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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include <cstring>
- #include <inttypes.h>
- #include "Assert.h"
- #include "Types.h"
- #include "Allocator.h"
- #include "File.h"
- #include "OS.h"
- #include "StringUtils.h"
- #include "List.h"
- #include "Bundle.h"
- #include "Device.h"
- #include "Renderer.h"
- #include "Vector2.h"
- #include "Vector3.h"
- namespace crown
- {
- const uint32_t GUI_RESOURCE_VERSION = 1;
- //-----------------------------------------------------------------------------
- struct GuiHeader
- {
- uint32_t position[2];
- uint32_t size[2];
- uint32_t num_rects;
- uint32_t num_triangles;
- uint32_t num_images;
- uint32_t rects_offset;
- uint32_t triangles_offset;
- uint32_t images_offset;
- };
- //-----------------------------------------------------------------------------
- struct GuiRectData
- {
- float position[2];
- float size[2];
- float color[4];
- };
- //-----------------------------------------------------------------------------
- struct GuiTriangleData
- {
- float points[6];
- float color[4];
- };
- //-----------------------------------------------------------------------------
- struct GuiImageData
- {
- ResourceId material;
- float position[2];
- float size[2];
- };
- //-----------------------------------------------------------------------------
- struct GuiResource
- {
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT_NOT_NULL(resource);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- Vector3 gui_position() const
- {
- Vector3 pos;
-
- pos.x = ((GuiHeader*)this)->position[0];
- pos.y = ((GuiHeader*)this)->position[1];
- pos.z = 0.0f;
- return pos;
- }
- //-----------------------------------------------------------------------------
- Vector2 gui_size() const
- {
- Vector2 size;
- size.x = ((GuiHeader*)this)->size[0];
- size.y = ((GuiHeader*)this)->size[1];
- return size;
- }
- //-----------------------------------------------------------------------------
- uint32_t num_rects() const
- {
- return ((GuiHeader*)this)->num_rects;
- }
- //-----------------------------------------------------------------------------
- GuiRectData get_rect(uint32_t index) const
- {
- CE_ASSERT(index < num_rects(), "Index out of bounds");
- GuiHeader* h = (GuiHeader*) this;
- GuiRectData* begin = (GuiRectData*) (((char*) this) + h->rects_offset);
- return begin[index];
- }
- //-----------------------------------------------------------------------------
- uint32_t num_triangles() const
- {
- return ((GuiHeader*)this)->num_triangles;
- }
- //-----------------------------------------------------------------------------
- GuiTriangleData get_triangle(uint32_t index) const
- {
- CE_ASSERT(index < num_triangles(), "Index out of bounds");
- GuiHeader* h = (GuiHeader*) this;
- GuiTriangleData* begin = (GuiTriangleData*) (((char*) this) + h->triangles_offset);
- return begin[index];
- }
- //-----------------------------------------------------------------------------
- uint32_t num_images() const
- {
- return ((GuiHeader*)this)->num_images;
- }
- //-----------------------------------------------------------------------------
- GuiImageData get_image(uint32_t index) const
- {
- CE_ASSERT(index < num_images(), "Index out of bounds");
- GuiHeader* h = (GuiHeader*) this;
- GuiImageData* begin = (GuiImageData*) (((char*) this) + h->images_offset);
- return begin[index];
- }
- private:
-
- GuiResource();
- };
- } // namespace crown
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