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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Hash.h"
- #include "StringUtils.h"
- namespace crown
- {
- /// Hashed values for supported resource types
- const char* const TEXTURE_EXTENSION = "tga";
- const char* const MESH_EXTENSION = "dae";
- const char* const SCRIPT_EXTENSION = "lua";
- const char* const TEXT_EXTENSION = "txt";
- const char* const MATERIAL_EXTENSION = "material";
- const char* const VERTEX_SHADER_EXTENSION = "vs";
- const char* const PIXEL_SHADER_EXTENSION = "ps";
- const uint32_t TEXTURE_TYPE = 0x1410A16A;
- const uint32_t MESH_TYPE = 0xE8239EEC;
- const uint32_t SCRIPT_TYPE = 0xD96E7C37;
- const uint32_t TEXT_TYPE = 0x9000BF0B;
- const uint32_t MATERIAL_TYPE = 0x46807A92;
- const uint32_t VERTEX_SHADER_TYPE = 0xDC7F061F;
- const uint32_t PIXEL_SHADER_TYPE = 0x2A461B45;
- /// Enumerates the loading states of a resource
- enum ResourceState
- {
- RS_UNLOADED = 0, //< The resource is not loaded, so it cannot be used
- RS_LOADING = 1, //< The resource loader started to load the resource but it is yet not ready to use
- RS_LOADED = 2 //< The resource loader finished to load the texture meaning it can be used
- };
- /// ResourceId uniquely identifies a resource by its name and type.
- /// In order to speed up the lookup by the manager, it also keeps
- /// the index to the resource list where it is stored.
- struct ResourceId
- {
- uint32_t name; // Hashed resource name
- uint32_t type; // Hashed resource type
- uint32_t index; // Index into the ResourceManager internal list
- bool operator==(const ResourceId& b)
- {
- return name == b.name && type == b.type && index == b.index;
- }
- };
- } // namespace crown
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