input_manager.cpp 10 KB

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  1. /*
  2. * Copyright (c) 2012-2023 Daniele Bartolini et al.
  3. * SPDX-License-Identifier: MIT
  4. */
  5. #include "core/error/error.inl"
  6. #include "core/math/vector3.inl"
  7. #include "device/input_device.h"
  8. #include "device/input_manager.h"
  9. namespace crown
  10. {
  11. static const char *s_keyboard_button_names[] =
  12. {
  13. "tab", // KeyboardButton::TAB
  14. "enter", // KeyboardButton::ENTER
  15. "escape", // KeyboardButton::ESCAPE
  16. "space", // KeyboardButton::SPACE
  17. "backspace", // KeyboardButton::BACKSPACE
  18. "num_lock", // KeyboardButton::NUM_LOCK
  19. "numpad_enter", // KeyboardButton::NUMPAD_ENTER
  20. "numpad_.", // KeyboardButton::NUMPAD_DELETE
  21. "numpad_*", // KeyboardButton::NUMPAD_MULTIPLY
  22. "numpad_+", // KeyboardButton::NUMPAD_ADD
  23. "numpad_-", // KeyboardButton::NUMPAD_SUBTRACT
  24. "numpad_/", // KeyboardButton::NUMPAD_DIVIDE
  25. "numpad_0", // KeyboardButton::NUMPAD_0
  26. "numpad_1", // KeyboardButton::NUMPAD_1
  27. "numpad_2", // KeyboardButton::NUMPAD_2
  28. "numpad_3", // KeyboardButton::NUMPAD_3
  29. "numpad_4", // KeyboardButton::NUMPAD_4
  30. "numpad_5", // KeyboardButton::NUMPAD_5
  31. "numpad_6", // KeyboardButton::NUMPAD_6
  32. "numpad_7", // KeyboardButton::NUMPAD_7
  33. "numpad_8", // KeyboardButton::NUMPAD_8
  34. "numpad_9", // KeyboardButton::NUMPAD_9
  35. "f1", // KeyboardButton::F1
  36. "f2", // KeyboardButton::F2
  37. "f3", // KeyboardButton::F3
  38. "f4", // KeyboardButton::F4
  39. "f5", // KeyboardButton::F5
  40. "f6", // KeyboardButton::F6
  41. "f7", // KeyboardButton::F7
  42. "f8", // KeyboardButton::F8
  43. "f9", // KeyboardButton::F9
  44. "f10", // KeyboardButton::F10
  45. "f11", // KeyboardButton::F11
  46. "f12", // KeyboardButton::F12
  47. "home", // KeyboardButton::HOME
  48. "left", // KeyboardButton::LEFT
  49. "up", // KeyboardButton::UP
  50. "right", // KeyboardButton::RIGHT
  51. "down", // KeyboardButton::DOWN
  52. "page_up", // KeyboardButton::PAGE_UP
  53. "page_down", // KeyboardButton::PAGE_DOWN
  54. "ins", // KeyboardButton::INS
  55. "del", // KeyboardButton::DEL
  56. "end", // KeyboardButton::END
  57. "ctrl_left", // KeyboardButton::CTRL_LEFT
  58. "ctrl_right", // KeyboardButton::CTRL_RIGHT
  59. "shift_left", // KeyboardButton::SHIFT_LEFT
  60. "shift_right", // KeyboardButton::SHIFT_RIGHT
  61. "caps_lock", // KeyboardButton::CAPS_LOCK
  62. "alt_left", // KeyboardButton::ALT_LEFT
  63. "alt_right", // KeyboardButton::ALT_RIGHT
  64. "super_left", // KeyboardButton::SUPER_LEFT
  65. "super_right", // KeyboardButton::SUPER_RIGHT
  66. "0", // KeyboardButton::NUMBER_0
  67. "1", // KeyboardButton::NUMBER_1
  68. "2", // KeyboardButton::NUMBER_2
  69. "3", // KeyboardButton::NUMBER_3
  70. "4", // KeyboardButton::NUMBER_4
  71. "5", // KeyboardButton::NUMBER_5
  72. "6", // KeyboardButton::NUMBER_6
  73. "7", // KeyboardButton::NUMBER_7
  74. "8", // KeyboardButton::NUMBER_8
  75. "9", // KeyboardButton::NUMBER_9
  76. "a", // KeyboardButton::A
  77. "b", // KeyboardButton::B
  78. "c", // KeyboardButton::C
  79. "d", // KeyboardButton::D
  80. "e", // KeyboardButton::E
  81. "f", // KeyboardButton::F
  82. "g", // KeyboardButton::G
  83. "h", // KeyboardButton::H
  84. "i", // KeyboardButton::I
  85. "j", // KeyboardButton::J
  86. "k", // KeyboardButton::K
  87. "l", // KeyboardButton::L
  88. "m", // KeyboardButton::M
  89. "n", // KeyboardButton::N
  90. "o", // KeyboardButton::O
  91. "p", // KeyboardButton::P
  92. "q", // KeyboardButton::Q
  93. "r", // KeyboardButton::R
  94. "s", // KeyboardButton::S
  95. "t", // KeyboardButton::T
  96. "u", // KeyboardButton::U
  97. "v", // KeyboardButton::V
  98. "w", // KeyboardButton::W
  99. "x", // KeyboardButton::X
  100. "y", // KeyboardButton::Y
  101. "z" // KeyboardButton::Z
  102. };
  103. CE_STATIC_ASSERT(countof(s_keyboard_button_names) == KeyboardButton::COUNT);
  104. static const char *s_mouse_button_names[] =
  105. {
  106. "left", // MouseButton::LEFT
  107. "middle", // MouseButton::MIDDLE
  108. "right", // MouseButton::RIGHT
  109. "extra_1", // MouseButton::EXTRA_1
  110. "extra_2" // MouseButton::EXTRA_2
  111. };
  112. CE_STATIC_ASSERT(countof(s_mouse_button_names) == MouseButton::COUNT);
  113. static const char *s_mouse_axis_names[] =
  114. {
  115. "cursor", // MouseAxis::CURSOR
  116. "cursor_delta", // MouseAxis::CURSOR_DELTA
  117. "wheel" // MouseAxis::WHEEL
  118. };
  119. CE_STATIC_ASSERT(countof(s_mouse_axis_names) == MouseAxis::COUNT);
  120. static const char *s_touch_button_names[] =
  121. {
  122. "pointer_0", // TouchButton::POINTER_0
  123. "pointer_1", // TouchButton::POINTER_1
  124. "pointer_2", // TouchButton::POINTER_2
  125. "pointer_3" // TouchButton::POINTER_3
  126. };
  127. CE_STATIC_ASSERT(countof(s_touch_button_names) == TouchButton::COUNT);
  128. static const char *s_touch_axis_names[] =
  129. {
  130. "pointer_0", // TouchAxis::POINTER_0
  131. "pointer_1", // TouchAxis::POINTER_1
  132. "pointer_2", // TouchAxis::POINTER_2
  133. "pointer_3" // TouchAxis::POINTER_3
  134. };
  135. CE_STATIC_ASSERT(countof(s_touch_axis_names) == TouchAxis::COUNT);
  136. static const char *s_pad_button_names[] =
  137. {
  138. "up", // JoypadButton::UP
  139. "down", // JoypadButton::DOWN
  140. "left", // JoypadButton::LEFT
  141. "right", // JoypadButton::RIGHT
  142. "start", // JoypadButton::START
  143. "back", // JoypadButton::BACK
  144. "guide", // JoypadButton::GUIDE
  145. "thumb_left", // JoypadButton::THUMB_LEFT
  146. "thumb_right", // JoypadButton::THUMB_RIGHT
  147. "shoulder_left", // JoypadButton::SHOULDER_LEFT
  148. "shoulder_right", // JoypadButton::SHOULDER_RIGHT
  149. "a", // JoypadButton::A
  150. "b", // JoypadButton::B
  151. "x", // JoypadButton::X
  152. "y" // JoypadButton::Y
  153. };
  154. CE_STATIC_ASSERT(countof(s_pad_button_names) == JoypadButton::COUNT);
  155. static const char *s_pad_axis_names[] =
  156. {
  157. "left", // JoypadAxis::LEFT
  158. "right", // JoypadAxis::RIGHT
  159. "trigger_left", // JoypadAxis::TRIGGER_LEFT
  160. "trigger_right" // JoypadAxis::TRIGGER_RIGHT
  161. };
  162. CE_STATIC_ASSERT(countof(s_pad_axis_names) == JoypadAxis::COUNT);
  163. InputManager::InputManager(Allocator &a)
  164. : _allocator(&a)
  165. , _keyboard(NULL)
  166. , _mouse(NULL)
  167. , _touch(NULL)
  168. , _mouse_last_x(INT16_MAX)
  169. , _mouse_last_y(INT16_MAX)
  170. , _has_delta_axis_event(false)
  171. {
  172. _keyboard = input_device::create(*_allocator
  173. , "Keyboard"
  174. , KeyboardButton::COUNT
  175. , 0
  176. , s_keyboard_button_names
  177. , NULL
  178. );
  179. _mouse = input_device::create(*_allocator
  180. , "Mouse"
  181. , MouseButton::COUNT
  182. , MouseAxis::COUNT
  183. , s_mouse_button_names
  184. , s_mouse_axis_names
  185. );
  186. _touch = input_device::create(*_allocator
  187. , "Touch"
  188. , TouchButton::COUNT
  189. , TouchAxis::COUNT
  190. , s_touch_button_names
  191. , s_touch_axis_names
  192. );
  193. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i) {
  194. _joypad[i] = input_device::create(*_allocator
  195. , "Joypad"
  196. , JoypadButton::COUNT
  197. , JoypadAxis::COUNT
  198. , s_pad_button_names
  199. , s_pad_axis_names
  200. );
  201. _joypad[i]->set_deadzone(JoypadAxis::LEFT, DeadzoneMode::CIRCULAR, 0.24f);
  202. _joypad[i]->set_deadzone(JoypadAxis::RIGHT, DeadzoneMode::CIRCULAR, 0.27f);
  203. _joypad[i]->set_deadzone(JoypadAxis::TRIGGER_LEFT, DeadzoneMode::CIRCULAR, 0.12f);
  204. _joypad[i]->set_deadzone(JoypadAxis::TRIGGER_RIGHT, DeadzoneMode::CIRCULAR, 0.12f);
  205. }
  206. _keyboard->_connected = true;
  207. _mouse->_connected = true;
  208. _touch->_connected = true;
  209. }
  210. InputManager::~InputManager()
  211. {
  212. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
  213. input_device::destroy(*_allocator, *_joypad[i]);
  214. input_device::destroy(*_allocator, *_touch);
  215. input_device::destroy(*_allocator, *_mouse);
  216. input_device::destroy(*_allocator, *_keyboard);
  217. }
  218. InputDevice *InputManager::device_from_type(u16 type, u16 num)
  219. {
  220. switch (type) {
  221. case InputDeviceType::KEYBOARD:
  222. return _keyboard;
  223. case InputDeviceType::MOUSE:
  224. return _mouse;
  225. case InputDeviceType::TOUCHSCREEN:
  226. return _touch;
  227. case InputDeviceType::JOYPAD:
  228. return _joypad[num];
  229. default:
  230. CE_FATAL("Unknown device type: %d", type);
  231. return NULL;
  232. }
  233. }
  234. InputDevice *InputManager::keyboard()
  235. {
  236. return _keyboard;
  237. }
  238. InputDevice *InputManager::mouse()
  239. {
  240. return _mouse;
  241. }
  242. InputDevice *InputManager::touch()
  243. {
  244. return _touch;
  245. }
  246. u8 InputManager::num_joypads()
  247. {
  248. return countof(_joypad);
  249. }
  250. InputDevice *InputManager::joypad(u8 i)
  251. {
  252. CE_ASSERT(i < CROWN_MAX_JOYPADS, "Index out of bounds");
  253. return _joypad[i];
  254. }
  255. void InputManager::read(const OsEvent &event)
  256. {
  257. InputDevice *dev;
  258. switch (event.type) {
  259. case OsEventType::BUTTON: {
  260. const ButtonEvent ev = event.button;
  261. dev = device_from_type(ev.device_id, ev.device_num);
  262. if (CE_UNLIKELY(dev == NULL))
  263. return;
  264. dev->set_button(ev.button_num, ev.pressed);
  265. break;
  266. }
  267. case OsEventType::AXIS: {
  268. const AxisEvent ev = event.axis;
  269. dev = device_from_type(ev.device_id, ev.device_num);
  270. if (CE_UNLIKELY(dev == NULL))
  271. return;
  272. Vector3 axis;
  273. if (ev.device_id == InputDeviceType::MOUSE) {
  274. if (ev.axis_num == MouseAxis::CURSOR_DELTA) {
  275. const Vector3 delta = _has_delta_axis_event ?
  276. dev->axis(MouseAxis::CURSOR_DELTA)
  277. : vector3(0, 0, 0)
  278. ;
  279. axis.x = delta.x + ev.axis_x;
  280. axis.y = delta.y + ev.axis_y;
  281. axis.z = 0.0f;
  282. _has_delta_axis_event = true;
  283. } else {
  284. axis.x = ev.axis_x;
  285. axis.y = ev.axis_y;
  286. axis.z = ev.axis_z;
  287. }
  288. } else if (ev.device_id == InputDeviceType::JOYPAD) {
  289. axis.x = (f32)ev.axis_x / (f32)INT16_MAX;
  290. axis.y = (f32)ev.axis_y / (f32)INT16_MAX;
  291. axis.z = (f32)ev.axis_z / (f32)INT16_MAX;
  292. } else {
  293. axis.x = ev.axis_x;
  294. axis.y = ev.axis_y;
  295. axis.z = ev.axis_z;
  296. }
  297. dev->set_axis(ev.axis_num, axis.x, axis.y, axis.z);
  298. break;
  299. }
  300. case OsEventType::STATUS: {
  301. const StatusEvent ev = event.status;
  302. dev = device_from_type(ev.device_id, ev.device_num);
  303. if (CE_UNLIKELY(dev == NULL))
  304. return;
  305. dev->_connected = ev.connected;
  306. break;
  307. }
  308. default:
  309. CE_FATAL("Unknown input event type");
  310. break;
  311. }
  312. }
  313. void InputManager::update()
  314. {
  315. _keyboard->update();
  316. if (!_has_delta_axis_event) {
  317. _mouse->set_axis(MouseAxis::CURSOR_DELTA
  318. , 0
  319. , 0
  320. , 0
  321. );
  322. }
  323. _has_delta_axis_event = false;
  324. _mouse->update();
  325. _touch->update();
  326. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
  327. _joypad[i]->update();
  328. }
  329. } // namespace crown