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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Mouse.h"
- #include "OS.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Mouse::Mouse()
- {
- m_buttons[MB_LEFT] = false;
- m_buttons[MB_MIDDLE] = false;
- m_buttons[MB_RIGHT] = false;
- }
- //-----------------------------------------------------------------------------
- bool Mouse::button_pressed(MouseButton button) const
- {
- return m_buttons[button] == true;
- }
- //-----------------------------------------------------------------------------
- bool Mouse::button_released(MouseButton button) const
- {
- return m_buttons[button] == false;
- }
- //-----------------------------------------------------------------------------
- Vec2 Mouse::cursor_xy() const
- {
- int32_t x, y;
- os::get_cursor_xy(x, y);
- return Vec2(x, y);
- }
- //-----------------------------------------------------------------------------
- void Mouse::set_cursor_xy(const Vec2& position)
- {
- os::set_cursor_xy(position.x, position.y);
- }
- //-----------------------------------------------------------------------------
- Vec2 Mouse::cursor_relative_xy() const
- {
- uint32_t window_width;
- uint32_t window_height;
- os::get_render_window_metrics(window_width, window_height);
- Vec2 pos = cursor_xy();
- pos.x = pos.x / (float) window_width;
- pos.y = pos.y / (float) window_height;
- return pos;
- }
- //-----------------------------------------------------------------------------
- void Mouse::set_cursor_relative_xy(const Vec2& position)
- {
- uint32_t window_width;
- uint32_t window_height;
- os::get_render_window_metrics(window_width, window_height);
- set_cursor_xy(Vec2(position.x * (float) window_width, position.y * (float) window_height));
- }
- } // namespace crown
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