lua_gui.cpp 2.2 KB

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  1. /*
  2. * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "gui.h"
  6. #include "lua_environment.h"
  7. #include "lua_stack.h"
  8. #include "vector3.h"
  9. #include "quaternion.h"
  10. #include "color4.h"
  11. #include "resource_manager.h"
  12. #include "font_resource.h"
  13. namespace crown
  14. {
  15. static int gui_resolution(lua_State* L)
  16. {
  17. LuaStack stack(L);
  18. const Vector2 resolution = stack.get_gui(1)->resolution();
  19. stack.push_int32((uint32_t)resolution.x);
  20. stack.push_int32((uint32_t)resolution.y);
  21. return 2;
  22. }
  23. static int gui_move(lua_State* L)
  24. {
  25. LuaStack stack(L);
  26. stack.get_gui(1)->move(stack.get_vector2(2));
  27. return 0;
  28. }
  29. static int gui_screen_to_gui(lua_State* L)
  30. {
  31. LuaStack stack(L);
  32. stack.push_vector2(stack.get_gui(1)->screen_to_gui(stack.get_vector2(2)));
  33. return 1;
  34. }
  35. static int gui_draw_rectangle(lua_State* L)
  36. {
  37. LuaStack stack(L);
  38. stack.get_gui(1)->draw_rectangle(stack.get_vector3(2), stack.get_vector2(3),
  39. stack.get_color4(4));
  40. return 0;
  41. }
  42. static int gui_draw_image(lua_State* L)
  43. {
  44. LuaStack stack(L);
  45. stack.get_gui(1)->draw_image(stack.get_string(2), stack.get_vector3(3),
  46. stack.get_vector2(4), stack.get_color4(5));
  47. return 0;
  48. }
  49. static int gui_draw_image_uv(lua_State* L)
  50. {
  51. LuaStack stack(L);
  52. stack.get_gui(1)->draw_image_uv(stack.get_string(2), stack.get_vector3(3),
  53. stack.get_vector2(4), stack.get_vector2(5), stack.get_vector2(6), stack.get_color4(7));
  54. return 0;
  55. }
  56. static int gui_draw_text(lua_State* L)
  57. {
  58. LuaStack stack(L);
  59. stack.get_gui(1)->draw_text(stack.get_string(2), stack.get_string(3), stack.get_int(4),
  60. stack.get_vector3(5), stack.get_color4(6));
  61. return 0;
  62. }
  63. void load_gui(LuaEnvironment& env)
  64. {
  65. env.load_module_function("Gui", "resolution", gui_resolution);
  66. env.load_module_function("Gui", "move", gui_move);
  67. env.load_module_function("Gui", "screen_to_gui", gui_screen_to_gui);
  68. env.load_module_function("Gui", "draw_rectangle", gui_draw_rectangle);
  69. env.load_module_function("Gui", "draw_image", gui_draw_image);
  70. env.load_module_function("Gui", "draw_image_uv", gui_draw_image_uv);
  71. env.load_module_function("Gui", "draw_text", gui_draw_text);
  72. }
  73. } // namespace crown