Daniele Bartolini 2948124fcc Initialize IDs in ctor and add begin() 12 年之前
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compilers 24c01a6f26 Modify mesh compiler to support the in-house fomat (still a ton to work missing) 12 年之前
core 2948124fcc Initialize IDs in ctor and add begin() 12 年之前
input 34b832766e define g_os_event_buffer in OS instead of EventBuffer 12 年之前
lua 2e15338547 API: remove hide_cursor(), use a bool parameter in show_cursor() instead 12 年之前
network c884f1b741 Rename src folder to engine 12 年之前
os f02c1ce099 Merge branch 'master' into rpc 12 年之前
renderers 7c6809675b We do not need that ton of pixel formats 12 年之前
resource c72ecce480 Alternative design for MeshResource 12 年之前
rpc a18449b384 Add rpc subfolder 12 年之前
tests b157d806b0 Delete rpc test 12 年之前
third dee2204745 Fix install paths for luajit 12 年之前
Android.mk 00e7c447ad Delete ConsoleServer 12 年之前
Application.mk c884f1b741 Rename src folder to engine 12 年之前
CMakeLists.txt 00e7c447ad Delete ConsoleServer 12 年之前
Camera.cpp c884f1b741 Rename src folder to engine 12 年之前
Camera.h c884f1b741 Rename src folder to engine 12 年之前
Config.h.in be86e86f48 Add support to custom uniforms 12 年之前
Crown.h b289013431 First part of renderer refactor 12 年之前
Device.cpp 7f9a4a8834 Initialize bundle compiler to NULL 12 年之前
Device.h b5dbd99b34 Add crown::init()/shutdown() to better control the order of main systems initialization 12 年之前
EventBuffer.cpp abbdd51148 fix read counter in EventBuffer 12 年之前
EventBuffer.h abbdd51148 fix read counter in EventBuffer 12 年之前
FPSSystem.cpp 12348a5468 Comment out old stuff 12 年之前
FPSSystem.h c884f1b741 Rename src folder to engine 12 年之前