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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Camera.h"
- #include "Vec2.h"
- #include "Mouse.h"
- #include "Keyboard.h"
- #include "Touch.h"
- #include "Accelerometer.h"
- #include "Renderer.h"
- namespace crown
- {
- /// TODO: set_view_by_cursor must be implemented through scripting
- class FPSSystem : public MouseListener, public KeyboardListener, public AccelerometerListener
- {
- public:
- /// Constructor
- FPSSystem(Camera* camera, float speed, float sensibility);
- void set_camera(Camera* camera);
- Camera* camera();
- void update(float dt);
- void set_view_by_cursor();
- virtual void key_pressed(const KeyboardEvent& event);
- virtual void key_released(const KeyboardEvent& event);
- virtual void accelerometer_changed(const AccelerometerEvent& event);
- private:
- Camera* m_camera;
- float m_camera_speed;
- float m_camera_sensibility;
- float m_angle_x;
- float m_angle_y;
- bool m_up_pressed : 1;
- bool m_right_pressed : 1;
- bool m_down_pressed : 1;
- bool m_left_pressed : 1;
- };
- } // namespace crown
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