level_editor.cpp 38 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484
  1. /*
  2. * Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. #if CROWN_TOOLS
  6. #include "core/containers/vector.h"
  7. #include "core/filesystem/file.h"
  8. #include "core/filesystem/filesystem_disk.h"
  9. #include "core/filesystem/path.h"
  10. #include "core/json/json.h"
  11. #include "core/json/json_object.h"
  12. #include "core/json/sjson.h"
  13. #include "core/math/vector2.h"
  14. #include "core/network/socket.h"
  15. #include "core/strings/dynamic_string.h"
  16. #include "device/device.h"
  17. #include "device/device_event_queue.h"
  18. #include "device/device_options.h"
  19. #include "device/input_device.h"
  20. #include "device/input_manager.h"
  21. #include "device/input_types.h"
  22. #include "device/log.h"
  23. #include "device/pipeline.h"
  24. #include "imgui_context.h"
  25. #include "resource/resource_manager.h"
  26. #include "resource/texture_resource.h"
  27. #include "tool_api.h"
  28. #include <iconfontheaders/icons_material_design.h>
  29. #include <imgui.h>
  30. #include <nfd.h>
  31. #include <time.h>
  32. #if CROWN_PLATFORM_POSIX
  33. #include <sys/time.h>
  34. #endif
  35. namespace { const crown::log_internal::System LEVEL_EDITOR = { "LevelEditor" }; }
  36. namespace crown
  37. {
  38. static u16 _width = 1280;
  39. static u16 _height = 720;
  40. struct Pivot
  41. {
  42. enum Enum
  43. {
  44. TOP_LEFT,
  45. TOP_CENTER,
  46. TOP_RIGHT,
  47. LEFT,
  48. CENTER,
  49. RIGHT,
  50. BOTTOM_LEFT,
  51. BOTTOM_CENTER,
  52. BOTTOM_RIGHT,
  53. COUNT
  54. };
  55. };
  56. static const char* pivot_names[] =
  57. {
  58. "Top Left", // Pivot::TOP_LEFT
  59. "Top Right", // Pivot::TOP_CENTER
  60. "Top Center", // Pivot::TOP_RIGHT
  61. "Left", // Pivot::LEFT
  62. "Center", // Pivot::CENTER
  63. "Right", // Pivot::RIGHT
  64. "Bottom Left", // Pivot::BOTTOM_LEFT
  65. "Bottom Center", // Pivot::BOTTOM_CENTER
  66. "Bottom Right" // Pivot::BOTTOM_RIGHT
  67. };
  68. CE_STATIC_ASSERT(countof(pivot_names) == Pivot::COUNT);
  69. Vector2 sprite_cell_xy(int r, int c, int offset_x, int offset_y, int cell_w, int cell_h, int spacing_x, int spacing_y)
  70. {
  71. int x0 = offset_x + c*cell_w + c*spacing_x;
  72. int y0 = offset_y + r*cell_h + r*spacing_y;
  73. return vector2(x0, y0);
  74. }
  75. Vector2 sprite_cell_pivot_xy(int cell_w, int cell_h, int pivot)
  76. {
  77. int pivot_x = 0;
  78. int pivot_y = 0;
  79. switch (pivot)
  80. {
  81. case Pivot::TOP_LEFT:
  82. pivot_x = 0;
  83. pivot_y = 0;
  84. break;
  85. case Pivot::TOP_CENTER:
  86. pivot_x = cell_w / 2;
  87. pivot_y = 0;
  88. break;
  89. case Pivot::TOP_RIGHT:
  90. pivot_x = cell_w;
  91. pivot_y = 0;
  92. break;
  93. case Pivot::BOTTOM_LEFT:
  94. pivot_x = 0;
  95. pivot_y = cell_h;
  96. break;
  97. case Pivot::BOTTOM_CENTER:
  98. pivot_x = cell_w / 2;
  99. pivot_y = cell_h;
  100. break;
  101. case Pivot::BOTTOM_RIGHT:
  102. pivot_x = cell_w;
  103. pivot_y = cell_h;
  104. break;
  105. case Pivot::LEFT:
  106. pivot_x = 0;
  107. pivot_y = cell_h / 2;
  108. break;
  109. case Pivot::CENTER:
  110. pivot_x = cell_w / 2;
  111. pivot_y = cell_h / 2;
  112. break;
  113. case Pivot::RIGHT:
  114. pivot_x = cell_w;
  115. pivot_y = cell_h / 2;
  116. break;
  117. default:
  118. CE_FATAL("Unknown pivot");
  119. break;
  120. }
  121. return vector2(pivot_x, pivot_y);
  122. }
  123. struct SpriteImporter
  124. {
  125. int width;
  126. int height;
  127. int cells_h;
  128. int cells_v;
  129. bool cell_wh_auto;
  130. int cell_w;
  131. int cell_h;
  132. int offset_x;
  133. int offset_y;
  134. int spacing_x;
  135. int spacing_y;
  136. int pivot;
  137. int layer;
  138. int depth;
  139. SpriteImporter()
  140. : width(128)
  141. , height(128)
  142. , cells_h(4)
  143. , cells_v(4)
  144. , cell_wh_auto(false)
  145. , cell_w(16)
  146. , cell_h(16)
  147. , offset_x(0)
  148. , offset_y(0)
  149. , spacing_x(0)
  150. , spacing_y(0)
  151. , pivot(Pivot::CENTER)
  152. , layer(0)
  153. , depth(0)
  154. {
  155. }
  156. void draw()
  157. {
  158. ImGui::Columns(2);
  159. #if 1
  160. ImDrawList* draw_list = ImGui::GetWindowDrawList();
  161. {
  162. // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
  163. // However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
  164. // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
  165. ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
  166. ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
  167. if (canvas_size.x < 50.0f) canvas_size.x = 10.0f;
  168. if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
  169. draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
  170. // Pivot is relative to the top-left corner of the cell
  171. Vector2 pivot_xy = sprite_cell_pivot_xy(cell_w
  172. , cell_h
  173. , pivot
  174. );
  175. int num_v = cells_v;
  176. int num_h = cells_h;
  177. for (int h = 0; h < num_v; ++h)
  178. {
  179. for (int w = 0; w < num_h; ++w)
  180. {
  181. Vector2 cell = sprite_cell_xy(h
  182. , w
  183. , offset_x
  184. , offset_y
  185. , cell_w
  186. , cell_h
  187. , spacing_x
  188. , spacing_y
  189. );
  190. const int x0 = (int)cell.x;
  191. const int y0 = (int)cell.y;
  192. const int x1 = x0+(int)cell_w;
  193. const int y1 = y0+(int)cell_h;
  194. draw_list->AddRect(ImVec2(canvas_pos.x + x0, canvas_pos.y + y0)
  195. , ImVec2(canvas_pos.x + x1, canvas_pos.y + y1)
  196. , ImColor(230, 26, 26, 153)
  197. );
  198. draw_list->AddCircleFilled(ImVec2(x0 + canvas_pos.x + pivot_xy.x, y0 + canvas_pos.y + pivot_xy.y)
  199. , 5.0f
  200. , ImColor(26, 26, 230, 153)
  201. );
  202. }
  203. }
  204. ImGui::InvisibleButton("canvas", canvas_size);
  205. ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
  206. draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
  207. }
  208. #endif
  209. ImGui::NextColumn();
  210. ImGui::BeginGroup();
  211. ImGui::LabelText("Resolution", "%d x %d", width, height);
  212. // FIXME: replace fclamp
  213. ImGui::InputInt("Cells H", &cells_h);
  214. cells_h = (int)fclamp(cells_h, 1, 256);
  215. ImGui::InputInt("Cells V", &cells_v);
  216. cells_v = (int)fclamp(cells_v, 1, 256);
  217. ImGui::Checkbox("Cell WH auto", &cell_wh_auto);
  218. ImGui::InputInt("Cell W", &cell_w);
  219. cell_w = (int)fclamp(cell_w, 1, 4096);
  220. ImGui::InputInt("Cell H", &cell_h);
  221. cell_h = (int)fclamp(cell_h, 1, 4096);
  222. ImGui::InputInt("Offset X", &offset_x);
  223. offset_x = (int)fclamp(offset_x, 0, 128);
  224. ImGui::InputInt("Offset Y", &offset_y);
  225. offset_y = (int)fclamp(offset_y, 0, 128);
  226. ImGui::InputInt("Spacing X", &spacing_x);
  227. spacing_x = (int)fclamp(spacing_x, 0, 128);
  228. ImGui::InputInt("Spacing Y", &spacing_y);
  229. spacing_y = (int)fclamp(spacing_y, 0, 128);
  230. ImGui::Combo("Pivot", &pivot, pivot_names, Pivot::COUNT);
  231. ImGui::InputInt("Layer", &layer);
  232. layer = (int)fclamp(layer, 0, 7);
  233. ImGui::InputInt("Depth", &depth);
  234. depth = (int)fclamp(depth, 0, 9999);
  235. ImGui::EndGroup();
  236. }
  237. };
  238. //-----------------------------------------------------------------------------
  239. struct Inspector
  240. {
  241. // Inspector
  242. char _name[1024];
  243. f32 _position[3];
  244. f32 _rotation[3];
  245. f32 _scale[3];
  246. char _sprite[1024];
  247. char _material[1024];
  248. bool _visible;
  249. char _state_machine[1024];
  250. bool _open;
  251. Inspector()
  252. : _visible(true)
  253. , _open(true)
  254. {
  255. memset(_name, 0, sizeof(_name));
  256. memset(_sprite, 0, sizeof(_sprite));
  257. memset(_material, 0, sizeof(_material));
  258. memset(_position, 0, sizeof(_position));
  259. memset(_rotation, 0, sizeof(_rotation));
  260. memset(_scale, 0, sizeof(_scale));
  261. memset(_state_machine, 0, sizeof(_state_machine));
  262. }
  263. void draw()
  264. {
  265. if (!_open)
  266. return;
  267. if (ImGui::TreeNodeEx("Unit", ImGuiTreeNodeFlags_DefaultOpen))
  268. {
  269. ImGui::InputText("Name", _name, sizeof(_name));
  270. ImGui::TreePop();
  271. }
  272. if (ImGui::TreeNodeEx("Transform", ImGuiTreeNodeFlags_DefaultOpen))
  273. {
  274. ImGui::InputFloat3("Position", _position);
  275. ImGui::InputFloat3("Rotation", _rotation);
  276. ImGui::InputFloat3("Scale", _scale);
  277. ImGui::TreePop();
  278. }
  279. if (ImGui::TreeNodeEx("Renderer", ImGuiTreeNodeFlags_DefaultOpen))
  280. {
  281. ImGui::InputText("Sprite", _sprite, sizeof(_sprite));
  282. ImGui::InputText("Material", _material, sizeof(_material));
  283. ImGui::Checkbox("Visible", &_visible);
  284. ImGui::TreePop();
  285. }
  286. if (ImGui::TreeNodeEx("Animation", ImGuiTreeNodeFlags_DefaultOpen))
  287. {
  288. ImGui::InputText("State Machine", _state_machine, sizeof(_state_machine));
  289. ImGui::TreePop();
  290. }
  291. }
  292. };
  293. //-----------------------------------------------------------------------------
  294. struct SceneView
  295. {
  296. ImVec2 _view_origin;
  297. ImVec2 _view_size;
  298. ImVec2 _mouse_curr;
  299. ImVec2 _mouse_last;
  300. bool _open;
  301. SceneView()
  302. : _open(true)
  303. {
  304. }
  305. void draw()
  306. {
  307. if (!_open)
  308. return;
  309. _view_origin = ImGui::GetCursorScreenPos();
  310. uint16_t w, h;
  311. device()->resolution(w, h);
  312. bgfx::TextureHandle txh = device()->_pipeline->_buffers[0];
  313. CE_ENSURE(bgfx::isValid(txh));
  314. ImGui::Image((void*)(uintptr_t)txh.idx
  315. , ImVec2(w, h)
  316. #if CROWN_PLATFORM_WINDOWS
  317. , ImVec2(0, 0)
  318. , ImVec2(1, 1)
  319. #else
  320. , ImVec2(0, 1)
  321. , ImVec2(1, 0)
  322. #endif // CROWN_PLATFORM_WINDOWS
  323. );
  324. ImVec2 mouse_pos_in_view = ImVec2(ImGui::GetIO().MousePos.x - _view_origin.x
  325. , ImGui::GetIO().MousePos.y - _view_origin.y
  326. );
  327. if (ImGui::IsWindowHovered()
  328. && mouse_pos_in_view.x > 0
  329. && mouse_pos_in_view.x < w
  330. && mouse_pos_in_view.y > 0
  331. && mouse_pos_in_view.y < h
  332. )
  333. {
  334. // Send all input to engine
  335. ImGui::CaptureMouseFromApp(false);
  336. ImGui::CaptureKeyboardFromApp(false);
  337. }
  338. else
  339. {
  340. // Send all input to imgui
  341. ImGui::CaptureMouseFromApp(true);
  342. ImGui::CaptureKeyboardFromApp(true);
  343. }
  344. _view_size = ImGui::GetWindowSize();
  345. _view_size.x -= _view_origin.x;
  346. }
  347. };
  348. //-----------------------------------------------------------------------------
  349. struct SceneTree
  350. {
  351. bool _open;
  352. SceneTree()
  353. : _open(true)
  354. {
  355. }
  356. void draw()
  357. {
  358. if (!_open)
  359. return;
  360. if (ImGui::TreeNodeEx("Units", ImGuiTreeNodeFlags_DefaultOpen))
  361. {
  362. if (ImGui::TreeNodeEx("Objects", ImGuiTreeNodeFlags_DefaultOpen))
  363. {
  364. for (int i = 0; i < 5; i++)
  365. if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
  366. {
  367. ImGui::Text("blah blah");
  368. ImGui::SameLine();
  369. if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
  370. ImGui::TreePop();
  371. }
  372. ImGui::TreePop();
  373. }
  374. if (ImGui::TreeNodeEx("Lights", ImGuiTreeNodeFlags_DefaultOpen))
  375. {
  376. // ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, Ctrl+Click to toggle, click on arrows or double-click to open.");
  377. static bool align_label_with_current_x_position = false;
  378. ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
  379. ImGui::Text("Hello!");
  380. if (align_label_with_current_x_position)
  381. ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
  382. static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
  383. int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc.
  384. ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents.
  385. for (int i = 0; i < 6; i++)
  386. {
  387. // Disable the default open on single-click behavior and pass in Selected flag according to our selection state.
  388. ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0);
  389. if (i < 3)
  390. {
  391. // Node
  392. bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
  393. if (ImGui::IsItemClicked())
  394. node_clicked = i;
  395. if (node_open)
  396. {
  397. ImGui::Text("Blah blah\nBlah Blah");
  398. ImGui::TreePop();
  399. }
  400. }
  401. else
  402. {
  403. // Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
  404. ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen, "Selectable Leaf %d", i);
  405. if (ImGui::IsItemClicked())
  406. node_clicked = i;
  407. }
  408. }
  409. if (node_clicked != -1)
  410. {
  411. // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
  412. if (ImGui::GetIO().KeyCtrl)
  413. selection_mask ^= (1 << node_clicked); // Ctrl+click to toggle
  414. else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection
  415. selection_mask = (1 << node_clicked); // Click to single-select
  416. }
  417. ImGui::PopStyleVar();
  418. if (align_label_with_current_x_position)
  419. ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
  420. ImGui::TreePop();
  421. }
  422. ImGui::TreePop();
  423. }
  424. }
  425. };
  426. //-----------------------------------------------------------------------------
  427. struct SpriteAnimator
  428. {
  429. bool _open;
  430. bool _add_animation_popup_open;
  431. Array<const char*> _entities;
  432. s32 _cur_entity;
  433. TextureResource* _texture;
  434. u32 _texture_width;
  435. u32 _texture_height;
  436. struct Frame
  437. {
  438. char name[512];
  439. ImVec2 pivot;
  440. ImVec4 region;
  441. };
  442. Array<Frame> _frames;
  443. char _anim_name[512];
  444. f32 _anim_time;
  445. Array<const char*> _listbox_items;
  446. s32 _listbox_item_current;
  447. Array<Frame> _anim_preview_frames;
  448. f32 _delta;
  449. u32 current;
  450. Vector<DynamicString> file_list_sprites;
  451. FilesystemDisk* _fs;
  452. SpriteAnimator(const DynamicString& src_dir)
  453. : _open(false)
  454. , _add_animation_popup_open(false)
  455. , _entities(default_allocator())
  456. , _cur_entity(0)
  457. , _texture(nullptr)
  458. , _texture_width(0)
  459. , _texture_height(0)
  460. , _frames(default_allocator())
  461. , _anim_time(0.1f)
  462. , _listbox_items(default_allocator())
  463. , _listbox_item_current(0)
  464. , _anim_preview_frames(default_allocator())
  465. , _delta(0.0f)
  466. , current(0)
  467. , file_list_sprites(default_allocator())
  468. {
  469. memset(_anim_name, 0, sizeof(_anim_name));
  470. _fs = CE_NEW(default_allocator(), FilesystemDisk)(default_allocator());
  471. _fs->set_prefix(src_dir.c_str());
  472. get_sprites_list();
  473. }
  474. ~SpriteAnimator()
  475. {
  476. CE_DELETE(default_allocator(), _fs);
  477. }
  478. ImVec2 pixel_to_uv(u32 tex_w, u32 tex_h, f32 x, f32 y)
  479. {
  480. ImVec2 uv;
  481. uv.x = (f32)x / (f32)tex_w;
  482. uv.y = (f32)y / (f32)tex_h;
  483. return uv;
  484. }
  485. void get_directory(DynamicString& dir, const char* path)
  486. {
  487. CE_ENSURE(NULL != path);
  488. const char* ls = strrchr(path, '/');
  489. u32 file_len = strlen(ls+1);
  490. u32 dir_len = strlen(path) - file_len;
  491. char buff[1024];
  492. memcpy(buff, path, dir_len);
  493. buff[dir_len] = '\0';
  494. path::reduce(dir, buff);
  495. }
  496. void save_sprite_animation()
  497. {
  498. TempAllocator4096 ta;
  499. StringStream ss(ta);
  500. ss << "frames = [ ";
  501. for (u32 i = 0; i < array::size(_listbox_items); i++)
  502. {
  503. ss << _listbox_items[i] + 7 << " ";
  504. }
  505. ss << "]\n";
  506. ss << "total_time = ";
  507. ss << _anim_time;
  508. DynamicString dir(ta);
  509. get_directory(dir, _entities[_cur_entity]);
  510. DynamicString file_name(ta);
  511. path::join(file_name, dir.c_str(), _anim_name);
  512. file_name += ".sprite_animation";
  513. File* f = _fs->open(file_name.c_str(), FileOpenMode::WRITE);
  514. f->write(string_stream::c_str(ss), strlen(string_stream::c_str(ss)));
  515. f->close();
  516. }
  517. void get_files_list(Vector<DynamicString>& out, const char* path="")
  518. {
  519. TempAllocator4096 ta;
  520. Vector<DynamicString> files(ta);
  521. _fs->list_files(path, files);
  522. for (u32 i = 0; i < vector::size(files); i++)
  523. {
  524. DynamicString join(ta);
  525. path::join(join, path, files[i].c_str());
  526. join = join.c_str()[0] == '/' ? join.c_str()+1 : join.c_str();
  527. if (_fs->is_directory(join.c_str()))
  528. {
  529. get_files_list(out, join.c_str());
  530. }
  531. else
  532. {
  533. vector::push_back(out, join);
  534. }
  535. }
  536. }
  537. void get_sprites_list()
  538. {
  539. TempAllocator4096 ta;
  540. Vector<DynamicString> files(ta);
  541. get_files_list(files);
  542. for (DynamicString* f = vector::begin(files); f != vector::end(files); f++)
  543. if (f->has_suffix(".sprite"))
  544. array::push_back(_entities, (const char*) strdup(f->c_str()));
  545. }
  546. void draw()
  547. {
  548. if (!_open)
  549. return;
  550. if (_texture)
  551. {
  552. Frame f = _frames[0];
  553. ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
  554. ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
  555. ImGui::Image((void*)(uintptr_t)_texture->handle.idx
  556. , ImVec2(f.region.z, f.region.w)
  557. , start
  558. , end
  559. , ImColor(255, 255, 255, 55)
  560. );
  561. }
  562. if (ImGui::Combo("Entities", &_cur_entity, (const char* const*) array::begin(_entities), array::size(_entities)))
  563. {
  564. array::clear(_frames);
  565. const char* sprite = _entities[_cur_entity];
  566. u32 sprite_len = strlen(sprite);
  567. char entity[1024];
  568. strncpy(entity, sprite, sizeof(entity)-1);
  569. entity[sprite_len-7] = '\0'; // remove ".sprite"
  570. ResourceManager* resman = device()->_resource_manager;
  571. _texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64(entity));
  572. File* file = _fs->open(sprite, FileOpenMode::READ);
  573. const u32 size = file->size();
  574. Buffer buf(default_allocator());
  575. array::resize(buf, size);
  576. file->read(array::begin(buf), size);
  577. _fs->close(*file);
  578. JsonObject obj(default_allocator());
  579. JsonArray list(default_allocator());
  580. sjson::parse(buf, obj);
  581. sjson::parse_array(obj["frames"], list);
  582. _texture_width = sjson::parse_int(obj["width"]);
  583. _texture_height = sjson::parse_int(obj["height"]);
  584. for (u32 i = 0; i < array::size(list); i++)
  585. {
  586. JsonObject frame(default_allocator());
  587. DynamicString name(default_allocator());
  588. JsonArray pivot(default_allocator());
  589. JsonArray region(default_allocator());
  590. sjson::parse_object(list[i], frame);
  591. sjson::parse_array(frame["pivot"], pivot);
  592. sjson::parse_array(frame["region"], region);
  593. Frame f;
  594. sjson::parse_string(frame["name"], name);
  595. strncpy(f.name, name.c_str(), name.length());
  596. f.name[name.length()] = '\0';
  597. f.pivot.x = sjson::parse_float(pivot[0]);
  598. f.pivot.y = sjson::parse_float(pivot[1]);
  599. f.region.x = sjson::parse_float(region[0]);
  600. f.region.y = sjson::parse_float(region[1]);
  601. f.region.z = sjson::parse_float(region[2]);
  602. f.region.w = sjson::parse_float(region[3]);
  603. array::push_back(_frames, f);
  604. }
  605. }
  606. if (ImGui::Button("Add animation", ImVec2(100, 25)))
  607. {
  608. _add_animation_popup_open = true;
  609. }
  610. if (_add_animation_popup_open)
  611. {
  612. ImGui::OpenPopup("Add animation");
  613. }
  614. if (ImGui::BeginPopup("Add animation"))
  615. {
  616. ImGui::InputText("Name", _anim_name, sizeof(_anim_name));
  617. ImGui::InputFloat("Time", &_anim_time, 0.1f, 0.1f);
  618. ImGui::ListBox("Animation Frames", &_listbox_item_current, (const char* const*)array::begin(_listbox_items), array::size(_listbox_items));
  619. if (ImGui::Button("Clear Frames", ImVec2(100.0f, 25.0f)))
  620. {
  621. array::clear(_listbox_items);
  622. array::clear(_anim_preview_frames);
  623. _delta = 0.0f;
  624. current = 0;
  625. }
  626. if (array::size(_anim_preview_frames) > 0)
  627. {
  628. _delta += 1.0f/60.0f;
  629. if (_delta >= _anim_time/array::size(_anim_preview_frames))
  630. {
  631. _delta = 0;
  632. current++;
  633. if (current >= array::size(_anim_preview_frames))
  634. current = 0;
  635. }
  636. Frame f = _anim_preview_frames[current];
  637. ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
  638. ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
  639. ImGui::Image(
  640. (void*)(uintptr_t)_texture->handle.idx
  641. , ImVec2(f.region.z, f.region.w)
  642. , start
  643. , end
  644. , ImColor(255, 255, 255, 55)
  645. );
  646. }
  647. ImGui::Separator();
  648. for (u32 i = 0; i < array::size(_frames); i++)
  649. {
  650. Frame f = _frames[i];
  651. ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
  652. ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
  653. ImGui::SameLine();
  654. if (i % 9 == 0) ImGui::NewLine();
  655. ImGui::BeginGroup();
  656. ImGui::Image(
  657. (void*)(uintptr_t)_texture->handle.idx
  658. , ImVec2(f.region.z, f.region.w)
  659. , start
  660. , end
  661. , ImColor(255, 255, 255, 55)
  662. );
  663. ImGui::NewLine();
  664. if (ImGui::Button(_frames[i].name, ImVec2(100.0f, 25.0f)))
  665. {
  666. array::push_back(_listbox_items, (const char*) strdup(_frames[i].name));
  667. array::push_back(_anim_preview_frames, _frames[i]);
  668. }
  669. ImGui::EndGroup();
  670. }
  671. if (ImGui::Button("Save", ImVec2(100, 25)))
  672. {
  673. save_sprite_animation();
  674. ImGui::CloseCurrentPopup();
  675. _add_animation_popup_open = false;
  676. }
  677. ImGui::SameLine();
  678. if (ImGui::Button("Cancel", ImVec2(100, 25)))
  679. {
  680. ImGui::CloseCurrentPopup();
  681. _add_animation_popup_open = false;
  682. }
  683. ImGui::EndPopup();
  684. }
  685. }
  686. };
  687. //-----------------------------------------------------------------------------
  688. struct LevelEditor
  689. {
  690. DynamicString _source_dir;
  691. // FX
  692. TextureResource* tool_move_texture;
  693. TextureResource* tool_place_texture;
  694. TextureResource* tool_rotate_texture;
  695. TextureResource* tool_scale_texture;
  696. TextureResource* reference_world_texture;
  697. TextureResource* reference_local_texture;
  698. TextureResource* axis_local_texture;
  699. TextureResource* axis_world_texture;
  700. TextureResource* snap_to_grid_texture;
  701. // State
  702. f32 _grid_size;
  703. s32 _rotation_snap;
  704. bool _show_grid;
  705. bool _snap_to_grid;
  706. bool _debug_render_world;
  707. bool _debug_physics_world;
  708. tool::ToolType::Enum _tool_type;
  709. tool::SnapMode::Enum _snap_mode;
  710. tool::ReferenceSystem::Enum _reference_system;
  711. ImVec2 _main_menu_pos;
  712. ImVec2 _main_menu_size;
  713. Console _console;
  714. Inspector _inspector;
  715. SceneView _scene_view;
  716. SceneTree _scene_tree;
  717. SpriteAnimator _animator;
  718. SpriteImporter _sprite_importer;
  719. LevelEditor(const DynamicString& source_dir)
  720. : _source_dir(default_allocator())
  721. , _grid_size(1.0f)
  722. , _rotation_snap(15)
  723. , _show_grid(true)
  724. , _snap_to_grid(true)
  725. , _debug_render_world(false)
  726. , _debug_physics_world(false)
  727. , _tool_type(tool::ToolType::MOVE)
  728. , _snap_mode(tool::SnapMode::RELATIVE)
  729. , _reference_system(tool::ReferenceSystem::LOCAL)
  730. , _main_menu_pos(0, 0)
  731. , _main_menu_size(0, 0)
  732. , _animator(source_dir)
  733. {
  734. ResourceManager* resman = device()->_resource_manager;
  735. tool_move_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-move"));
  736. tool_place_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-place"));
  737. tool_rotate_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-rotate"));
  738. tool_scale_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-scale"));
  739. reference_world_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-world"));
  740. reference_local_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-local"));
  741. axis_local_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-local"));
  742. axis_world_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-world"));
  743. snap_to_grid_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/snap-to-grid"));
  744. imgui_create();
  745. ImGui::LoadDock();
  746. }
  747. ~LevelEditor()
  748. {
  749. ImGui::SaveDock();
  750. imgui_destroy();
  751. }
  752. void update(f32 dt)
  753. {
  754. CE_UNUSED(dt);
  755. static f32 last_w = 0.0f;
  756. static f32 last_h = 0.0f;
  757. if (last_w != _scene_view._view_size.x || last_h != _scene_view._view_size.y)
  758. {
  759. last_w = _scene_view._view_size.x;
  760. last_h = _scene_view._view_size.y;
  761. device()->_width = _scene_view._view_size.x != 0.0f ? _scene_view._view_size.x : 128.0f;
  762. device()->_height = _scene_view._view_size.y != 0.0f ? _scene_view._view_size.y : 128.0f;
  763. }
  764. u32 message_count = 0;
  765. // Receive response from engine
  766. for (;;)
  767. {
  768. u32 msg_len = 0;
  769. ReadResult rr = _console._client.read_nonblock(&msg_len, sizeof(msg_len));
  770. if (rr.error == ReadResult::WOULDBLOCK)
  771. break;
  772. if (ReadResult::SUCCESS == rr.error)
  773. {
  774. char msg[8192];
  775. rr = _console._client.read(msg, msg_len);
  776. msg[msg_len] = '\0';
  777. message_count++;
  778. // logi(LEVEL_EDITOR, "count: %d", message_count);
  779. if (ReadResult::SUCCESS == rr.error)
  780. {
  781. TempAllocator4096 ta;
  782. JsonObject obj(ta);
  783. DynamicString type(ta);
  784. json::parse(msg, obj);
  785. json::parse_string(obj["type"], type);
  786. if (type == "message")
  787. {
  788. DynamicString severity(ta);
  789. DynamicString message(ta);
  790. json::parse_string(obj["severity"], severity);
  791. json::parse_string(obj["message"], message);
  792. LogSeverity::Enum ls = LogSeverity::COUNT;
  793. if (strcmp("info", severity.c_str()) == 0)
  794. ls = LogSeverity::LOG_INFO;
  795. else if (strcmp("warning", severity.c_str()) == 0)
  796. ls = LogSeverity::LOG_WARN;
  797. else if (strcmp("error", severity.c_str()) == 0)
  798. ls = LogSeverity::LOG_ERROR;
  799. else
  800. CE_FATAL("Unknown severity");
  801. _console.add_log(ls, message.c_str());
  802. }
  803. else
  804. {
  805. _console.add_log(LogSeverity::LOG_ERROR, "Unknown message type");
  806. }
  807. console_scroll_to_bottom();
  808. }
  809. }
  810. }
  811. imgui_begin_frame(VIEW_IMGUI, _width, _height);
  812. f32 offset_y = _main_menu_size.y;
  813. ImGui::RootDock(ImVec2(0, offset_y), ImVec2(_width, _height-offset_y));
  814. main_menu_bar();
  815. if (ImGui::BeginDock("Scene View"
  816. , &_scene_view._open
  817. , ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse)
  818. )
  819. {
  820. // Draw toolbar
  821. ImGui::BeginGroup();
  822. if (ImGui::ImageButton((void*)(uintptr_t)tool_place_texture->handle.idx, ImVec2(16, 16)))
  823. {
  824. _tool_type = tool::ToolType::PLACE;
  825. tool_send_state();
  826. }
  827. if (ImGui::ImageButton((void*)(uintptr_t)tool_move_texture->handle.idx, ImVec2(16, 16)))
  828. {
  829. _tool_type = tool::ToolType::MOVE;
  830. tool_send_state();
  831. }
  832. if (ImGui::ImageButton((void*)(uintptr_t)tool_rotate_texture->handle.idx, ImVec2(16, 16)))
  833. {
  834. _tool_type = tool::ToolType::ROTATE;
  835. tool_send_state();
  836. }
  837. if (ImGui::ImageButton((void*)(uintptr_t)tool_scale_texture->handle.idx, ImVec2(16, 16)))
  838. {
  839. _tool_type = tool::ToolType::SCALE;
  840. tool_send_state();
  841. }
  842. if (ImGui::ImageButton((void*)(uintptr_t)axis_local_texture->handle.idx, ImVec2(16, 16)))
  843. {
  844. _reference_system = tool::ReferenceSystem::LOCAL;
  845. tool_send_state();
  846. }
  847. if (ImGui::ImageButton((void*)(uintptr_t)axis_world_texture->handle.idx, ImVec2(16, 16)))
  848. {
  849. _reference_system = tool::ReferenceSystem::WORLD;
  850. tool_send_state();
  851. }
  852. if (ImGui::ImageButton((void*)(uintptr_t)reference_world_texture->handle.idx, ImVec2(16, 16)))
  853. {
  854. _snap_mode = tool::SnapMode::RELATIVE;
  855. tool_send_state();
  856. }
  857. if (ImGui::ImageButton((void*)(uintptr_t)reference_local_texture->handle.idx, ImVec2(16, 16)))
  858. {
  859. _snap_mode = tool::SnapMode::ABSOLUTE;
  860. tool_send_state();
  861. }
  862. ImGui::EndGroup();
  863. // Draw scene view
  864. ImGui::SameLine();
  865. _scene_view.draw();
  866. }
  867. ImGui::EndDock();
  868. if (ImGui::BeginDock("Scene Tree", &_scene_tree._open))
  869. {
  870. _scene_tree.draw();
  871. }
  872. ImGui::EndDock();
  873. if (ImGui::BeginDock("Inspector", &_inspector._open))
  874. {
  875. _inspector.draw();
  876. }
  877. ImGui::EndDock();
  878. if (ImGui::BeginDock("Console", &_console._open, ImGuiWindowFlags_NoScrollbar))
  879. {
  880. console_draw(_console);
  881. }
  882. ImGui::EndDock();
  883. if (ImGui::BeginDock("Animator", &_animator._open))
  884. {
  885. _animator.draw();
  886. }
  887. ImGui::EndDock();
  888. // _sprite_importer.draw();
  889. imgui_end_frame();
  890. }
  891. void send_command(StringStream& ss)
  892. {
  893. TempAllocator4096 ta;
  894. StringStream out(ta);
  895. out << "{\"type\":\"script\",\"script\":\"";
  896. out << string_stream::c_str(ss);
  897. out << "\"}";
  898. const char* cmd = string_stream::c_str(out);
  899. const u32 size = strlen32(cmd);
  900. _console._client.write(&size, sizeof(u32));
  901. _console._client.write(cmd, size);
  902. }
  903. void tool_send_state()
  904. {
  905. TempAllocator256 ta;
  906. StringStream ss(ta);
  907. tool::set_grid_size(ss, _grid_size);
  908. tool::set_rotation_snap(ss, _rotation_snap);
  909. tool::enable_show_grid(ss, _show_grid);
  910. tool::enable_snap_to_grid(ss, _snap_to_grid);
  911. tool::enable_debug_render_world(ss, _debug_render_world);
  912. tool::enable_debug_physics_world(ss, _debug_physics_world);
  913. tool::set_tool_type(ss, _tool_type);
  914. tool::set_snap_mode(ss, _snap_mode);
  915. tool::set_reference_system(ss, _reference_system);
  916. send_command(ss);
  917. }
  918. void format_time(uint64_t time, char* str, size_t size)
  919. {
  920. #if CROWN_PLATFORM_WINDOWS
  921. // SYSTEMTIME st;
  922. // FileTimeToSystemTime(&time, &st);
  923. // sprintf(str, "%d/%d/%d %d:%d"
  924. // , st.wDay
  925. // , st.wMonth
  926. // , st.wYear
  927. // , st.wHour
  928. // , st.wMinute);
  929. #else
  930. struct tm lt;
  931. localtime_r((time_t*)&time, &lt);
  932. strftime(str, size, "%d/%m/%Y %H:%M", &lt);
  933. #endif
  934. }
  935. void main_menu_bar()
  936. {
  937. // Main Menu
  938. if (ImGui::BeginMainMenuBar())
  939. {
  940. if (ImGui::BeginMenu("File"))
  941. {
  942. if (ImGui::MenuItem("New"))
  943. {
  944. }
  945. if (ImGui::MenuItem("Open", "Ctrl+O"))
  946. {
  947. nfdchar_t *out_path = NULL;
  948. nfdresult_t result = NFD_OpenDialog(NULL, NULL, &out_path);
  949. if ( result == NFD_OKAY )
  950. {
  951. logi(LEVEL_EDITOR, "Success!");
  952. logi(LEVEL_EDITOR, out_path);
  953. free(out_path);
  954. }
  955. else if ( result == NFD_CANCEL )
  956. {
  957. logi(LEVEL_EDITOR, "User pressed cancel.");
  958. }
  959. else
  960. {
  961. loge(LEVEL_EDITOR, "Error: %s\n", NFD_GetError());
  962. }
  963. }
  964. if (ImGui::MenuItem("Save", "Ctrl+S"))
  965. {
  966. }
  967. if (ImGui::MenuItem("Save As..."))
  968. {
  969. }
  970. ImGui::Separator();
  971. if (ImGui::MenuItem("Quit", "Ctrl+Q", false, true))
  972. {
  973. TempAllocator64 ta;
  974. StringStream ss(ta);
  975. tool::device_quit(ss);
  976. send_command(ss);
  977. }
  978. ImGui::EndMenu();
  979. }
  980. if (ImGui::BeginMenu("Edit"))
  981. {
  982. if (ImGui::MenuItem("Undo", "Ctrl+Z")) {}
  983. if (ImGui::MenuItem("Redo", "Ctrl+Y")) {}
  984. ImGui::EndMenu();
  985. }
  986. if (ImGui::BeginMenu("Create"))
  987. {
  988. TempAllocator256 ta;
  989. StringStream ss(ta);
  990. if (ImGui::BeginMenu("Primitives"))
  991. {
  992. if (ImGui::MenuItem("Cube", NULL, false, true))
  993. {
  994. _tool_type = tool::ToolType::PLACE;
  995. tool_send_state();
  996. tool::set_placeable(ss, "unit", "core/units/primitives/cube");
  997. send_command(ss);
  998. }
  999. if (ImGui::MenuItem("Sphere"))
  1000. {
  1001. _tool_type = tool::ToolType::PLACE;
  1002. tool_send_state();
  1003. tool::set_placeable(ss, "unit", "core/units/primitives/sphere");
  1004. send_command(ss);
  1005. }
  1006. if (ImGui::MenuItem("Cone"))
  1007. {
  1008. _tool_type = tool::ToolType::PLACE;
  1009. tool_send_state();
  1010. tool::set_placeable(ss, "unit", "core/units/primitives/cone");
  1011. send_command(ss);
  1012. }
  1013. if (ImGui::MenuItem("Cylinder"))
  1014. {
  1015. _tool_type = tool::ToolType::PLACE;
  1016. tool_send_state();
  1017. tool::set_placeable(ss, "unit", "core/units/primitives/cylinder");
  1018. send_command(ss);
  1019. }
  1020. if (ImGui::MenuItem("Plane"))
  1021. {
  1022. _tool_type = tool::ToolType::PLACE;
  1023. tool_send_state();
  1024. tool::set_placeable(ss, "unit", "core/units/primitives/plane");
  1025. send_command(ss);
  1026. }
  1027. ImGui::EndMenu();
  1028. }
  1029. if (ImGui::MenuItem("Camera"))
  1030. {
  1031. _tool_type = tool::ToolType::PLACE;
  1032. tool_send_state();
  1033. tool::set_placeable(ss, "unit", "core/units/camera");
  1034. send_command(ss);
  1035. }
  1036. if (ImGui::MenuItem("Light"))
  1037. {
  1038. _tool_type = tool::ToolType::PLACE;
  1039. tool_send_state();
  1040. tool::set_placeable(ss, "unit", "core/units/light");
  1041. send_command(ss);
  1042. }
  1043. if (ImGui::MenuItem("Sound"))
  1044. {
  1045. _tool_type = tool::ToolType::PLACE;
  1046. tool_send_state();
  1047. tool::set_placeable(ss, "sound", "core/units/camera");
  1048. send_command(ss);
  1049. }
  1050. ImGui::EndMenu();
  1051. }
  1052. if (ImGui::BeginMenu("Scene View"))
  1053. {
  1054. TempAllocator256 ta;
  1055. StringStream ss(ta);
  1056. if (ImGui::BeginMenu("Camera View"))
  1057. {
  1058. if (ImGui::MenuItem("Perspective"))
  1059. {
  1060. tool::camera_view_perspective(ss);
  1061. send_command(ss);
  1062. }
  1063. if (ImGui::MenuItem("Front"))
  1064. {
  1065. tool::camera_view_front(ss);
  1066. send_command(ss);
  1067. }
  1068. if (ImGui::MenuItem("Back"))
  1069. {
  1070. tool::camera_view_back(ss);
  1071. send_command(ss);
  1072. }
  1073. if (ImGui::MenuItem("Right"))
  1074. {
  1075. tool::camera_view_right(ss);
  1076. send_command(ss);
  1077. }
  1078. if (ImGui::MenuItem("Left"))
  1079. {
  1080. tool::camera_view_left(ss);
  1081. send_command(ss);
  1082. }
  1083. if (ImGui::MenuItem("Top"))
  1084. {
  1085. tool::camera_view_top(ss);
  1086. send_command(ss);
  1087. }
  1088. if (ImGui::MenuItem("Bottom"))
  1089. {
  1090. tool::camera_view_bottom(ss);
  1091. send_command(ss);
  1092. }
  1093. ImGui::EndMenu();
  1094. }
  1095. ImGui::Separator();
  1096. if (ImGui::MenuItem("Show Grid", NULL, _show_grid))
  1097. {
  1098. _show_grid = !_show_grid;
  1099. tool_send_state();
  1100. }
  1101. if (ImGui::SliderFloat("Grid Size", &_grid_size, 0.1f, 5.0f))
  1102. {
  1103. tool_send_state();
  1104. }
  1105. if (ImGui::SliderInt("Snap Rot", &_rotation_snap, 1, 180))
  1106. {
  1107. tool_send_state();
  1108. }
  1109. ImGui::EndMenu();
  1110. }
  1111. if (ImGui::BeginMenu("Windows"))
  1112. {
  1113. if (ImGui::MenuItem("Scene"))
  1114. {
  1115. _scene_view._open = true;
  1116. }
  1117. if (ImGui::MenuItem("Scene Tree"))
  1118. {
  1119. _scene_tree._open = true;
  1120. }
  1121. if (ImGui::MenuItem("Inspector"))
  1122. {
  1123. _inspector._open = true;
  1124. }
  1125. if (ImGui::MenuItem("Console"))
  1126. {
  1127. _console._open = true;
  1128. }
  1129. if (ImGui::MenuItem("Animator"))
  1130. {
  1131. _animator._open = true;
  1132. }
  1133. ImGui::EndMenu();
  1134. }
  1135. if (ImGui::BeginMenu("Help"))
  1136. {
  1137. ImGui::MenuItem("About", "");
  1138. ImGui::EndMenu();
  1139. }
  1140. _main_menu_pos = ImGui::GetWindowPos();
  1141. _main_menu_size = ImGui::GetWindowSize();
  1142. ImGui::EndMainMenuBar();
  1143. }
  1144. }
  1145. };
  1146. LevelEditor* s_editor;
  1147. void tool_init()
  1148. {
  1149. const DeviceOptions& opt = device()->_device_options;
  1150. s_editor = CE_NEW(default_allocator(), LevelEditor)(opt._source_dir);
  1151. }
  1152. void tool_update(f32 dt)
  1153. {
  1154. s_editor->update(dt);
  1155. }
  1156. void tool_shutdown()
  1157. {
  1158. CE_DELETE(default_allocator(), s_editor);
  1159. }
  1160. extern bool next_event(OsEvent& ev);
  1161. bool tool_process_events()
  1162. {
  1163. ImGuiIO& io = ImGui::GetIO();
  1164. bool exit = false;
  1165. bool reset = false;
  1166. TempAllocator4096 ta;
  1167. StringStream ss(ta);
  1168. OsEvent event;
  1169. while (next_event(event))
  1170. {
  1171. if (event.type == OsEventType::NONE)
  1172. continue;
  1173. switch (event.type)
  1174. {
  1175. case OsEventType::BUTTON:
  1176. switch (event.button.device_id)
  1177. {
  1178. case crown::InputDeviceType::KEYBOARD:
  1179. io.KeyCtrl = ((event.button.button_num == crown::KeyboardButton::CTRL_LEFT)
  1180. || (event.button.button_num == crown::KeyboardButton::CTRL_RIGHT)) && event.button.pressed;
  1181. io.KeyShift = ((event.button.button_num == crown::KeyboardButton::SHIFT_LEFT)
  1182. || (event.button.button_num == crown::KeyboardButton::SHIFT_RIGHT)) && event.button.pressed;
  1183. io.KeyAlt = ((event.button.button_num == crown::KeyboardButton::ALT_LEFT)
  1184. || (event.button.button_num == crown::KeyboardButton::ALT_RIGHT)) && event.button.pressed;
  1185. io.KeySuper = ((event.button.button_num == crown::KeyboardButton::SUPER_LEFT)
  1186. || (event.button.button_num == crown::KeyboardButton::SUPER_RIGHT)) && event.button.pressed;
  1187. io.KeysDown[event.button.button_num] = event.button.pressed;
  1188. if (!io.WantCaptureKeyboard)
  1189. {
  1190. if (event.button.pressed)
  1191. {
  1192. if (event.button.button_num == crown::KeyboardButton::W)
  1193. tool::keyboard_pressed(ss, 'w');
  1194. if (event.button.button_num == crown::KeyboardButton::A)
  1195. tool::keyboard_pressed(ss, 'a');
  1196. if (event.button.button_num == crown::KeyboardButton::S)
  1197. tool::keyboard_pressed(ss, 's');
  1198. if (event.button.button_num == crown::KeyboardButton::D)
  1199. tool::keyboard_pressed(ss, 'd');
  1200. }
  1201. else
  1202. {
  1203. if (event.button.button_num == crown::KeyboardButton::W)
  1204. tool::keyboard_released(ss, 'w');
  1205. if (event.button.button_num == crown::KeyboardButton::A)
  1206. tool::keyboard_released(ss, 'a');
  1207. if (event.button.button_num == crown::KeyboardButton::S)
  1208. tool::keyboard_released(ss, 's');
  1209. if (event.button.button_num == crown::KeyboardButton::D)
  1210. tool::keyboard_released(ss, 'd');
  1211. }
  1212. }
  1213. break;
  1214. case crown::InputDeviceType::MOUSE:
  1215. io.MouseDown[0] = (event.button.button_num == crown::MouseButton::LEFT) && event.button.pressed;
  1216. io.MouseDown[1] = (event.button.button_num == crown::MouseButton::RIGHT) && event.button.pressed;
  1217. io.MouseDown[2] = (event.button.button_num == crown::MouseButton::MIDDLE) && event.button.pressed;
  1218. if (!io.WantCaptureMouse)
  1219. {
  1220. ImVec2& mouse_curr = s_editor->_scene_view._mouse_curr;
  1221. mouse_curr.x = io.MousePos.x - s_editor->_scene_view._view_origin.x;
  1222. mouse_curr.y = io.MousePos.y - s_editor->_scene_view._view_origin.y;
  1223. tool::set_mouse_state(ss
  1224. , mouse_curr.x
  1225. , mouse_curr.y
  1226. , io.MouseDown[0]
  1227. , io.MouseDown[2]
  1228. , io.MouseDown[1]
  1229. );
  1230. if (event.button.button_num == crown::MouseButton::LEFT)
  1231. {
  1232. if (event.button.pressed)
  1233. tool::mouse_down(ss, mouse_curr.x, mouse_curr.y);
  1234. else
  1235. tool::mouse_up(ss, mouse_curr.x, mouse_curr.y);
  1236. }
  1237. }
  1238. break;
  1239. }
  1240. break;
  1241. case OsEventType::AXIS:
  1242. switch(event.axis.device_id)
  1243. {
  1244. case InputDeviceType::MOUSE:
  1245. switch(event.axis.axis_num)
  1246. {
  1247. case crown::MouseAxis::CURSOR:
  1248. io.MousePos = ImVec2(event.axis.axis_x, event.axis.axis_y);
  1249. if (!io.WantCaptureMouse)
  1250. {
  1251. ImVec2& mouse_curr = s_editor->_scene_view._mouse_curr;
  1252. ImVec2& mouse_last = s_editor->_scene_view._mouse_last;
  1253. mouse_curr.x = io.MousePos.x - s_editor->_scene_view._view_origin.x;
  1254. mouse_curr.y = io.MousePos.y - s_editor->_scene_view._view_origin.y;
  1255. f32 delta_x = mouse_curr.x - mouse_last.x;
  1256. f32 delta_y = mouse_curr.y - mouse_last.y;
  1257. tool::mouse_move(ss, mouse_curr.x, mouse_curr.y, delta_x, delta_y);
  1258. mouse_last = mouse_curr;
  1259. }
  1260. break;
  1261. case crown::MouseAxis::WHEEL:
  1262. io.MouseWheel += event.axis.axis_y;
  1263. if (!io.WantCaptureMouse)
  1264. tool::mouse_wheel(ss, io.MouseWheel);
  1265. break;
  1266. }
  1267. }
  1268. break;
  1269. case OsEventType::TEXT:
  1270. io.AddInputCharactersUTF8((const char*) event.text.utf8);
  1271. break;
  1272. case OsEventType::RESOLUTION:
  1273. _width = event.resolution.width;
  1274. _height = event.resolution.height;
  1275. reset = true;
  1276. break;
  1277. case OsEventType::EXIT:
  1278. exit = true;
  1279. break;
  1280. default:
  1281. break;
  1282. }
  1283. }
  1284. s_editor->send_command(ss);
  1285. bool vsync = true;
  1286. if (reset)
  1287. bgfx::reset(_width, _height, (vsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE));
  1288. return exit;
  1289. }
  1290. } // namespace crown
  1291. #endif // CROWN_TOOLS