number of axes of the input device.
- **pressed** (id) : bool
- Returns whether the button *id* is pressed in the current frame.
- **released** (id) : bool
- Returns whether the button *id* is released in the current frame.
- **any_pressed** () : bool
- Returns whether any button is pressed in the current frame.
- **any_released** () : bool
- Returns whether any button is released in the current frame.
- **axis** (id) : Vector3
- Returns the value of the axis *id*.
- **button_name** (id) : string
- Returns the name of the button *id*.
- **axis_name** (id) : string
- Returns the name of the axis *id*.
- **button_id** (name) : int
- Returns the *id* of the button *name*.
- **axis_id** (name) : int
- Returns the *id* of the axis *name*.
- Pad Button Names
- ~~~~~~~~~~~~~~~~
- * ``up``, ``down``, ``left``, ``right``
- * ``start``, ``back``, ``guide``
- * ``left_thumb``, ``right_thumb``
- * ``left_shoulder``, ``right_shoulder``
- * ``a``, ``b``, ``x``, ``y``
- Pad Axis Names
- ~~~~~~~~~~~~~~
- * ``left``, ``right``: Returns the direction (x, y) of the left or right thumbstick [-1; +1]. The z element represents the left or right trigger [0; +1].
- Profiler
- ========
- **enter_scope** (name)
- Starts a new profile scope with the given *name*.
- **leave_scope** ()
- Ends the last profile scope.
- **record** (name, value)
- Rectords *value* with the given *name*. Value can be either number or Vector3.
- Window
- ======
- **show** ()
- Shows the window.
- **hide** ()
- Hides the window.
- **resize** (width, height)
- Resizes the window to *width* and *height*.
- **move** (x, y)
- Moves the window to *x* and *y*.
- **minimize** ()
- Minimizes the window.
- **restore** ()
- Restores the window.
- **is_resizable** () : bool
- Returns whether the window is resizable.
- **set_resizable** (resizable)
- Sets whether the window is resizable.
- **title** () : string
- Returns the title of the window.
- **set_title** (title)
- Sets the title of the window.
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