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- /*
- * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "array.h"
- #include "gui.h"
- #include "lua_assert.h"
- #include "temp_allocator.h"
- #include "world.h"
- #include "device.h"
- #include "resource_manager.h"
- namespace crown
- {
- static int world_spawn_unit(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const StringId64 name = stack.get_resource_id(2);
- const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : vector3::ZERO;
- const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : quaternion::IDENTITY;
- LUA_ASSERT(device()->resource_manager()->can_get(UNIT_TYPE, name), stack, "Unit not found");
- UnitId unit = world->spawn_unit(name, pos, rot);
- stack.push_unit(world->get_unit(unit));
- return 1;
- }
- static int world_destroy_unit(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->destroy_unit(stack.get_unit(2)->id());
- return 0;
- }
- static int world_num_units(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_uint32(stack.get_world(1)->num_units());
- return 1;
- }
- static int world_units(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- TempAllocator1024 alloc;
- Array<UnitId> all_units(alloc);
- world->units(all_units);
- stack.push_table();
- for (uint32_t i = 0; i < array::size(all_units); i++)
- {
- stack.push_key_begin((int32_t) i + 1);
- stack.push_unit(world->get_unit(all_units[i]));
- stack.push_key_end();
- }
- return 1;
- }
- static int world_link_unit(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->link_unit(stack.get_unit(2)->id(), stack.get_unit(3)->id());
- return 0;
- }
- static int world_unlink_unit(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->unlink_unit(stack.get_unit(2)->id());
- return 0;
- }
- static int world_update_animations(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->update_animations(stack.get_float(2));
- return 0;
- }
- static int world_update_scene(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->update_scene(stack.get_float(2));
- return 0;
- }
- static int world_update(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->update(stack.get_float(2));
- return 0;
- }
- static int world_play_sound(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const StringId64 name = stack.get_resource_id(2);
- const int32_t nargs = stack.num_args();
- const bool loop = nargs > 2 ? stack.get_bool(3) : false;
- const float volume = nargs > 3 ? stack.get_float(4) : 1.0f;
- const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : vector3::ZERO;
- const float range = nargs > 5 ? stack.get_float(6) : 1000.0f;
- LUA_ASSERT(device()->resource_manager()->can_get(SOUND_TYPE, name), stack, "Sound not found");
- stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range));
- return 1;
- }
- static int world_stop_sound(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2));
- return 0;
- }
- static int world_link_sound(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->link_sound(stack.get_sound_instance_id(2),
- stack.get_unit(3),
- stack.get_int(4));
- return 0;
- }
- static int world_set_listener_pose(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2));
- return 0;
- }
- static int world_set_sound_position(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2),
- stack.get_vector3(3));
- return 0;
- }
- static int world_set_sound_range(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2),
- stack.get_float(3));
- return 0;
- }
- static int world_set_sound_volume(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2),
- stack.get_float(3));
- return 0;
- }
- static int world_create_window_gui(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- GuiId id = world->create_window_gui(stack.get_int(2), stack.get_int(3), stack.get_string(4));
- stack.push_gui(world->get_gui(id));
- return 1;
- }
- static int world_destroy_gui(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->destroy_gui(stack.get_gui(2)->id());
- return 0;
- }
- static int world_create_debug_line(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2)));
- return 1;
- }
- static int world_destroy_debug_line(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_world(1)->destroy_debug_line(stack.get_debug_line(2));
- return 0;
- }
- static int world_load_level(lua_State* L)
- {
- LuaStack stack(L);
- StringId64 name = stack.get_resource_id(2);
- LUA_ASSERT(device()->resource_manager()->can_get(LEVEL_TYPE, name), stack, "Level not found");
- stack.get_world(1)->load_level(name);
- return 0;
- }
- static int world_physics_world(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_physics_world(stack.get_world(1)->physics_world());
- return 1;
- }
- static int world_sound_world(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_sound_world(stack.get_world(1)->sound_world());
- return 1;
- }
- static int world_tostring(lua_State* L)
- {
- LuaStack stack(L);
- World* w = stack.get_world(1);
- stack.push_fstring("World (%p)", w);
- return 1;
- }
- void load_world(LuaEnvironment& env)
- {
- env.load_module_function("World", "spawn_unit", world_spawn_unit);
- env.load_module_function("World", "destroy_unit", world_destroy_unit);
- env.load_module_function("World", "num_units", world_num_units);
- env.load_module_function("World", "units", world_units);
- env.load_module_function("World", "link_unit", world_link_unit);
- env.load_module_function("World", "unlink_unit", world_unlink_unit);
- env.load_module_function("World", "update_animations", world_update_animations);
- env.load_module_function("World", "update_scene", world_update_scene);
- env.load_module_function("World", "update", world_update);
- env.load_module_function("World", "play_sound", world_play_sound);
- env.load_module_function("World", "stop_sound", world_stop_sound);
- env.load_module_function("World", "link_sound", world_link_sound);
- env.load_module_function("World", "set_listener_pose", world_set_listener_pose);
- env.load_module_function("World", "set_sound_position", world_set_sound_position);
- env.load_module_function("World", "set_sound_range", world_set_sound_range);
- env.load_module_function("World", "set_sound_volume", world_set_sound_volume);
- env.load_module_function("World", "create_window_gui", world_create_window_gui);
- env.load_module_function("World", "destroy_gui", world_destroy_gui);
- env.load_module_function("World", "create_debug_line", world_create_debug_line);
- env.load_module_function("World", "destroy_debug_line", world_destroy_debug_line);
- env.load_module_function("World", "load_level", world_load_level);
- env.load_module_function("World", "physics_world", world_physics_world);
- env.load_module_function("World", "sound_world", world_sound_world);
- env.load_module_function("World", "__index", "World");
- env.load_module_function("World", "__tostring", world_tostring);
- }
- } // namespace crown
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