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- /*
- * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- #if CROWN_TOOLS
- #include "core/containers/vector.inl"
- #include "core/filesystem/file.h"
- #include "core/filesystem/filesystem_disk.h"
- #include "core/filesystem/path.h"
- #include "core/json/json.h"
- #include "core/json/json_object.inl"
- #include "core/json/sjson.h"
- #include "core/math/vector2.inl"
- #include "core/memory/temp_allocator.inl"
- #include "core/network/ip_address.h"
- #include "core/network/socket.h"
- #include "core/process.h"
- #include "core/strings/dynamic_string.inl"
- #include "core/strings/string_stream.inl"
- #include "device/device.h"
- #include "device/device_options.h"
- #include "device/input_device.h"
- #include "device/input_manager.h"
- #include "device/input_types.h"
- #include "device/log.h"
- #include "device/pipeline.h"
- #include "device/types.h"
- #include "imgui_context.h"
- #include "resource/resource_manager.h"
- #include "resource/texture_resource.h"
- #include "tool_api.h"
- #include <iconfontheaders/icons_material_design.h>
- #include <imgui.h>
- #include <nfd.h>
- #include <time.h>
- #if CROWN_PLATFORM_POSIX
- #include <sys/time.h>
- #endif
- LOG_SYSTEM(LEVEL_EDITOR, "level_editor")
- namespace crown
- {
- struct Project
- {
- DynamicString _data_dir;
- Project(Allocator& a)
- : _data_dir(a)
- {
- }
- };
- static u16 _width = 1280;
- static u16 _height = 720;
- static struct LevelEditor* _editor;
- static struct Project* _project;
- static TCPSocket _client;
- static Process _game_process;
- struct StartGame
- {
- enum Enum
- {
- NORMAL,
- TEST
- };
- };
- static void stop_game()
- {
- if (_game_process.spawned())
- {
- _game_process.force_exit();
- _game_process.wait();
- }
- }
- // FIXME: duplicated from compile_options.h
- #if CROWN_PLATFORM_LINUX
- #define EXE_PREFIX "./"
- #define EXE_SUFFIX ""
- #elif CROWN_PLATFORM_WINDOWS
- #define EXE_PREFIX ""
- #define EXE_SUFFIX ".exe"
- #else
- #error "Unknown platform"
- #endif // CROWN_PLATFORM_LINUX
- #define EXE_PATH(exe) EXE_PREFIX exe EXE_SUFFIX
- static void start_game(StartGame::Enum sg, const char* data_dir)
- {
- // Stop any previously launched game
- stop_game();
- const char* argv[] =
- {
- #if CROWN_DEBUG && !CROWN_DEVELOPMENT
- EXE_PATH("crown-debug"),
- #else
- EXE_PATH("crown-development"),
- #endif
- "--data-dir", data_dir,
- "--console-port", "12345",
- // "--wait-console",
- "--lua-string", sg == StartGame::TEST ? "TEST=true" : "",
- NULL
- };
- _game_process.spawn(argv);
- }
- struct Pivot
- {
- enum Enum
- {
- TOP_LEFT,
- TOP_CENTER,
- TOP_RIGHT,
- LEFT,
- CENTER,
- RIGHT,
- BOTTOM_LEFT,
- BOTTOM_CENTER,
- BOTTOM_RIGHT,
- COUNT
- };
- };
- static const char* pivot_names[] =
- {
- "Top Left", // Pivot::TOP_LEFT
- "Top Right", // Pivot::TOP_CENTER
- "Top Center", // Pivot::TOP_RIGHT
- "Left", // Pivot::LEFT
- "Center", // Pivot::CENTER
- "Right", // Pivot::RIGHT
- "Bottom Left", // Pivot::BOTTOM_LEFT
- "Bottom Center", // Pivot::BOTTOM_CENTER
- "Bottom Right" // Pivot::BOTTOM_RIGHT
- };
- CE_STATIC_ASSERT(countof(pivot_names) == Pivot::COUNT);
- Vector2 sprite_cell_xy(int r, int c, int offset_x, int offset_y, int cell_w, int cell_h, int spacing_x, int spacing_y)
- {
- int x0 = offset_x + c*cell_w + c*spacing_x;
- int y0 = offset_y + r*cell_h + r*spacing_y;
- return vector2((f32)x0, (f32)y0);
- }
- Vector2 sprite_cell_pivot_xy(int cell_w, int cell_h, int pivot)
- {
- int pivot_x = 0;
- int pivot_y = 0;
- switch (pivot)
- {
- case Pivot::TOP_LEFT:
- pivot_x = 0;
- pivot_y = 0;
- break;
- case Pivot::TOP_CENTER:
- pivot_x = cell_w / 2;
- pivot_y = 0;
- break;
- case Pivot::TOP_RIGHT:
- pivot_x = cell_w;
- pivot_y = 0;
- break;
- case Pivot::BOTTOM_LEFT:
- pivot_x = 0;
- pivot_y = cell_h;
- break;
- case Pivot::BOTTOM_CENTER:
- pivot_x = cell_w / 2;
- pivot_y = cell_h;
- break;
- case Pivot::BOTTOM_RIGHT:
- pivot_x = cell_w;
- pivot_y = cell_h;
- break;
- case Pivot::LEFT:
- pivot_x = 0;
- pivot_y = cell_h / 2;
- break;
- case Pivot::CENTER:
- pivot_x = cell_w / 2;
- pivot_y = cell_h / 2;
- break;
- case Pivot::RIGHT:
- pivot_x = cell_w;
- pivot_y = cell_h / 2;
- break;
- default:
- CE_FATAL("Unknown pivot");
- break;
- }
- return vector2((f32)pivot_x, (f32)pivot_y);
- }
- struct SpriteImporter
- {
- int width;
- int height;
- int cells_h;
- int cells_v;
- bool cell_wh_auto;
- int cell_w;
- int cell_h;
- int offset_x;
- int offset_y;
- int spacing_x;
- int spacing_y;
- int pivot;
- int layer;
- int depth;
- SpriteImporter()
- : width(128)
- , height(128)
- , cells_h(4)
- , cells_v(4)
- , cell_wh_auto(false)
- , cell_w(16)
- , cell_h(16)
- , offset_x(0)
- , offset_y(0)
- , spacing_x(0)
- , spacing_y(0)
- , pivot(Pivot::CENTER)
- , layer(0)
- , depth(0)
- {
- }
- void draw()
- {
- ImGui::Columns(2);
- #if 1
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- {
- // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
- // However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
- // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
- ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
- ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
- if (canvas_size.x < 50.0f) canvas_size.x = 10.0f;
- if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
- draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
- // Pivot is relative to the top-left corner of the cell
- Vector2 pivot_xy = sprite_cell_pivot_xy(cell_w
- , cell_h
- , pivot
- );
- int num_v = cells_v;
- int num_h = cells_h;
- for (int h = 0; h < num_v; ++h)
- {
- for (int w = 0; w < num_h; ++w)
- {
- Vector2 cell = sprite_cell_xy(h
- , w
- , offset_x
- , offset_y
- , cell_w
- , cell_h
- , spacing_x
- , spacing_y
- );
- const int x0 = (int)cell.x;
- const int y0 = (int)cell.y;
- const int x1 = x0+(int)cell_w;
- const int y1 = y0+(int)cell_h;
- draw_list->AddRect(ImVec2(canvas_pos.x + x0, canvas_pos.y + y0)
- , ImVec2(canvas_pos.x + x1, canvas_pos.y + y1)
- , ImColor(230, 26, 26, 153)
- );
- draw_list->AddCircleFilled(ImVec2(x0 + canvas_pos.x + pivot_xy.x, y0 + canvas_pos.y + pivot_xy.y)
- , 5.0f
- , ImColor(26, 26, 230, 153)
- );
- }
- }
- ImGui::InvisibleButton("canvas", canvas_size);
- draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
- }
- #endif
- ImGui::NextColumn();
- ImGui::BeginGroup();
- ImGui::LabelText("Resolution", "%d x %d", width, height);
- ImGui::InputInt("Cells H", &cells_h);
- cells_h = clamp(cells_h, 1, 256);
- ImGui::InputInt("Cells V", &cells_v);
- cells_v = clamp(cells_v, 1, 256);
- ImGui::Checkbox("Cell WH auto", &cell_wh_auto);
- ImGui::InputInt("Cell W", &cell_w);
- cell_w = clamp(cell_w, 1, 4096);
- ImGui::InputInt("Cell H", &cell_h);
- cell_h = clamp(cell_h, 1, 4096);
- ImGui::InputInt("Offset X", &offset_x);
- offset_x = clamp(offset_x, 0, 128);
- ImGui::InputInt("Offset Y", &offset_y);
- offset_y = clamp(offset_y, 0, 128);
- ImGui::InputInt("Spacing X", &spacing_x);
- spacing_x = clamp(spacing_x, 0, 128);
- ImGui::InputInt("Spacing Y", &spacing_y);
- spacing_y = clamp(spacing_y, 0, 128);
- ImGui::Combo("Pivot", &pivot, pivot_names, Pivot::COUNT);
- ImGui::InputInt("Layer", &layer);
- layer = clamp(layer, 0, 7);
- ImGui::InputInt("Depth", &depth);
- depth = clamp(depth, 0, 9999);
- ImGui::EndGroup();
- }
- };
- //-----------------------------------------------------------------------------
- struct Inspector
- {
- // Inspector
- char _name[1024];
- f32 _position[3];
- f32 _rotation[3];
- f32 _scale[3];
- char _sprite[1024];
- char _material[1024];
- bool _visible;
- char _state_machine[1024];
- bool _open;
- Inspector()
- : _visible(true)
- , _open(true)
- {
- memset(_name, 0, sizeof(_name));
- memset(_sprite, 0, sizeof(_sprite));
- memset(_material, 0, sizeof(_material));
- memset(_position, 0, sizeof(_position));
- memset(_rotation, 0, sizeof(_rotation));
- memset(_scale, 0, sizeof(_scale));
- memset(_state_machine, 0, sizeof(_state_machine));
- }
- void draw()
- {
- ImGui::Begin("Inspector", &_open);
- if (ImGui::TreeNodeEx("Unit", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("Name", _name, sizeof(_name));
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Transform", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputFloat3("Position", _position);
- ImGui::InputFloat3("Rotation", _rotation);
- ImGui::InputFloat3("Scale", _scale);
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Renderer", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("Sprite", _sprite, sizeof(_sprite));
- ImGui::InputText("Material", _material, sizeof(_material));
- ImGui::Checkbox("Visible", &_visible);
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Animation", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("State Machine", _state_machine, sizeof(_state_machine));
- ImGui::TreePop();
- }
- ImGui::End();
- }
- };
- //-----------------------------------------------------------------------------
- struct SceneView
- {
- ImVec2 _origin;
- ImVec2 _size;
- ImVec2 _cursor;
- bool _open;
- SceneView()
- : _open(true)
- {
- }
- void draw()
- {
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
- ImGui::Begin("Scene View"
- , &_open
- , ImGuiWindowFlags_NoScrollbar
- | ImGuiWindowFlags_NoScrollWithMouse
- );
- _origin = ImGui::GetCursorScreenPos();
- uint16_t w, h;
- device()->resolution(w, h);
- bgfx::TextureHandle txh = device()->_pipeline->_buffers[0];
- CE_ENSURE(bgfx::isValid(txh));
- ImGui::Image((void*)(uintptr_t)txh.idx
- , ImVec2(w, h)
- #if CROWN_PLATFORM_WINDOWS
- , ImVec2(0, 0)
- , ImVec2(1, 1)
- #else
- , ImVec2(0, 1)
- , ImVec2(1, 0)
- #endif // CROWN_PLATFORM_WINDOWS
- );
- ImVec2 mouse_pos_in_view = ImVec2(ImGui::GetIO().MousePos.x - _origin.x
- , ImGui::GetIO().MousePos.y - _origin.y
- );
- if (ImGui::IsWindowHovered()
- && mouse_pos_in_view.x > 0
- && mouse_pos_in_view.x < w
- && mouse_pos_in_view.y > 0
- && mouse_pos_in_view.y < h
- )
- {
- // Send all input to engine
- ImGui::CaptureMouseFromApp(false);
- ImGui::CaptureKeyboardFromApp(false);
- }
- else
- {
- // Send all input to imgui
- ImGui::CaptureMouseFromApp(true);
- ImGui::CaptureKeyboardFromApp(true);
- }
- _size = ImGui::GetWindowSize();
- _size.y -= ImGui::GetFrameHeight();
- ImGui::End();
- ImGui::PopStyleVar(2);
- }
- };
- //-----------------------------------------------------------------------------
- struct SceneTree
- {
- bool _open;
- SceneTree()
- : _open(true)
- {
- }
- void draw()
- {
- ImGui::Begin("Scene Tree", &_open);
- if (ImGui::TreeNodeEx("Units", ImGuiTreeNodeFlags_DefaultOpen))
- {
- if (ImGui::TreeNodeEx("Objects", ImGuiTreeNodeFlags_DefaultOpen))
- {
- for (int i = 0; i < 5; i++)
- if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
- {
- ImGui::Text("blah blah");
- ImGui::SameLine();
- if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Lights", ImGuiTreeNodeFlags_DefaultOpen))
- {
- // ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, Ctrl+Click to toggle, click on arrows or double-click to open.");
- static bool align_label_with_current_x_position = false;
- ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
- ImGui::Text("Hello!");
- if (align_label_with_current_x_position)
- ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
- static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
- int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc.
- ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents.
- for (int i = 0; i < 6; i++)
- {
- // Disable the default open on single-click behavior and pass in Selected flag according to our selection state.
- ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0);
- if (i < 3)
- {
- // Node
- bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- if (node_open)
- {
- ImGui::Text("Blah blah\nBlah Blah");
- ImGui::TreePop();
- }
- }
- else
- {
- // Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
- ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen, "Selectable Leaf %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- }
- }
- if (node_clicked != -1)
- {
- // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
- if (ImGui::GetIO().KeyCtrl)
- selection_mask ^= (1 << node_clicked); // Ctrl+click to toggle
- else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection
- selection_mask = (1 << node_clicked); // Click to single-select
- }
- ImGui::PopStyleVar();
- if (align_label_with_current_x_position)
- ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
- ImGui::End();
- }
- };
- //-----------------------------------------------------------------------------
- struct SpriteAnimator
- {
- bool _open;
- bool _add_animation_popup_open;
- Array<const char*> _entities;
- s32 _cur_entity;
- TextureResource* _texture;
- u32 _texture_width;
- u32 _texture_height;
- struct Frame
- {
- char name[512];
- ImVec2 pivot;
- ImVec4 region;
- };
- Array<Frame> _frames;
- char _anim_name[512];
- f32 _anim_time;
- Array<const char*> _listbox_items;
- s32 _listbox_item_current;
- Array<Frame> _anim_preview_frames;
- f32 _delta;
- u32 current;
- Vector<DynamicString> file_list_sprites;
- FilesystemDisk* _fs;
- SpriteAnimator(const DynamicString& src_dir)
- : _open(false)
- , _add_animation_popup_open(false)
- , _entities(default_allocator())
- , _cur_entity(0)
- , _texture(nullptr)
- , _texture_width(0)
- , _texture_height(0)
- , _frames(default_allocator())
- , _anim_time(0.1f)
- , _listbox_items(default_allocator())
- , _listbox_item_current(0)
- , _anim_preview_frames(default_allocator())
- , _delta(0.0f)
- , current(0)
- , file_list_sprites(default_allocator())
- {
- memset(_anim_name, 0, sizeof(_anim_name));
- _fs = CE_NEW(default_allocator(), FilesystemDisk)(default_allocator());
- _fs->set_prefix(src_dir.c_str());
- get_sprites_list();
- }
- ~SpriteAnimator()
- {
- CE_DELETE(default_allocator(), _fs);
- }
- ImVec2 pixel_to_uv(u32 tex_w, u32 tex_h, f32 x, f32 y)
- {
- ImVec2 uv;
- uv.x = (f32)x / (f32)tex_w;
- uv.y = (f32)y / (f32)tex_h;
- return uv;
- }
- void get_directory(DynamicString& dir, const char* path)
- {
- CE_ENSURE(NULL != path);
- const char* ls = strrchr(path, '/');
- u32 file_len = strlen32(ls+1);
- u32 dir_len = strlen32(path) - file_len;
- char buff[1024];
- memcpy(buff, path, dir_len);
- buff[dir_len] = '\0';
- path::reduce(dir, buff);
- }
- void save_sprite_animation()
- {
- TempAllocator4096 ta;
- StringStream ss(ta);
- ss << "frames = [ ";
- for (u32 i = 0; i < array::size(_listbox_items); i++)
- {
- ss << _listbox_items[i] + 7 << " ";
- }
- ss << "]\n";
- ss << "total_time = ";
- ss << _anim_time;
- DynamicString dir(ta);
- get_directory(dir, _entities[_cur_entity]);
- DynamicString file_name(ta);
- path::join(file_name, dir.c_str(), _anim_name);
- file_name += ".sprite_animation";
- File* f = _fs->open(file_name.c_str(), FileOpenMode::WRITE);
- f->write(string_stream::c_str(ss), strlen32(string_stream::c_str(ss)));
- f->close();
- }
- void get_files_list(Vector<DynamicString>& out, const char* path="")
- {
- TempAllocator4096 ta;
- Vector<DynamicString> files(ta);
- _fs->list_files(path, files);
- for (u32 i = 0; i < vector::size(files); i++)
- {
- DynamicString join(ta);
- path::join(join, path, files[i].c_str());
- join = join.c_str()[0] == '/' ? join.c_str()+1 : join.c_str();
- if (_fs->is_directory(join.c_str()))
- {
- get_files_list(out, join.c_str());
- }
- else
- {
- vector::push_back(out, join);
- }
- }
- }
- void get_sprites_list()
- {
- TempAllocator4096 ta;
- Vector<DynamicString> files(ta);
- get_files_list(files);
- for (DynamicString* f = vector::begin(files); f != vector::end(files); f++)
- if (f->has_suffix(".sprite"))
- array::push_back(_entities, (const char*) strdup(f->c_str()));
- }
- void draw()
- {
- ImGui::Begin("Animator", &_open);
- if (_texture)
- {
- Frame f = _frames[0];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::Image((void*)(uintptr_t)_texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- }
- if (ImGui::Combo("Entities", &_cur_entity, (const char* const*) array::begin(_entities), array::size(_entities)))
- {
- array::clear(_frames);
- const char* sprite = _entities[_cur_entity];
- u32 sprite_len = strlen32(sprite);
- char entity[1024];
- strncpy(entity, sprite, sizeof(entity)-1);
- entity[sprite_len-7] = '\0'; // remove ".sprite"
- ResourceManager* resman = device()->_resource_manager;
- _texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64(entity));
- File* file = _fs->open(sprite, FileOpenMode::READ);
- const u32 size = file->size();
- Buffer buf(default_allocator());
- array::resize(buf, size);
- file->read(array::begin(buf), size);
- _fs->close(*file);
- JsonObject obj(default_allocator());
- JsonArray list(default_allocator());
- sjson::parse(obj, buf);
- sjson::parse_array(list, obj["frames"]);
- _texture_width = sjson::parse_int(obj["width"]);
- _texture_height = sjson::parse_int(obj["height"]);
- for (u32 i = 0; i < array::size(list); i++)
- {
- JsonObject frame(default_allocator());
- DynamicString name(default_allocator());
- JsonArray pivot(default_allocator());
- JsonArray region(default_allocator());
- sjson::parse_object(frame, list[i]);
- sjson::parse_array(pivot, frame["pivot"]);
- sjson::parse_array(region, frame["region"]);
- Frame f;
- sjson::parse_string(name, frame["name"]);
- strncpy(f.name, name.c_str(), name.length());
- f.name[name.length()] = '\0';
- f.pivot.x = sjson::parse_float(pivot[0]);
- f.pivot.y = sjson::parse_float(pivot[1]);
- f.region.x = sjson::parse_float(region[0]);
- f.region.y = sjson::parse_float(region[1]);
- f.region.z = sjson::parse_float(region[2]);
- f.region.w = sjson::parse_float(region[3]);
- array::push_back(_frames, f);
- }
- }
- if (ImGui::Button("Add animation", ImVec2(100, 25)))
- {
- _add_animation_popup_open = true;
- }
- if (_add_animation_popup_open)
- {
- ImGui::OpenPopup("Add animation");
- }
- if (ImGui::BeginPopup("Add animation"))
- {
- ImGui::InputText("Name", _anim_name, sizeof(_anim_name));
- ImGui::InputFloat("Time", &_anim_time, 0.1f, 0.1f);
- ImGui::ListBox("Animation Frames", &_listbox_item_current, (const char* const*)array::begin(_listbox_items), array::size(_listbox_items));
- if (ImGui::Button("Clear Frames", ImVec2(100.0f, 25.0f)))
- {
- array::clear(_listbox_items);
- array::clear(_anim_preview_frames);
- _delta = 0.0f;
- current = 0;
- }
- if (array::size(_anim_preview_frames) > 0)
- {
- _delta += 1.0f/60.0f;
- if (_delta >= _anim_time/array::size(_anim_preview_frames))
- {
- _delta = 0;
- current++;
- if (current >= array::size(_anim_preview_frames))
- current = 0;
- }
- Frame f = _anim_preview_frames[current];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::Image(
- (void*)(uintptr_t)_texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- }
- ImGui::Separator();
- for (u32 i = 0; i < array::size(_frames); i++)
- {
- Frame f = _frames[i];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::SameLine();
- if (i % 9 == 0) ImGui::NewLine();
- ImGui::BeginGroup();
- ImGui::Image(
- (void*)(uintptr_t)_texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- ImGui::NewLine();
- if (ImGui::Button(_frames[i].name, ImVec2(100.0f, 25.0f)))
- {
- array::push_back(_listbox_items, (const char*) strdup(_frames[i].name));
- array::push_back(_anim_preview_frames, _frames[i]);
- }
- ImGui::EndGroup();
- }
- if (ImGui::Button("Save", ImVec2(100, 25)))
- {
- save_sprite_animation();
- ImGui::CloseCurrentPopup();
- _add_animation_popup_open = false;
- }
- ImGui::SameLine();
- if (ImGui::Button("Cancel", ImVec2(100, 25)))
- {
- ImGui::CloseCurrentPopup();
- _add_animation_popup_open = false;
- }
- ImGui::EndPopup();
- }
- ImGui::End();
- }
- };
- //-----------------------------------------------------------------------------
- struct LevelEditor
- {
- DynamicString _source_dir;
- // FX
- TextureResource* tool_move_texture;
- TextureResource* tool_place_texture;
- TextureResource* tool_rotate_texture;
- TextureResource* tool_scale_texture;
- TextureResource* reference_world_texture;
- TextureResource* reference_local_texture;
- TextureResource* axis_local_texture;
- TextureResource* axis_world_texture;
- TextureResource* snap_to_grid_texture;
- // State
- f32 _grid_size;
- f32 _rotation_snap;
- bool _show_grid;
- bool _snap_to_grid;
- bool _debug_render_world;
- bool _debug_physics_world;
- tool::ToolType::Enum _tool_type;
- tool::SnapMode::Enum _snap_mode;
- tool::ReferenceSystem::Enum _reference_system;
- ImVec2 _main_menu_pos;
- ImVec2 _main_menu_size;
- Console _console;
- Inspector _inspector;
- SceneView _scene_view;
- SceneTree _scene_tree;
- SpriteAnimator _animator;
- SpriteImporter _sprite_importer;
- bool _fullscreen;
- LevelEditor(const DynamicString& source_dir)
- : _source_dir(default_allocator())
- , _grid_size(1.0f)
- , _rotation_snap(15)
- , _show_grid(true)
- , _snap_to_grid(true)
- , _debug_render_world(false)
- , _debug_physics_world(false)
- , _tool_type(tool::ToolType::MOVE)
- , _snap_mode(tool::SnapMode::RELATIVE)
- , _reference_system(tool::ReferenceSystem::LOCAL)
- , _main_menu_pos(0, 0)
- , _main_menu_size(0, 0)
- , _animator(source_dir)
- , _fullscreen(false)
- {
- ResourceManager* resman = device()->_resource_manager;
- tool_move_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-move"));
- tool_place_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-place"));
- tool_rotate_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-rotate"));
- tool_scale_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-scale"));
- reference_world_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-world"));
- reference_local_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-local"));
- axis_local_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-local"));
- axis_world_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-world"));
- snap_to_grid_texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/snap-to-grid"));
- imgui_create();
- }
- ~LevelEditor()
- {
- imgui_destroy();
- }
- void update(f32 dt)
- {
- CE_UNUSED(dt);
- static f32 last_w = 0.0f;
- static f32 last_h = 0.0f;
- if (last_w != _scene_view._size.x || last_h != _scene_view._size.y)
- {
- last_w = _scene_view._size.x;
- last_h = _scene_view._size.y;
- device()->_width = u16(_scene_view._size.x != 0.0f ? _scene_view._size.x : 128.0f);
- device()->_height = u16(_scene_view._size.y != 0.0f ? _scene_view._size.y : 128.0f);
- }
- u32 message_count = 0;
- // Receive response from engine
- for (;;)
- {
- u32 msg_len = 0;
- ReadResult rr = _client.read_nonblock(&msg_len, sizeof(msg_len));
- if (rr.error == ReadResult::WOULDBLOCK)
- break;
- if (ReadResult::SUCCESS == rr.error)
- {
- char msg[8192];
- rr = _client.read(msg, msg_len);
- msg[msg_len] = '\0';
- message_count++;
- // logi(LEVEL_EDITOR, "count: %d", message_count);
- if (ReadResult::SUCCESS == rr.error)
- {
- TempAllocator4096 ta;
- JsonObject obj(ta);
- DynamicString type(ta);
- json::parse(obj, msg);
- json::parse_string(type, obj["type"]);
- if (type == "message")
- {
- DynamicString severity(ta);
- DynamicString message(ta);
- json::parse_string(severity, obj["severity"]);
- json::parse_string(message, obj["message"]);
- LogSeverity::Enum ls = LogSeverity::COUNT;
- if (strcmp("info", severity.c_str()) == 0)
- ls = LogSeverity::LOG_INFO;
- else if (strcmp("warning", severity.c_str()) == 0)
- ls = LogSeverity::LOG_WARN;
- else if (strcmp("error", severity.c_str()) == 0)
- ls = LogSeverity::LOG_ERROR;
- else
- CE_FATAL("Unknown severity");
- _console.add_log(ls, message.c_str());
- }
- else if (type == "error")
- {
- DynamicString message(ta);
- json::parse_string(message, obj["message"]);
- _console.add_log(LogSeverity::LOG_ERROR, message.c_str());
- }
- else
- {
- _console.add_log(LogSeverity::LOG_ERROR, "Unknown message type");
- }
- console_scroll_to_bottom(_console);
- }
- }
- }
- imgui_begin_frame(VIEW_IMGUI, _width, _height);
- ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
- // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
- // because it would be confusing to have two docking targets within each others.
- ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
- ImGuiViewport* viewport = ImGui::GetMainViewport();
- ImGui::SetNextWindowPos(viewport->Pos);
- ImGui::SetNextWindowSize(viewport->Size);
- ImGui::SetNextWindowViewport(viewport->ID);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
- window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
- window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
- // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background and handle the pass-thru hole, so we ask Begin() to not render a background.
- if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
- window_flags |= ImGuiWindowFlags_NoBackground;
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
- ImGui::Begin("DockSpace Demo", NULL, window_flags);
- ImGui::PopStyleVar(3);
- // DockSpace
- ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
- ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
- main_menu_bar();
- ImGui::End();
- if (_scene_view._open)
- {
- _scene_view.draw();
- // Draw toolbar overlay
- ImVec2 window_pos;
- window_pos.x = _scene_view._origin.x + 6.0f;
- window_pos.y = _scene_view._origin.y + 6.0f;
- ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always);
- ImGui::SetNextWindowBgAlpha(0.35f);
- if (ImGui::Begin("Toobar Overlay"
- , NULL
- , ImGuiWindowFlags_NoMove
- | ImGuiWindowFlags_NoDecoration
- | ImGuiWindowFlags_AlwaysAutoResize
- | ImGuiWindowFlags_NoSavedSettings
- | ImGuiWindowFlags_NoFocusOnAppearing
- | ImGuiWindowFlags_NoNav
- ))
- {
- ImGui::BeginGroup();
- if (ImGui::ImageButton(tool_place_texture->handle, ImVec2(16, 16)))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- }
- if (ImGui::ImageButton(tool_move_texture->handle, ImVec2(16, 16)))
- {
- _tool_type = tool::ToolType::MOVE;
- tool_send_state();
- }
- if (ImGui::ImageButton(tool_rotate_texture->handle, ImVec2(16, 16)))
- {
- _tool_type = tool::ToolType::ROTATE;
- tool_send_state();
- }
- if (ImGui::ImageButton(tool_scale_texture->handle, ImVec2(16, 16)))
- {
- _tool_type = tool::ToolType::SCALE;
- tool_send_state();
- }
- ImGui::Separator();
- if (ImGui::ImageButton(axis_local_texture->handle, ImVec2(16, 16)))
- {
- _reference_system = tool::ReferenceSystem::LOCAL;
- tool_send_state();
- }
- if (ImGui::ImageButton(axis_world_texture->handle, ImVec2(16, 16)))
- {
- _reference_system = tool::ReferenceSystem::WORLD;
- tool_send_state();
- }
- ImGui::Separator();
- if (ImGui::ImageButton(reference_world_texture->handle, ImVec2(16, 16)))
- {
- _snap_mode = tool::SnapMode::RELATIVE;
- tool_send_state();
- }
- if (ImGui::ImageButton(reference_local_texture->handle, ImVec2(16, 16)))
- {
- _snap_mode = tool::SnapMode::ABSOLUTE;
- tool_send_state();
- }
- ImGui::Separator();
- if (ImGui::ImageButton(snap_to_grid_texture->handle, ImVec2(16, 16)))
- {
- _snap_to_grid = !_snap_to_grid;
- tool_send_state();
- }
- ImGui::EndGroup();
- }
- ImGui::End();
- }
- if (_scene_tree._open)
- _scene_tree.draw();
- if (_inspector._open)
- _inspector.draw();
- if (_console._open)
- console_draw(_console, _client);
- if (_animator._open)
- _animator.draw();
- // _sprite_importer.draw();
- imgui_end_frame();
- }
- void send_command(StringStream& ss)
- {
- console_send_script(_client, string_stream::c_str(ss));
- }
- void tool_send_state()
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- tool::set_grid_size(ss, _grid_size);
- tool::set_rotation_snap(ss, _rotation_snap);
- tool::enable_show_grid(ss, _show_grid);
- tool::enable_snap_to_grid(ss, _snap_to_grid);
- tool::enable_debug_render_world(ss, _debug_render_world);
- tool::enable_debug_physics_world(ss, _debug_physics_world);
- tool::set_tool_type(ss, _tool_type);
- tool::set_snap_mode(ss, _snap_mode);
- tool::set_reference_system(ss, _reference_system);
- send_command(ss);
- }
- void format_time(uint64_t time, char* str, size_t size)
- {
- #if CROWN_PLATFORM_WINDOWS
- // SYSTEMTIME st;
- // FileTimeToSystemTime(&time, &st);
- // sprintf(str, "%d/%d/%d %d:%d"
- // , st.wDay
- // , st.wMonth
- // , st.wYear
- // , st.wHour
- // , st.wMinute);
- #else
- struct tm lt;
- localtime_r((time_t*)&time, <);
- strftime(str, size, "%d/%m/%Y %H:%M", <);
- #endif
- }
- void main_menu_bar()
- {
- // Main Menu
- if (ImGui::BeginMainMenuBar())
- {
- if (ImGui::BeginMenu("File"))
- {
- if (ImGui::MenuItem("New"))
- {
- }
- if (ImGui::MenuItem("Open", "Ctrl+O"))
- {
- nfdchar_t *out_path = NULL;
- nfdresult_t result = NFD_OpenDialog(NULL, NULL, &out_path);
- if ( result == NFD_OKAY )
- {
- logi(LEVEL_EDITOR, "Success!");
- logi(LEVEL_EDITOR, out_path);
- free(out_path);
- }
- else if ( result == NFD_CANCEL )
- {
- logi(LEVEL_EDITOR, "User pressed cancel.");
- }
- else
- {
- loge(LEVEL_EDITOR, "Error: %s\n", NFD_GetError());
- }
- }
- if (ImGui::MenuItem("Save", "Ctrl+S"))
- {
- }
- if (ImGui::MenuItem("Save As..."))
- {
- }
- ImGui::Separator();
- if (ImGui::MenuItem("Quit", "Ctrl+Q", false, true))
- {
- TempAllocator64 ta;
- StringStream ss(ta);
- tool::device_quit(ss);
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Edit"))
- {
- if (ImGui::MenuItem("Undo", "Ctrl+Z")) {}
- if (ImGui::MenuItem("Redo", "Ctrl+Y")) {}
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Create"))
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- if (ImGui::BeginMenu("Primitives"))
- {
- if (ImGui::MenuItem("Cube", NULL, false, true))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cube");
- send_command(ss);
- }
- if (ImGui::MenuItem("Sphere"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/sphere");
- send_command(ss);
- }
- if (ImGui::MenuItem("Cone"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cone");
- send_command(ss);
- }
- if (ImGui::MenuItem("Cylinder"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cylinder");
- send_command(ss);
- }
- if (ImGui::MenuItem("Plane"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/plane");
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::MenuItem("Camera"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/camera");
- send_command(ss);
- }
- if (ImGui::MenuItem("Light"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/light");
- send_command(ss);
- }
- if (ImGui::MenuItem("Sound"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "sound", "core/units/camera");
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Scene View"))
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- if (ImGui::BeginMenu("Camera View"))
- {
- if (ImGui::MenuItem("Perspective"))
- {
- tool::camera_view_perspective(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Front"))
- {
- tool::camera_view_front(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Back"))
- {
- tool::camera_view_back(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Right"))
- {
- tool::camera_view_right(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Left"))
- {
- tool::camera_view_left(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Top"))
- {
- tool::camera_view_top(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Bottom"))
- {
- tool::camera_view_bottom(ss);
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- ImGui::Separator();
- if (ImGui::MenuItem("Show Grid", NULL, _show_grid))
- {
- _show_grid = !_show_grid;
- tool_send_state();
- }
- if (ImGui::SliderFloat("Grid Size", &_grid_size, 0.1f, 5.0f))
- {
- tool_send_state();
- }
- if (ImGui::SliderFloat("Snap Rot", &_rotation_snap, 1, 180))
- {
- tool_send_state();
- }
- ImGui::Separator();
- if (ImGui::MenuItem("Toggle Full Screen", "F11"))
- {
- _fullscreen = !_fullscreen;
- device()->_window->set_fullscreen(_fullscreen);
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Windows"))
- {
- if (ImGui::MenuItem("Scene"))
- {
- _scene_view._open = true;
- }
- if (ImGui::MenuItem("Scene Tree"))
- {
- _scene_tree._open = true;
- }
- if (ImGui::MenuItem("Inspector"))
- {
- _inspector._open = true;
- }
- if (ImGui::MenuItem("Console"))
- {
- _console._open = true;
- }
- if (ImGui::MenuItem("Animator"))
- {
- _animator._open = true;
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Test"))
- {
- if (ImGui::MenuItem("Test Level"))
- start_game(StartGame::TEST, _project->_data_dir.c_str());
- if (ImGui::MenuItem("Test Game"))
- start_game(StartGame::NORMAL, _project->_data_dir.c_str());
- if (ImGui::MenuItem("Stop"))
- stop_game();
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Help"))
- {
- ImGui::MenuItem("About", "");
- ImGui::EndMenu();
- }
- _main_menu_pos = ImGui::GetWindowPos();
- _main_menu_size = ImGui::GetWindowSize();
- ImGui::EndMainMenuBar();
- }
- }
- };
- void tool_init()
- {
- const DeviceOptions& opt = device()->_options;
- _project = CE_NEW(default_allocator(), Project)(default_allocator());
- _project->_data_dir = opt._data_dir;
- _editor = CE_NEW(default_allocator(), LevelEditor)(opt._source_dir);
- _client.connect(IP_ADDRESS_LOOPBACK, CROWN_DEFAULT_CONSOLE_PORT);
- }
- void tool_update(f32 dt)
- {
- _editor->update(dt);
- }
- void tool_shutdown()
- {
- _client.close();
- CE_DELETE(default_allocator(), _editor);
- CE_DELETE(default_allocator(), _project);
- stop_game();
- }
- extern bool next_event(OsEvent& ev);
- bool tool_process_events()
- {
- ImGuiIO& io = ImGui::GetIO();
- bool exit = false;
- bool reset = false;
- TempAllocator4096 ta;
- StringStream ss(ta);
- OsEvent event;
- while (next_event(event))
- {
- switch (event.type)
- {
- case OsEventType::BUTTON:
- switch (event.button.device_id)
- {
- case crown::InputDeviceType::KEYBOARD:
- io.KeysDown[event.button.button_num] = event.button.pressed;
- io.KeyCtrl = io.KeysDown[crown::KeyboardButton::CTRL_LEFT] || io.KeysDown[crown::KeyboardButton::CTRL_RIGHT];
- io.KeyShift = io.KeysDown[crown::KeyboardButton::SHIFT_LEFT] || io.KeysDown[crown::KeyboardButton::SHIFT_RIGHT];
- io.KeyAlt = io.KeysDown[crown::KeyboardButton::ALT_LEFT] || io.KeysDown[crown::KeyboardButton::ALT_RIGHT];
- io.KeySuper = io.KeysDown[crown::KeyboardButton::SUPER_LEFT] || io.KeysDown[crown::KeyboardButton::SUPER_RIGHT];
- if (!io.WantCaptureKeyboard)
- {
- if (event.button.pressed)
- {
- if (event.button.button_num == crown::KeyboardButton::W)
- tool::key_down(ss, "w");
- if (event.button.button_num == crown::KeyboardButton::A)
- tool::key_down(ss, "a");
- if (event.button.button_num == crown::KeyboardButton::S)
- tool::key_down(ss, "s");
- if (event.button.button_num == crown::KeyboardButton::D)
- tool::key_down(ss, "d");
- if (event.button.button_num == crown::KeyboardButton::CTRL_LEFT)
- tool::key_down(ss, "ctrl_left");
- if (event.button.button_num == crown::KeyboardButton::SHIFT_LEFT)
- tool::key_down(ss, "shift_left");
- if (event.button.button_num == crown::KeyboardButton::ALT_LEFT)
- tool::key_down(ss, "alt_left");
- }
- else
- {
- if (event.button.button_num == crown::KeyboardButton::W)
- tool::key_up(ss, "w");
- if (event.button.button_num == crown::KeyboardButton::A)
- tool::key_up(ss, "a");
- if (event.button.button_num == crown::KeyboardButton::S)
- tool::key_up(ss, "s");
- if (event.button.button_num == crown::KeyboardButton::D)
- tool::key_up(ss, "d");
- if (event.button.button_num == crown::KeyboardButton::CTRL_LEFT)
- tool::key_up(ss, "ctrl_left");
- if (event.button.button_num == crown::KeyboardButton::SHIFT_LEFT)
- tool::key_up(ss, "shift_left");
- if (event.button.button_num == crown::KeyboardButton::ALT_LEFT)
- tool::key_up(ss, "alt_left");
- }
- }
- break;
- case crown::InputDeviceType::MOUSE:
- io.MouseDown[event.button.button_num] = event.button.pressed;
- if (!io.WantCaptureMouse)
- {
- ImVec2& cursor = _editor->_scene_view._cursor;
- cursor.x = io.MousePos.x - _editor->_scene_view._origin.x;
- cursor.y = io.MousePos.y - _editor->_scene_view._origin.y;
- tool::set_mouse_state(ss
- , cursor.x
- , cursor.y
- , io.MouseDown[MouseButton::LEFT]
- , io.MouseDown[MouseButton::MIDDLE]
- , io.MouseDown[MouseButton::RIGHT]
- );
- if (event.button.pressed)
- {
- if (io.KeysDown[crown::KeyboardButton::ALT_LEFT])
- {
- if (event.button.button_num == crown::MouseButton::LEFT)
- ss << "LevelEditor:camera_drag_start('tumble')";
- if (event.button.button_num == crown::MouseButton::MIDDLE)
- ss << "LevelEditor:camera_drag_start('track')";
- if (event.button.button_num == crown::MouseButton::RIGHT)
- ss << "LevelEditor:camera_drag_start('dolly')";
- }
- else
- {
- tool::mouse_down(ss, cursor.x, cursor.y);
- }
- }
- else
- {
- if (io.KeysDown[crown::KeyboardButton::ALT_LEFT])
- {
- if (event.button.button_num != crown::MouseButton::LEFT
- || event.button.button_num != crown::MouseButton::MIDDLE
- || event.button.button_num != crown::MouseButton::RIGHT
- )
- {
- ss << "LevelEditor:camera_drag_start('idle')";
- }
- }
- else
- {
- tool::mouse_up(ss, cursor.x, cursor.y);
- }
- }
- }
- break;
- }
- break;
- case OsEventType::AXIS:
- switch(event.axis.device_id)
- {
- case InputDeviceType::MOUSE:
- switch(event.axis.axis_num)
- {
- case crown::MouseAxis::CURSOR:
- io.MousePos = ImVec2(event.axis.axis_x, event.axis.axis_y);
- if (!io.WantCaptureMouse)
- {
- ImVec2& cursor = _editor->_scene_view._cursor;
- cursor.x = io.MousePos.x - _editor->_scene_view._origin.x;
- cursor.y = io.MousePos.y - _editor->_scene_view._origin.y;
- tool::set_mouse_state(ss
- , cursor.x
- , cursor.y
- , io.MouseDown[MouseButton::LEFT]
- , io.MouseDown[MouseButton::MIDDLE]
- , io.MouseDown[MouseButton::RIGHT]
- );
- }
- break;
- case crown::MouseAxis::WHEEL:
- io.MouseWheel += event.axis.axis_y;
- if (!io.WantCaptureMouse)
- tool::mouse_wheel(ss, io.MouseWheel);
- break;
- }
- }
- break;
- case OsEventType::TEXT:
- if (event.text.utf8[0] < 0x7f)
- io.AddInputCharactersUTF8((const char*)event.text.utf8);
- break;
- case OsEventType::RESOLUTION:
- _width = event.resolution.width;
- _height = event.resolution.height;
- reset = true;
- break;
- case OsEventType::EXIT:
- exit = true;
- break;
- default:
- break;
- }
- }
- if (array::size(ss) > 0)
- _editor->send_command(ss);
- bool vsync = true;
- if (reset)
- bgfx::reset(_width, _height, (vsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE));
- return exit;
- }
- } // namespace crown
- #endif // CROWN_TOOLS
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