lua_matrix4x4.cpp 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. /*
  2. * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "matrix4x4.h"
  6. #include "vector3.h"
  7. #include "lua_stack.h"
  8. #include "lua_environment.h"
  9. namespace crown
  10. {
  11. using namespace matrix4x4;
  12. static int matrix4x4_new(lua_State* L)
  13. {
  14. LuaStack stack(L);
  15. float m0 = stack.get_float(1);
  16. float m1 = stack.get_float(2);
  17. float m2 = stack.get_float(3);
  18. float m3 = stack.get_float(4);
  19. float m4 = stack.get_float(5);
  20. float m5 = stack.get_float(6);
  21. float m6 = stack.get_float(7);
  22. float m7 = stack.get_float(8);
  23. float m8 = stack.get_float(9);
  24. float m9 = stack.get_float(10);
  25. float m10 = stack.get_float(11);
  26. float m11 = stack.get_float(12);
  27. float m12 = stack.get_float(13);
  28. float m13 = stack.get_float(14);
  29. float m14 = stack.get_float(15);
  30. float m15 = stack.get_float(16);
  31. stack.push_matrix4x4(Matrix4x4(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15));
  32. return 1;
  33. }
  34. static int matrix4x4_ctor(lua_State* L)
  35. {
  36. LuaStack stack(L);
  37. stack.remove(1); // Remove table
  38. return matrix4x4_new(L);
  39. }
  40. static int matrix4x4_from_quaternion(lua_State* L)
  41. {
  42. LuaStack stack(L);
  43. stack.push_matrix4x4(Matrix4x4(stack.get_quaternion(1), Vector3(0, 0, 0)));
  44. return 1;
  45. }
  46. static int matrix4x4_from_translation(lua_State* L)
  47. {
  48. LuaStack stack(L);
  49. stack.push_matrix4x4(Matrix4x4(quaternion::IDENTITY, stack.get_vector3(1)));
  50. return 1;
  51. }
  52. static int matrix4x4_from_quaternion_translation(lua_State* L)
  53. {
  54. LuaStack stack(L);
  55. stack.push_matrix4x4(Matrix4x4(stack.get_quaternion(1), stack.get_vector3(2)));
  56. return 1;
  57. }
  58. static int matrix4x4_from_axes(lua_State* L)
  59. {
  60. LuaStack stack(L);
  61. stack.push_matrix4x4(Matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4)));
  62. return 1;
  63. }
  64. static int matrix4x4_add(lua_State* L)
  65. {
  66. LuaStack stack(L);
  67. stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2));
  68. return 1;
  69. }
  70. static int matrix4x4_subtract(lua_State* L)
  71. {
  72. LuaStack stack(L);
  73. stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2));
  74. return 1;
  75. }
  76. static int matrix4x4_multiply(lua_State* L)
  77. {
  78. LuaStack stack(L);
  79. stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2));
  80. return 1;
  81. }
  82. static int matrix4x4_transpose(lua_State* L)
  83. {
  84. LuaStack stack(L);
  85. stack.push_matrix4x4(transpose(stack.get_matrix4x4(1)));
  86. return 1;
  87. }
  88. static int matrix4x4_determinant(lua_State* L)
  89. {
  90. LuaStack stack(L);
  91. stack.push_float(determinant(stack.get_matrix4x4(1)));
  92. return 1;
  93. }
  94. static int matrix4x4_invert(lua_State* L)
  95. {
  96. LuaStack stack(L);
  97. stack.push_matrix4x4(invert(stack.get_matrix4x4(1)));
  98. return 1;
  99. }
  100. static int matrix4x4_x(lua_State* L)
  101. {
  102. LuaStack stack(L);
  103. stack.push_vector3(x(stack.get_matrix4x4(1)));
  104. return 1;
  105. }
  106. static int matrix4x4_y(lua_State* L)
  107. {
  108. LuaStack stack(L);
  109. stack.push_vector3(y(stack.get_matrix4x4(1)));
  110. return 1;
  111. }
  112. static int matrix4x4_z(lua_State* L)
  113. {
  114. LuaStack stack(L);
  115. stack.push_vector3(z(stack.get_matrix4x4(1)));
  116. return 1;
  117. }
  118. static int matrix4x4_set_x(lua_State* L)
  119. {
  120. LuaStack stack(L);
  121. set_x(stack.get_matrix4x4(1), stack.get_vector3(2));
  122. return 0;
  123. }
  124. static int matrix4x4_set_y(lua_State* L)
  125. {
  126. LuaStack stack(L);
  127. set_y(stack.get_matrix4x4(1), stack.get_vector3(2));
  128. return 0;
  129. }
  130. static int matrix4x4_set_z(lua_State* L)
  131. {
  132. LuaStack stack(L);
  133. set_z(stack.get_matrix4x4(1), stack.get_vector3(2));
  134. return 0;
  135. }
  136. static int matrix4x4_translation(lua_State* L)
  137. {
  138. LuaStack stack(L);
  139. stack.push_vector3(translation(stack.get_matrix4x4(1)));
  140. return 1;
  141. }
  142. static int matrix4x4_set_translation(lua_State* L)
  143. {
  144. LuaStack stack(L);
  145. set_translation(stack.get_matrix4x4(1), stack.get_vector3(2));
  146. return 0;
  147. }
  148. static int matrix4x4_rotation(lua_State* L)
  149. {
  150. LuaStack stack(L);
  151. stack.push_quaternion(rotation(stack.get_matrix4x4(1)));
  152. return 1;
  153. }
  154. static int matrix4x4_set_rotation(lua_State* L)
  155. {
  156. LuaStack stack(L);
  157. set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2));
  158. return 0;
  159. }
  160. static int matrix4x4_identity(lua_State* L)
  161. {
  162. LuaStack stack(L);
  163. stack.push_matrix4x4(matrix4x4::IDENTITY);
  164. return 1;
  165. }
  166. static int matrix4x4_to_string(lua_State* L)
  167. {
  168. LuaStack stack(L);
  169. Matrix4x4& a = stack.get_matrix4x4(1);
  170. stack.push_fstring("%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n",
  171. a[0], a[4], a[8], a[12], a[1], a[5], a[9], a[13], a[2], a[6], a[10], a[14], a[3], a[7], a[11], a[15]);
  172. return 1;
  173. }
  174. static int matrix4x4box_new(lua_State* L)
  175. {
  176. LuaStack stack(L);
  177. stack.push_matrix4x4box(stack.get_matrix4x4(1));
  178. return 1;
  179. }
  180. static int matrix4x4box_ctor(lua_State* L)
  181. {
  182. LuaStack stack(L);
  183. stack.remove(1); // Remove table
  184. return matrix4x4box_new(L);
  185. }
  186. static int matrix4x4box_store(lua_State* L)
  187. {
  188. LuaStack stack(L);
  189. stack.get_matrix4x4box(1) = stack.get_matrix4x4(2);
  190. return 0;
  191. }
  192. static int matrix4x4box_unbox(lua_State* L)
  193. {
  194. LuaStack stack(L);
  195. stack.push_matrix4x4(stack.get_matrix4x4box(1));
  196. return 1;
  197. }
  198. static int matrix4x4box_tostring(lua_State* L)
  199. {
  200. LuaStack stack(L);
  201. Matrix4x4& m = stack.get_matrix4x4box(1);
  202. stack.push_fstring("Matrix4x4Box (%p)", &m);
  203. return 1;
  204. }
  205. void load_matrix4x4(LuaEnvironment& env)
  206. {
  207. env.load_module_function("Matrix4x4", "new", matrix4x4_new);
  208. env.load_module_function("Matrix4x4", "from_quaternion", matrix4x4_from_quaternion);
  209. env.load_module_function("Matrix4x4", "from_translation", matrix4x4_from_translation);
  210. env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation);
  211. env.load_module_function("Matrix4x4", "from_axes", matrix4x4_from_axes);
  212. env.load_module_function("Matrix4x4", "add", matrix4x4_add);
  213. env.load_module_function("Matrix4x4", "subtract", matrix4x4_subtract);
  214. env.load_module_function("Matrix4x4", "multiply", matrix4x4_multiply);
  215. env.load_module_function("Matrix4x4", "transpose", matrix4x4_transpose);
  216. env.load_module_function("Matrix4x4", "determinant", matrix4x4_determinant);
  217. env.load_module_function("Matrix4x4", "invert", matrix4x4_invert);
  218. env.load_module_function("Matrix4x4", "x", matrix4x4_x);
  219. env.load_module_function("Matrix4x4", "y", matrix4x4_y);
  220. env.load_module_function("Matrix4x4", "z", matrix4x4_z);
  221. env.load_module_function("Matrix4x4", "set_x", matrix4x4_set_x);
  222. env.load_module_function("Matrix4x4", "set_y", matrix4x4_set_y);
  223. env.load_module_function("Matrix4x4", "set_z", matrix4x4_set_z);
  224. env.load_module_function("Matrix4x4", "translation", matrix4x4_translation);
  225. env.load_module_function("Matrix4x4", "set_translation", matrix4x4_set_translation);
  226. env.load_module_function("Matrix4x4", "rotation", matrix4x4_rotation);
  227. env.load_module_function("Matrix4x4", "set_rotation", matrix4x4_set_rotation);
  228. env.load_module_function("Matrix4x4", "identity", matrix4x4_identity);
  229. env.load_module_function("Matrix4x4", "to_string", matrix4x4_to_string);
  230. env.load_module_constructor("Matrix4x4", matrix4x4_ctor);
  231. env.load_module_function("Matrix4x4Box", "new", matrix4x4box_new);
  232. env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store);
  233. env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox);
  234. env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring);
  235. env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor);
  236. }
  237. } //namespace crown