| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- /*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- using System.Collections;
- using System;
- namespace Crown
- {
- public struct Vector4
- {
- public float x, y, z, w;
- public Vector4(float x, float y, float z, float w)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- public Vector4(ArrayList arr)
- {
- this.x = (float)(double)arr[0];
- this.y = (float)(double)arr[1];
- this.z = (float)(double)arr[2];
- this.w = (float)(double)arr[3];
- }
- public static Vector4 operator+(Vector4 a, Vector4 b)
- {
- return new Vector4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
- }
- public static Vector4 operator-(Vector4 a, Vector4 b)
- {
- return new Vector4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
- }
- public static Vector4 operator*(Vector4 a, float k)
- {
- return new Vector4(a.x * k, a.y * k, a.z * k, a.w * k);
- }
- public static Vector4 operator*(float k, Vector4 a)
- {
- return a * k;
- }
- public override string ToString()
- {
- return string.Format("{0}, {1}, {2}, {3}", x, y, z, w);
- }
- }
- }
|