Daniele Bartolini 296f8afeb0 Add missing rotation() and set_rotation() to Lua bindings %!s(int64=11) %!d(string=hai) anos
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lua_actor.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_assert.h 1c07b30c04 Add LUA_ASSERT %!s(int64=11) %!d(string=hai) anos
lua_camera.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_color4.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_controller.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_debug_line.cpp 191adaee80 Fix DebugLine color %!s(int64=11) %!d(string=hai) anos
lua_device.cpp b4a61c84ce Add autoload to ResourceManager %!s(int64=11) %!d(string=hai) anos
lua_environment.cpp fd4e0d9e62 Rename lua_system to lua_globals %!s(int64=11) %!d(string=hai) anos
lua_environment.h 2ea9b1b37d Fix stack not clean %!s(int64=11) %!d(string=hai) anos
lua_float_setting.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_gui.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_int_setting.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_keyboard.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_material.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_math.cpp 967d5c802f Add ray_obb_intersection %!s(int64=11) %!d(string=hai) anos
lua_matrix4x4.cpp 296f8afeb0 Add missing rotation() and set_rotation() to Lua bindings %!s(int64=11) %!d(string=hai) anos
lua_matrix4x4_box.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_mesh.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_mouse.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_physics_world.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_quaternion.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_quaternion_box.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_raycast.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_resource_package.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_sound_world.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_sprite.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_stack.h cb1afd7e6d Use Vector3 internally to represent Vector2 %!s(int64=11) %!d(string=hai) anos
lua_string_setting.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_system.cpp cb1afd7e6d Use Vector3 internally to represent Vector2 %!s(int64=11) %!d(string=hai) anos
lua_system.h cb1afd7e6d Use Vector3 internally to represent Vector2 %!s(int64=11) %!d(string=hai) anos
lua_touch.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_unit.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_vector3.cpp cb1afd7e6d Use Vector3 internally to represent Vector2 %!s(int64=11) %!d(string=hai) anos
lua_vector3_box.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_window.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos
lua_world.cpp 9bc5f473ec Cleanup %!s(int64=11) %!d(string=hai) anos