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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "IdArray.h"
- #include "List.h"
- #include "PoolAllocator.h"
- #include "Resource.h"
- #include "Matrix4x4.h"
- #include "RenderWorldTypes.h"
- #define MAX_MESHES 100
- #define MAX_SPRITES 512
- #define MAX_MATERIALS 512
- #define MAX_GUIS 8
- namespace crown
- {
- struct Material;
- struct MaterialResource;
- struct Mesh;
- struct MeshResource;
- struct SceneGraph;
- struct Sprite;
- struct SpriteResource;
- struct Gui;
- struct Vector2;
- struct Vector3;
- struct GuiResource;
- class RenderWorld
- {
- public:
- RenderWorld();
- ~RenderWorld();
- MeshId create_mesh(MeshResource* mr, SceneGraph& sg, int32_t node);
- void destroy_mesh(MeshId id);
- Mesh* lookup_mesh(MeshId mesh);
- SpriteId create_sprite(SpriteResource* sr, SceneGraph& sg, int32_t node);
- void destroy_sprite(SpriteId id);
- Sprite* lookup_sprite(SpriteId id);
- MaterialId create_material(MaterialResource* mr);
- void destroy_material(MaterialId id);
- Material* lookup_material(MaterialId id);
- GuiId create_gui(GuiResource* gr);
- void destroy_gui(GuiId id);
- Gui* lookup_gui(GuiId id);
- void update(const Matrix4x4& view, const Matrix4x4& projection, uint16_t x, uint16_t y, uint16_t width, uint16_t height, float dt);
- private:
- PoolAllocator m_mesh_pool;
- PoolAllocator m_sprite_pool;
- PoolAllocator m_material_pool;
- PoolAllocator m_gui_pool;
- IdArray<MAX_MESHES, Mesh*> m_mesh;
- IdArray<MAX_SPRITES, Sprite*> m_sprite;
- IdArray<MAX_MATERIALS, Material*> m_materials;
- IdArray<MAX_GUIS, Gui*> m_guis;
- };
- } // namespace crown
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