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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Vec2.h"
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2(lua_State* L)
- {
- LuaStack stack(L);
- float x = stack.get_float(1);
- float y = stack.get_float(2);
- Vec2* vec = next_vec2();
- vec->x = x;
- vec->y = y;
- stack.push_vec2(vec);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_values(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*)stack.get_vec2(1);
- float x = a->x;
- float y = a->y;
- stack.push_float(x);
- stack.push_float(y);
- return 2;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_add(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*)stack.get_vec2(1);
- Vec2* b = (Vec2*)stack.get_vec2(2);
- *a += *b;
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_subtract(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- *a -= *b;
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_multiply(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- float k = stack.get_float(2);
- *a *= k;
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_divide(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- float k = stack.get_float(2);
- *a /= k;
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_dot(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- stack.push_float(a->dot(*b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_equals(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- stack.push_bool(*a == *b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_lower(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- stack.push_bool(*a < *b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_greater(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
-
- stack.push_bool(*a > *b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- stack.push_float(a->length());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_squared_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- stack.push_float(a->squared_length());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_set_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- float len = stack.get_float(2);
- a->set_length(len);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_normalize(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- a->normalize();
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_negate(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- a->negate();
- stack.push_vec2(a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_get_distance_to(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- stack.push_float(a->get_distance_to(*b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_get_angle_between(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_vec2(1);
- Vec2* b = (Vec2*) stack.get_vec2(2);
- stack.push_float(a->get_angle_between(*b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int32_t vec2_zero(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_vec2(1);
- a->zero();
- return 0;
- }
- //-----------------------------------------------------------------------------
- void load_vec2(LuaEnvironment& env)
- {
- env.load_module_function("Vec2", "new", vec2);
- env.load_module_function("Vec2", "val", vec2_values);
- env.load_module_function("Vec2", "add", vec2_add);
- env.load_module_function("Vec2", "sub", vec2_subtract);
- env.load_module_function("Vec2", "mul", vec2_multiply);
- env.load_module_function("Vec2", "div", vec2_divide);
- env.load_module_function("Vec2", "dot", vec2_dot);
- env.load_module_function("Vec2", "equals", vec2_equals);
- env.load_module_function("Vec2", "lower", vec2_lower);
- env.load_module_function("Vec2", "greater", vec2_greater);
- env.load_module_function("Vec2", "length", vec2_length);
- env.load_module_function("Vec2", "squared_length", vec2_squared_length);
- env.load_module_function("Vec2", "set_length", vec2_set_length);
- env.load_module_function("Vec2", "normalize", vec2_normalize);
- env.load_module_function("Vec2", "negate", vec2_negate);
- env.load_module_function("Vec2", "get_distance_to", vec2_get_distance_to);
- env.load_module_function("Vec2", "get_angle_between", vec2_get_angle_between);
- env.load_module_function("Vec2", "zero", vec2_zero);
- }
- } // namespace crown
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