Material.cpp 8.3 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #include "Material.h"
  23. #include "Types.h"
  24. namespace crown
  25. {
  26. MaterialResource::MaterialResource() :
  27. mAmbient(0.5f, 0.5f, 0.5f, 1.0f),
  28. mDiffuse(0.5f, 0.5f, 0.5f, 1.0f),
  29. mSpecular(0.5f, 0.5f, 0.5f, 1.0f),
  30. mEmission(0.0f, 0.0f, 0.0f, 1.0f),
  31. mShininess(0),
  32. mLighting(true),
  33. mTexturing(false),
  34. mBackfaceCulling(true),
  35. mSeparateSpecularColor(true),
  36. mDepthTest(true),
  37. mDepthWrite(true),
  38. mRescaleNormals(false),
  39. mBlending(false),
  40. mColorWrite(true),
  41. mFog(false),
  42. mAlphaTest(false),
  43. mPointSprite(false),
  44. mShadingType(ST_SMOOTH),
  45. mPolygonMode(PM_FILL),
  46. mFrontFace(FF_CCW),
  47. mDepthFunc(CF_LEQUAL),
  48. mFogMode(FM_LINEAR),
  49. mFogDensity(1.0f),
  50. mFogStart(0.0f),
  51. mFogEnd(1.0f),
  52. mFogColor(0.0f, 0.0f, 0.0f, 0.0f),
  53. mAlphaFunc(CF_ALWAYS),
  54. mAlphaRef(0.0f),
  55. mPointSize(1.0f),
  56. mPointSizeMin(0.0f),
  57. mPointSizeMax(1.0f),
  58. mBlendEquation(BE_FUNC_ADD),
  59. mBlendSrc(BF_SRC_ALPHA),
  60. mBlendDst(BF_ONE_MINUS_SRC_ALPHA),
  61. mBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
  62. {
  63. // for (uint32_t i = 0; i < MAX_TEXTURE_LAYERS; i++)
  64. // {
  65. // mTextureLayer[i] = 0;
  66. // }
  67. }
  68. MaterialResource::~MaterialResource()
  69. {
  70. }
  71. const Color4& MaterialResource::GetAmbient() const
  72. {
  73. return mAmbient;
  74. }
  75. void MaterialResource::SetAmbient(const Color4& ambient)
  76. {
  77. mAmbient = ambient;
  78. }
  79. const Color4& MaterialResource::GetDiffuse() const
  80. {
  81. return mDiffuse;
  82. }
  83. void MaterialResource::SetDiffuse(const Color4& diffuse)
  84. {
  85. mDiffuse = diffuse;
  86. }
  87. const Color4& MaterialResource::GetSpecular() const
  88. {
  89. return mSpecular;
  90. }
  91. void MaterialResource::SetSpecular(const Color4& specular)
  92. {
  93. mSpecular = specular;
  94. }
  95. const Color4& MaterialResource::GetEmission() const
  96. {
  97. return mEmission;
  98. }
  99. void MaterialResource::SetEmission(const Color4& emission)
  100. {
  101. mEmission = emission;
  102. }
  103. int32_t MaterialResource::GetShininess() const
  104. {
  105. return mShininess;
  106. }
  107. void MaterialResource::SetShininess(int32_t shininess)
  108. {
  109. mShininess = shininess;
  110. }
  111. bool MaterialResource::GetLighting() const
  112. {
  113. return mLighting;
  114. }
  115. void MaterialResource::SetLighting(bool lighting)
  116. {
  117. mLighting = lighting;
  118. }
  119. bool MaterialResource::GetTexturing() const
  120. {
  121. return mTexturing;
  122. }
  123. void MaterialResource::SetTexturing(bool texturing)
  124. {
  125. mTexturing = texturing;
  126. }
  127. bool MaterialResource::GetBackfaceCulling() const
  128. {
  129. return mBackfaceCulling;
  130. }
  131. void MaterialResource::SetBackfaceCulling(bool culling)
  132. {
  133. mBackfaceCulling = culling;
  134. }
  135. bool MaterialResource::GetSeparateSpecularColor() const
  136. {
  137. return mSeparateSpecularColor;
  138. }
  139. void MaterialResource::SetSeparateSpecularColor(bool separate)
  140. {
  141. mSeparateSpecularColor = separate;
  142. }
  143. bool MaterialResource::GetDepthTest() const
  144. {
  145. return mDepthTest;
  146. }
  147. void MaterialResource::SetDepthTest(bool test)
  148. {
  149. mDepthTest = test;
  150. }
  151. bool MaterialResource::GetDepthWrite() const
  152. {
  153. return mDepthWrite;
  154. }
  155. void MaterialResource::SetDepthWrite(bool write)
  156. {
  157. mDepthWrite = write;
  158. }
  159. bool MaterialResource::GetRescaleNormals() const
  160. {
  161. return mRescaleNormals;
  162. }
  163. void MaterialResource::SetRescaleNormals(bool rescale)
  164. {
  165. mRescaleNormals = rescale;
  166. }
  167. bool MaterialResource::GetBlending() const
  168. {
  169. return mBlending;
  170. }
  171. void MaterialResource::SetBlending(bool blending)
  172. {
  173. mBlending = blending;
  174. }
  175. bool MaterialResource::GetColorWrite() const
  176. {
  177. return mColorWrite;
  178. }
  179. void MaterialResource::SetColorWrite(bool write)
  180. {
  181. mColorWrite = write;
  182. }
  183. bool MaterialResource::GetFog() const
  184. {
  185. return mFog;
  186. }
  187. void MaterialResource::SetFog(bool fog)
  188. {
  189. mFog = fog;
  190. }
  191. bool MaterialResource::GetAlphaTest() const
  192. {
  193. return mAlphaTest;
  194. }
  195. void MaterialResource::SetAlphaTest(bool test)
  196. {
  197. mAlphaTest = test;
  198. }
  199. bool MaterialResource::GetPointSprite() const
  200. {
  201. return mPointSprite;
  202. }
  203. void MaterialResource::SetPointSprite(bool sprite)
  204. {
  205. mPointSprite = sprite;
  206. }
  207. ShadingType MaterialResource::GetShadingType() const
  208. {
  209. return mShadingType;
  210. }
  211. void MaterialResource::SetShadingType(ShadingType type)
  212. {
  213. mShadingType = type;
  214. }
  215. PolygonMode MaterialResource::GetPolygonMode() const
  216. {
  217. return mPolygonMode;
  218. }
  219. void MaterialResource::SetPolygonMode(PolygonMode mode)
  220. {
  221. mPolygonMode = mode;
  222. }
  223. FrontFace MaterialResource::GetFrontFace() const
  224. {
  225. return mFrontFace;
  226. }
  227. void MaterialResource::SetFrontFace(FrontFace front)
  228. {
  229. mFrontFace = front;
  230. }
  231. CompareFunction MaterialResource::GetDepthFunc() const
  232. {
  233. return mDepthFunc;
  234. }
  235. void MaterialResource::SetDepthFunc(CompareFunction func)
  236. {
  237. mDepthFunc = func;
  238. }
  239. FogMode MaterialResource::GetFogMode() const
  240. {
  241. return mFogMode;
  242. }
  243. void MaterialResource::SetFogMode(FogMode mode)
  244. {
  245. mFogMode = mode;
  246. }
  247. float MaterialResource::GetFogDensity() const
  248. {
  249. return mFogDensity;
  250. }
  251. void MaterialResource::SetFogDensity(float density)
  252. {
  253. mFogDensity = density;
  254. }
  255. float MaterialResource::GetFogStart() const
  256. {
  257. return mFogStart;
  258. }
  259. void MaterialResource::SetFogStart(float start)
  260. {
  261. mFogStart = start;
  262. }
  263. float MaterialResource::GetFogEnd() const
  264. {
  265. return mFogEnd;
  266. }
  267. void MaterialResource::SetFogEnd(float end)
  268. {
  269. mFogEnd = end;
  270. }
  271. const Color4& MaterialResource::GetFogColor() const
  272. {
  273. return mFogColor;
  274. }
  275. void MaterialResource::SetFogColor(const Color4& color)
  276. {
  277. mFogColor = color;
  278. }
  279. CompareFunction MaterialResource::GetAlphaFunc() const
  280. {
  281. return mAlphaFunc;
  282. }
  283. void MaterialResource::SetAlphaFunction(CompareFunction func)
  284. {
  285. mAlphaFunc = func;
  286. }
  287. float MaterialResource::GetAlphaRef() const
  288. {
  289. return mAlphaRef;
  290. }
  291. void MaterialResource::SetAlphaRef(float ref)
  292. {
  293. mAlphaRef = ref;
  294. }
  295. float MaterialResource::GetPointSize() const
  296. {
  297. return mPointSize;
  298. }
  299. void MaterialResource::SetPointSize(float size)
  300. {
  301. mPointSize = size;
  302. }
  303. float MaterialResource::GetPointSizeMin() const
  304. {
  305. return mPointSizeMin;
  306. }
  307. void MaterialResource::SetPointSizeMin(float min)
  308. {
  309. mPointSizeMin = min;
  310. }
  311. float MaterialResource::GetPointSizeMax() const
  312. {
  313. return mPointSizeMax;
  314. }
  315. void MaterialResource::SetPointSizeMax(float max)
  316. {
  317. mPointSizeMax = max;
  318. }
  319. BlendFunction MaterialResource::GetSrcBlendFunc() const
  320. {
  321. return mBlendSrc;
  322. }
  323. void MaterialResource::SetSrcBlendFunc(BlendFunction src)
  324. {
  325. mBlendSrc = src;
  326. }
  327. BlendFunction MaterialResource::GetDstBlendFunc() const
  328. {
  329. return mBlendDst;
  330. }
  331. void MaterialResource::SetDstBlendFunc(BlendFunction dst)
  332. {
  333. mBlendDst = dst;
  334. }
  335. void MaterialResource::SetBlendFunc(BlendFunction src, BlendFunction dst)
  336. {
  337. mBlendSrc = src;
  338. mBlendDst = dst;
  339. }
  340. Color4& MaterialResource::GetBlendColor()
  341. {
  342. return mBlendColor;
  343. }
  344. void MaterialResource::SetBlendColor(const Color4& color)
  345. {
  346. mBlendColor = color;
  347. }
  348. bool MaterialResource::SetTextureLayer(uint32_t layer, ResourceId texture)
  349. {
  350. if (layer >= MAX_TEXTURE_LAYERS)
  351. {
  352. return false;
  353. }
  354. mTextureLayer[layer] = texture;
  355. return true;
  356. }
  357. ResourceId MaterialResource::GetTextureLayer(uint32_t layer) const
  358. {
  359. // if (layer >= MAX_TEXTURE_LAYERS)
  360. // {
  361. // return 0;
  362. // }
  363. return mTextureLayer[layer];
  364. }
  365. void MaterialResource::SetTextureMode(TextureMode mode)
  366. {
  367. // for (uint32_t i = 0; i < MAX_TEXTURE_LAYERS; i++)
  368. // {
  369. // if (mTextureLayer[i] == 0)
  370. // continue;
  371. // mTextureLayer[i]->SetMode(mode);
  372. // }
  373. }
  374. void MaterialResource::SetTextureFilter(TextureFilter filter)
  375. {
  376. // for (uint32_t i = 0; i < MAX_TEXTURE_LAYERS; i++)
  377. // {
  378. // if (mTextureLayer[i] == 0)
  379. // continue;
  380. // mTextureLayer[i]->SetFilter(filter);
  381. // }
  382. }
  383. void MaterialResource::SetTextureWrap(TextureWrap wrap)
  384. {
  385. // for (uint32_t i = 0; i < MAX_TEXTURE_LAYERS; i++)
  386. // {
  387. // if (mTextureLayer[i] == 0)
  388. // continue;
  389. // mTextureLayer[i]->SetWrap(wrap);
  390. // }
  391. }
  392. } // namespace crown