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- /*
- * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "material.h"
- namespace crown
- {
- static int material_set_float(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_float(stack.get_string(2), stack.get_float(3));
- return 0;
- }
- static int material_set_vector2(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_vector2(stack.get_string(2), stack.get_vector2(3));
- return 0;
- }
- static int material_set_vector3(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_vector3(stack.get_string(2), stack.get_vector3(3));
- return 0;
- }
- void load_material(LuaEnvironment& env)
- {
- env.load_module_function("Material", "set_float", material_set_float);
- env.load_module_function("Material", "set_vector2", material_set_vector2);
- env.load_module_function("Material", "set_vector3", material_set_vector3);
- }
- } // namespace crown
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