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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include <android/asset_manager.h>
- #include "ApkFilesystem.h"
- #include "TempAllocator.h"
- #include "ApkFile.h"
- #include "OS.h"
- extern AAssetManager* get_android_asset_manager();
- namespace crown
- {
- //-----------------------------------------------------------------------------
- ApkFilesystem::ApkFilesystem()
- {
- }
- //-----------------------------------------------------------------------------
- File* ApkFilesystem::open(const char* path, FileOpenMode mode)
- {
- CE_ASSERT_NOT_NULL(path);
- CE_ASSERT(mode == FOM_READ, "Cannot open for writing in Android assets folder");
- return CE_NEW(default_allocator(), ApkFile)(path);
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::close(File* file)
- {
- CE_ASSERT_NOT_NULL(file);
- CE_DELETE(default_allocator(), file);
- }
- //-----------------------------------------------------------------------------
- bool ApkFilesystem::is_directory(const char* path)
- {
- return false;
- }
- //-----------------------------------------------------------------------------
- bool ApkFilesystem::is_file(const char* path)
- {
- return false;
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::create_directory(const char* /*path*/)
- {
- CE_ASSERT(false, "Attempt to create directory in Android assets folder");
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::delete_directory(const char* /*path*/)
- {
- CE_ASSERT(false, "Attempt to delete directory in Android assets folder");
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::create_file(const char* /*path*/)
- {
- CE_ASSERT(false, "Attempt to create file in Android assets folder");
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::delete_file(const char* /*path*/)
- {
- CE_ASSERT(false, "Attempt to delete file in Android assets folder");
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::list_files(const char* path, Vector<DynamicString>& files)
- {
- CE_ASSERT_NOT_NULL(path);
- AAssetDir* root_dir = AAssetManager_openDir(get_android_asset_manager(), path);
- CE_ASSERT(root_dir != NULL, "Failed to open Android assets folder");
- const char* filename = NULL;
- while ((filename = AAssetDir_getNextFileName(root_dir)) != NULL)
- {
- DynamicString name(default_allocator());
- name = filename;
- files.push_back(name);
- }
- AAssetDir_close(root_dir);
- }
- //-----------------------------------------------------------------------------
- void ApkFilesystem::get_absolute_path(const char* path, DynamicString& os_path)
- {
- os_path = path;
- }
- } // namespace crown
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