ResourceArchive.h 2.2 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #pragma once
  23. #include "Resource.h"
  24. namespace crown
  25. {
  26. const uint32_t ARCHIVE_VERSION = 1; // Version of the archive
  27. struct ArchiveHeader
  28. {
  29. uint32_t version; // The version number of the archive
  30. uint32_t entries_count; // Number of resource entries in the archive
  31. uint32_t checksum; // MD5 checksum of the archive
  32. uint8_t padding[64]; // Padding for additional data
  33. };
  34. struct ArchiveEntry
  35. {
  36. uint32_t name; // Name of the resource (fnv1a hash)
  37. uint32_t type; // Type of the resource (fnv1a hash)
  38. uint64_t offset; // First byte of the resource (as absolute offset)
  39. uint32_t size; // Size of the resource data (in bytes)
  40. };
  41. class Filesystem;
  42. class FileStream;
  43. class ResourceArchive
  44. {
  45. public:
  46. virtual ~ResourceArchive() {}
  47. /// Opens the resource file containing @name resource
  48. /// and returns a stream from which read the data from.
  49. /// @note
  50. /// The resource stream points exactly at the start
  51. /// of the useful resource data, so you do not have to
  52. /// care about skipping headers, metadatas and so on.
  53. virtual FileStream* open(ResourceId name) = 0;
  54. /// Closes the resource file.
  55. virtual void close(FileStream* resource) = 0;
  56. };
  57. } // namespace crown