lua_physics_world.cpp 3.4 KB

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  1. /*
  2. * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "lua_environment.h"
  6. #include "lua_stack.h"
  7. #include "physics_world.h"
  8. #include "quaternion.h"
  9. #include "memory.h"
  10. namespace crown
  11. {
  12. static int physics_world_gravity(lua_State* L)
  13. {
  14. LuaStack stack(L);
  15. stack.push_vector3(stack.get_physics_world(1)->gravity());
  16. return 1;
  17. }
  18. static int physics_world_set_gravity(lua_State* L)
  19. {
  20. LuaStack stack(L);
  21. stack.get_physics_world(1)->set_gravity(stack.get_vector3(2));
  22. return 0;
  23. }
  24. static int physics_world_make_raycast(lua_State* L)
  25. {
  26. LuaStack stack(L);
  27. PhysicsWorld* world = stack.get_physics_world(1);
  28. /* const char* callback = */ stack.get_string(2);
  29. int mode = stack.get_int(3);
  30. int filter = stack.get_int(4);
  31. RaycastId raycast = world->create_raycast((CollisionMode::Enum) mode, (CollisionType::Enum) filter);
  32. stack.push_raycast(world->get_raycast(raycast));
  33. return 1;
  34. }
  35. static int physics_world_overlap_test(lua_State* L)
  36. {
  37. LuaStack stack(L);
  38. PhysicsWorld* world = stack.get_physics_world(1);
  39. CollisionType::Enum filter = (CollisionType::Enum) stack.get_int(2);
  40. ShapeType::Enum shape_type = (ShapeType::Enum) stack.get_int(3);
  41. Vector3 pos = stack.get_vector3(4);
  42. Quaternion rot = stack.get_quaternion(5);
  43. Vector3 size = stack.get_vector3(6);
  44. Array<Actor*> actors(default_allocator());
  45. world->overlap_test(filter, shape_type, pos, rot, size, actors);
  46. stack.push_table();
  47. for (uint32_t i = 0; i < array::size(actors); i++)
  48. {
  49. stack.push_key_begin(i+1);
  50. stack.push_actor(actors[i]);
  51. stack.push_key_end();
  52. }
  53. return 1;
  54. }
  55. static int physics_world_tostring(lua_State* L)
  56. {
  57. LuaStack stack(L);
  58. PhysicsWorld* pw = stack.get_physics_world(1);
  59. stack.push_fstring("PhysicsWorld (%p)", pw);
  60. return 1;
  61. }
  62. void load_physics_world(LuaEnvironment& env)
  63. {
  64. env.load_module_function("PhysicsWorld", "gravity", physics_world_gravity);
  65. env.load_module_function("PhysicsWorld", "set_gravity", physics_world_set_gravity);
  66. env.load_module_function("PhysicsWorld", "make_raycast", physics_world_make_raycast);
  67. env.load_module_function("PhysicsWorld", "overlap_test", physics_world_overlap_test);
  68. env.load_module_function("PhysicsWorld", "__index", "PhysicsWorld");
  69. env.load_module_function("PhysicsWorld", "__tostring", physics_world_tostring);
  70. env.load_module_enum("ActorType", "STATIC", ActorType::STATIC);
  71. env.load_module_enum("ActorType", "DYNAMIC_PHYSICAL", ActorType::DYNAMIC_PHYSICAL);
  72. env.load_module_enum("ActorType", "DYNAMIC_KINEMATIC", ActorType::DYNAMIC_KINEMATIC);
  73. env.load_module_enum("ShapeType", "SPHERE", ShapeType::SPHERE);
  74. env.load_module_enum("ShapeType", "CAPSULE", ShapeType::CAPSULE);
  75. env.load_module_enum("ShapeType", "BOX", ShapeType::BOX);
  76. env.load_module_enum("ShapeType", "PLANE", ShapeType::PLANE);
  77. env.load_module_enum("ShapeType", "CONVEX_MESH", ShapeType::CONVEX_MESH);
  78. env.load_module_enum("CollisionMode", "CLOSEST", CollisionMode::CLOSEST);
  79. env.load_module_enum("CollisionMode", "ANY", CollisionMode::ANY);
  80. env.load_module_enum("CollisionMode", "ALL", CollisionMode::ALL);
  81. env.load_module_enum("CollisionType", "STATIC", CollisionType::STATIC);
  82. env.load_module_enum("CollisionType", "DYNAMIC", CollisionType::DYNAMIC);
  83. env.load_module_enum("CollisionType", "BOTH", CollisionType::BOTH);
  84. }
  85. } // namespace crown