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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Queue.h"
- #include "Resource.h"
- #include "MallocAllocator.h"
- #include "ResourceManager.h"
- #include "OS.h"
- #include "Thread.h"
- #include "Mutex.h"
- namespace crown
- {
- class Allocator;
- class ResourceArchive;
- struct LoadedResource
- {
- ResourceId resource;
- void* data;
- };
- class ResourceLoader
- {
- public:
- ResourceLoader(Allocator& resource_allocator, ResourceArchive& archive);
- ~ResourceLoader();
- void load(ResourceId name);
- void unload(ResourceId name, void* resource);
- private:
- void background_load();
- void* load_by_type(ResourceId name) const;
- void unload_by_type(ResourceId name, void* resource) const;
- private:
- static void* background_thread(void* thiz);
- private:
- Allocator& m_resource_allocator;
- ResourceArchive& m_resource_archive;
- MallocAllocator m_allocator;
- Mutex m_waiting_mutex;
- Queue<ResourceId> m_waiting_resources;
- Mutex m_loaded_mutex;
- Queue<LoadedResource> m_loaded_resources;
- Thread m_thread;
- uint32_t m_config_hash;
- uint32_t m_texture_hash;
- uint32_t m_mesh_hash;
- uint32_t m_txt_hash;
- friend class ResourceManager;
- };
- } // namespace crown
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