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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Camera.h"
- #include "Vector3.h"
- #include "Quaternion.h"
- #include "Matrix4x4.h"
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_local_position(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_vector3(camera->local_position());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_local_rotation(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_quaternion(camera->local_rotation());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_local_pose(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_matrix4x4(camera->local_pose());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_world_position(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_vector3(camera->world_position());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_world_rotation(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_quaternion(camera->world_rotation());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_world_pose(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_matrix4x4(camera->world_pose());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_local_position(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const Vector3 pos = stack.get_vector3(2);
- camera->set_local_position(pos);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_local_rotation(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const Quaternion rot = stack.get_quaternion(2);
- camera->set_local_rotation(rot);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_local_pose(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const Matrix4x4 pose = stack.get_matrix4x4(2);
- camera->set_local_pose(pose);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_projection_type(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- ProjectionType::Enum proj_type = (ProjectionType::Enum) stack.get_int(2);
- camera->set_projection_type(proj_type);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_projection_type(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_uint32(camera->projection_type());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_fov(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_float(camera->fov());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_fov(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const float fov = stack.get_float(2);
- camera->set_fov(fov);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_aspect(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_float(camera->aspect());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_aspect(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const float aspect = stack.get_float(2);
- camera->set_aspect(aspect);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_near_clip_distance(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_float(camera->near_clip_distance());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_near_clip_distance(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const float near = stack.get_float(2);
- camera->set_near_clip_distance(near);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_far_clip_distance(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- stack.push_float(camera->far_clip_distance());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int camera_set_far_clip_distance(lua_State* L)
- {
- LuaStack stack(L);
- Camera* camera = stack.get_camera(1);
- const float far = stack.get_float(2);
- camera->set_far_clip_distance(far);
- return 0;
- }
- //-----------------------------------------------------------------------------
- void load_camera(LuaEnvironment& env)
- {
- env.load_module_function("Camera", "local_position", camera_local_position);
- env.load_module_function("Camera", "local_rotation", camera_local_rotation);
- env.load_module_function("Camera", "local_pose", camera_local_pose);
- env.load_module_function("Camera", "world_position", camera_world_position);
- env.load_module_function("Camera", "world_rotation", camera_world_rotation);
- env.load_module_function("Camera", "world_pose", camera_world_pose);
- env.load_module_function("Camera", "set_local_position", camera_set_local_position);
- env.load_module_function("Camera", "set_local_rotation", camera_set_local_rotation);
- env.load_module_function("Camera", "set_local_pose", camera_set_local_pose);
- env.load_module_function("Camera", "set_projection_type", camera_set_projection_type);
- env.load_module_function("Camera", "projection_type", camera_projection_type);
- env.load_module_function("Camera", "fov", camera_fov);
- env.load_module_function("Camera", "set_fov", camera_set_fov);
- env.load_module_function("Camera", "aspect", camera_aspect);
- env.load_module_function("Camera", "set_aspect", camera_set_aspect);
- env.load_module_function("Camera", "near_clip_distance", camera_near_clip_distance);
- env.load_module_function("Camera", "set_near_clip_distance", camera_set_near_clip_distance);
- env.load_module_function("Camera", "far_clip_distance", camera_far_clip_distance);
- env.load_module_function("Camera", "set_far_clip_distance", camera_set_far_clip_distance);
- env.load_module_enum("Camera", "ORTHOGRAPHIC", ProjectionType::ORTHOGRAPHIC);
- env.load_module_enum("Camera", "PERSPECTIVE", ProjectionType::PERSPECTIVE);
- }
- } // namespace crown
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