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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "allocator.h"
- #include "file.h"
- #include "filesystem.h"
- #include "string_utils.h"
- #include "json_parser.h"
- #include "vector.h"
- #include "log.h"
- #include "matrix4x4.h"
- #include "physics_types.h"
- #include "quaternion.h"
- #include "resource.h"
- #include "temp_allocator.h"
- #include "types.h"
- #include "vector3.h"
- #include "camera.h"
- #include "unit_resource.h"
- namespace crown
- {
- namespace unit_resource
- {
- struct Projection
- {
- const char* name;
- ProjectionType::Enum type;
- };
- static const Projection s_projection[] =
- {
- { "perspective", ProjectionType::PERSPECTIVE },
- { "orthographic", ProjectionType::ORTHOGRAPHIC }
- };
- static ProjectionType::Enum projection_name_to_enum(const char* name)
- {
- for (uint32_t i = 0; i < ProjectionType::COUNT; i++)
- {
- if (string::strcmp(name, s_projection[i].name) == 0)
- return s_projection[i].type;
- }
- CE_FATAL("Bad projection type");
- return (ProjectionType::Enum)0;
- }
- const StringId32 NO_PARENT = 0xFFFFFFFF;
- struct GraphNode
- {
- StringId32 name;
- StringId32 parent;
- Vector3 position;
- Quaternion rotation;
- };
- struct GraphNodeDepth
- {
- StringId32 name;
- uint32_t index;
- uint32_t depth;
- bool operator()(const GraphNodeDepth& a, const GraphNodeDepth& b)
- {
- return a.depth < b.depth;
- }
- };
- uint32_t compute_link_depth(const GraphNode& node, const Array<GraphNode>& nodes)
- {
- if (node.parent == NO_PARENT) return 0;
- else
- {
- for (uint32_t i = 0; i < array::size(nodes); i++)
- {
- if (nodes[i].name == node.parent)
- {
- return 1 + compute_link_depth(nodes[i], nodes);
- }
- }
- }
- CE_FATAL("Node not found");
- return 0;
- }
- uint32_t find_node_index(StringId32 name, const Array<GraphNodeDepth>& node_depths)
- {
- for (uint32_t i = 0; i < array::size(node_depths); i++)
- {
- if (node_depths[i].name == name)
- {
- return i;
- }
- }
- CE_FATAL("Node not found");
- return 0;
- }
- int32_t find_node_parent_index(uint32_t node, const Array<GraphNode>& nodes, const Array<GraphNodeDepth>& node_depths)
- {
- StringId32 parent_name = nodes[node_depths[node].index].parent;
- if (parent_name == NO_PARENT) return -1;
- for (uint32_t i = 0; i < array::size(node_depths); i++)
- {
- if (parent_name == node_depths[i].name)
- {
- return i;
- }
- }
- CE_FATAL("Node not found");
- return 0;
- }
- void parse_nodes(JSONElement e, Array<GraphNode>& nodes, Array<GraphNodeDepth>& node_depths)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- const char* node_name = keys[k].c_str();
- JSONElement node = e.key(node_name);
- GraphNode gn;
- gn.name = string::murmur2_32(node_name, string::strlen(node_name));
- gn.parent = NO_PARENT;
- if (!node.key("parent").is_nil())
- {
- DynamicString parent_name;
- node.key("parent").to_string(parent_name);
- gn.parent = string::murmur2_32(parent_name.c_str(), parent_name.length(), 0);
- }
- JSONElement pos = node.key("position");
- JSONElement rot = node.key("rotation");
- gn.position = Vector3(pos[0].to_float(), pos[1].to_float(), pos[2].to_float());
- gn.rotation = Quaternion(Vector3(rot[0].to_float(), rot[1].to_float(), rot[2].to_float()), rot[3].to_float());
- GraphNodeDepth gnd;
- gnd.name = gn.name;
- gnd.index = array::size(nodes);
- gnd.depth = 0;
- array::push_back(nodes, gn);
- array::push_back(node_depths, gnd);
- }
- }
- void parse_cameras(JSONElement e, Array<UnitCamera>& cameras, const Array<GraphNodeDepth>& node_depths)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- const char* camera_name = keys[k].c_str();
- JSONElement camera = e.key(camera_name);
- JSONElement node = camera.key("node");
- JSONElement type = camera.key("type");
- DynamicString node_name;
- node.to_string(node_name);
- DynamicString camera_type;
- type.to_string(camera_type);
- StringId32 node_name_hash = string::murmur2_32(node_name.c_str(), node_name.length());
- UnitCamera cn;
- cn.name = string::murmur2_32(camera_name, string::strlen(camera_name));
- cn.node = find_node_index(node_name_hash, node_depths);
- cn.type = projection_name_to_enum(camera_type.c_str());
- cn.fov = camera.key_or_nil("fov").to_float(16.0f / 9.0f);
- cn.near = camera.key_or_nil("near_clip_distance").to_float(0.01f);
- cn.far = camera.key_or_nil("far_clip_distance").to_float(1000.0f);
- array::push_back(cameras, cn);
- }
- }
- void parse_renderables(JSONElement e, Array<UnitRenderable>& renderables, const Array<GraphNodeDepth>& node_depths)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- const char* renderable_name = keys[k].c_str();
- JSONElement renderable = e.key(renderable_name);
- DynamicString node_name; renderable.key("node").to_string(node_name);
- StringId32 node_name_hash = string::murmur2_32(node_name.c_str(), node_name.length(), 0);
- UnitRenderable rn;
- rn.name = string::murmur2_32(renderable_name, string::strlen(renderable_name), 0);
- rn.node = find_node_index(node_name_hash, node_depths);
- rn.visible = renderable.key("visible").to_bool();
- DynamicString res_type;
- renderable.key("type").to_string(res_type);
- if (res_type == "mesh")
- {
- rn.type = UnitRenderable::MESH;
- rn.resource = renderable.key("resource").to_resource_id("mesh");
- }
- else if (res_type == "sprite")
- {
- rn.type = UnitRenderable::SPRITE;
- rn.resource = renderable.key("resource").to_resource_id("sprite");
- }
- else
- {
- CE_ASSERT(false, "Oops, unknown renderable type: '%s'", res_type.c_str());
- }
- array::push_back(renderables, rn);
- }
- }
- void parse_keys(JSONElement e, Array<Key>& generic_keys, Array<char>& values)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- const char* key = keys[k].c_str();
- JSONElement value = e.key(key);
- Key out_key;
- out_key.name = string::murmur2_32(key, string::strlen(key));
- out_key.offset = array::size(values);
- if (value.is_bool()) out_key.type = ValueType::BOOL;
- else if (value.is_number()) out_key.type = ValueType::FLOAT;
- else if (value.is_string()) out_key.type = ValueType::STRING;
- else if (value.is_array() && value.size() == 3) out_key.type = ValueType::VECTOR3;
- else CE_FATAL("Value type not supported");
- array::push_back(generic_keys, out_key);
- switch (out_key.type)
- {
- case ValueType::BOOL:
- {
- uint32_t val = value.to_bool();
- array::push(values, (char*) &val, sizeof(uint32_t));
- break;
- }
- case ValueType::FLOAT:
- {
- float val = value.to_float();
- array::push(values, (char*) &val, sizeof(float));
- break;
- }
- case ValueType::STRING:
- {
- DynamicString val;
- value.to_string(val);
- StringId32 val_hash = string::murmur2_32(val.c_str(), val.length());
- array::push(values, (char*) &val_hash, sizeof(StringId32));
- break;
- }
- case ValueType::VECTOR3:
- {
- float val[3];
- val[0] = value[0].to_float();
- val[1] = value[1].to_float();
- val[2] = value[2].to_float();
- array::push(values, (char*) val, sizeof(float) * 3);
- break;
- }
- default:
- {
- CE_FATAL("Oops, you should not be here");
- return;
- }
- }
- }
- }
- void parse_materials(JSONElement e, Array<UnitMaterial>& materials)
- {
- for (uint32_t i = 0; i < e.size(); i++)
- {
- ResourceId mat_id = e[i].to_resource_id("material");
- UnitMaterial um;
- um.id = mat_id.name;
- array::push_back(materials, um);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- ResourceId m_physics_resource;
- Array<GraphNode> m_nodes(default_allocator());
- Array<GraphNodeDepth> m_node_depths(default_allocator());
- Array<UnitCamera> m_cameras(default_allocator());
- Array<UnitRenderable> m_renderables(default_allocator());
- Array<Key> m_keys(default_allocator());
- Array<char> m_values(default_allocator());
- Array<UnitMaterial> m_materials(default_allocator());
- // Check for nodes
- if (root.has_key("nodes")) parse_nodes(root.key("nodes"), m_nodes, m_node_depths);
- for (uint32_t i = 0; i < array::size(m_nodes); i++)
- {
- m_node_depths[i].depth = compute_link_depth(m_nodes[i], m_nodes);
- }
- std::sort(array::begin(m_node_depths), array::end(m_node_depths), GraphNodeDepth());
- if (root.has_key("renderables")) parse_renderables(root.key("renderables"), m_renderables, m_node_depths);
- if (root.has_key("cameras")) parse_cameras(root.key("cameras"), m_cameras, m_node_depths);
- if (root.has_key("keys")) parse_keys(root.key("keys"), m_keys, m_values);
- if (root.has_key("materials")) parse_materials(root.key("materials"), m_materials);
- // Check if the unit has a .physics resource
- DynamicString unit_name(path);
- unit_name.strip_trailing(".unit");
- DynamicString physics_name = unit_name;
- physics_name += ".physics";
- if (opts._fs.exists(physics_name.c_str()))
- {
- m_physics_resource = ResourceId("physics", unit_name.c_str());
- }
- else
- {
- m_physics_resource = ResourceId();
- }
- ResourceId sprite_anim;
- sprite_anim.type = 0;
- sprite_anim.name = 0;
- if (root.has_key("sprite_animation"))
- sprite_anim = root.key("sprite_animation").to_resource_id("sprite_animation");
- UnitResource ur;
- ur.version = VERSION;
- ur.physics_resource = m_physics_resource;
- ur.sprite_animation = sprite_anim.name;
- ur.num_renderables = array::size(m_renderables);
- ur.num_materials = array::size(m_materials);
- ur.num_cameras = array::size(m_cameras);
- ur.num_scene_graph_nodes = array::size(m_nodes);
- ur.num_keys = array::size(m_keys);
- ur.values_size = array::size(m_values);
- uint32_t offt = sizeof(UnitResource);
- ur.renderables_offset = offt; offt += sizeof(UnitRenderable) * ur.num_renderables;
- ur.materials_offset = offt; offt += sizeof(UnitMaterial) * ur.num_materials;
- ur.cameras_offset = offt; offt += sizeof(UnitCamera) * ur.num_cameras;
- ur.scene_graph_nodes_offset = offt; offt += sizeof(UnitNode) * ur.num_scene_graph_nodes;
- ur.keys_offset = offt; offt += sizeof(Key) * ur.num_keys;
- ur.values_offset = offt;
- opts.write(ur.version);
- opts.write(ur._pad);
- opts.write(ur.physics_resource);
- opts.write(ur.sprite_animation);
- opts.write(ur.num_renderables);
- opts.write(ur.renderables_offset);
- opts.write(ur.num_materials);
- opts.write(ur.materials_offset);
- opts.write(ur.num_cameras);
- opts.write(ur.cameras_offset);
- opts.write(ur.num_scene_graph_nodes);
- opts.write(ur.scene_graph_nodes_offset);
- opts.write(ur.num_keys);
- opts.write(ur.keys_offset);
- opts.write(ur.values_size);
- opts.write(ur.values_offset);
- // Renderables
- for (uint32_t i = 0; i < array::size(m_renderables); i++)
- {
- opts.write(m_renderables[i].type);
- opts.write(m_renderables[i]._pad);
- opts.write(m_renderables[i].resource);
- opts.write(m_renderables[i].name);
- opts.write(m_renderables[i].node);
- opts.write(m_renderables[i].visible);
- opts.write(m_renderables[i]._pad1[0]);
- opts.write(m_renderables[i]._pad1[1]);
- opts.write(m_renderables[i]._pad1[2]);
- opts.write(m_renderables[i]._pad2[0]);
- opts.write(m_renderables[i]._pad2[1]);
- opts.write(m_renderables[i]._pad2[2]);
- opts.write(m_renderables[i]._pad2[3]);
- }
- // Materials
- for (uint32_t i = 0; i < array::size(m_materials); i++)
- {
- opts.write(m_materials[i]);
- }
- // Cameras
- for (uint32_t i = 0; i < array::size(m_cameras); i++)
- {
- opts.write(m_cameras[i].name);
- opts.write(m_cameras[i].node);
- opts.write(m_cameras[i].type);
- opts.write(m_cameras[i].fov);
- opts.write(m_cameras[i].near);
- opts.write(m_cameras[i].far);
- }
- // Write node poses
- for (uint32_t i = 0; i < ur.num_scene_graph_nodes; i++)
- {
- uint32_t node_index = m_node_depths[i].index;
- GraphNode& node = m_nodes[node_index];
- UnitNode un;
- un.name = node.name;
- un.parent = find_node_parent_index(i, m_nodes, m_node_depths);
- un.pose = Matrix4x4(node.rotation, node.position);
- opts.write(un.name);
- opts.write(un.pose);
- opts.write(un.parent);
- }
- // Key/values
- for (uint32_t i = 0; i < array::size(m_keys); i++)
- {
- opts.write(m_keys[i].name);
- opts.write(m_keys[i].type);
- opts.write(m_keys[i].offset);
- }
- for (uint32_t i = 0; i < array::size(m_values); i++)
- {
- opts.write(m_values[i]);
- }
- }
- void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- void online(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void unload(Allocator& allocator, void* resource)
- {
- allocator.deallocate(resource);
- }
- ResourceId sprite_animation(const UnitResource* ur)
- {
- ResourceId id;
- id.type = SPRITE_ANIMATION_TYPE;
- id.name = ur->sprite_animation;
- return id;
- }
- ResourceId physics_resource(const UnitResource* ur)
- {
- return ur->physics_resource;
- }
- uint32_t num_renderables(const UnitResource* ur)
- {
- return ur->num_renderables;
- }
- const UnitRenderable* get_renderable(const UnitResource* ur, uint32_t i)
- {
- CE_ASSERT(i < num_renderables(ur), "Index out of bounds");
- UnitRenderable* begin = (UnitRenderable*) ((char*)ur + ur->renderables_offset);
- return &begin[i];
- }
- uint32_t num_materials(const UnitResource* ur)
- {
- return ur->num_materials;
- }
- const UnitMaterial* get_material(const UnitResource* ur, uint32_t i)
- {
- CE_ASSERT(i < num_materials(ur), "Index out of bounds");
- UnitMaterial* begin = (UnitMaterial*) ((char*)ur + ur->materials_offset);
- return &begin[i];
- }
- uint32_t num_cameras(const UnitResource* ur)
- {
- return ur->num_cameras;
- }
- const UnitCamera* get_camera(const UnitResource* ur, uint32_t i)
- {
- CE_ASSERT(i < num_cameras(ur), "Index out of bounds");
- UnitCamera* begin = (UnitCamera*) ((char*)ur + ur->cameras_offset);
- return &begin[i];
- }
- uint32_t num_scene_graph_nodes(const UnitResource* ur)
- {
- return ur->num_scene_graph_nodes;
- }
- const UnitNode* scene_graph_nodes(const UnitResource* ur)
- {
- return (UnitNode*) ((char*)ur + ur->scene_graph_nodes_offset);
- }
- uint32_t num_keys(const UnitResource* ur)
- {
- return ur->num_keys;
- }
- bool has_key(const UnitResource* ur, const char* k)
- {
- const uint32_t nk = num_keys(ur);
- Key* begin = (Key*) ((char*)ur + ur->keys_offset);
- for (uint32_t i = 0; i < nk; i++)
- {
- if (begin[i].name == string::murmur2_32(k, string::strlen(k)))
- {
- return true;
- }
- }
- return false;
- }
- bool get_key(const UnitResource* ur, const char* k, Key& out_k)
- {
- const uint32_t nk = num_keys(ur);
- Key* begin = (Key*) ((char*)ur + ur->keys_offset);
- for (uint32_t i = 0; i < nk; i++)
- {
- if (begin[i].name == string::murmur2_32(k, string::strlen(k)))
- {
- out_k = begin[i];
- return true;
- }
- }
- return false;
- }
- uint32_t values_size(const UnitResource* ur)
- {
- return ur->values_size;
- }
- const char* values(const UnitResource* ur)
- {
- return ((char*)ur + ur->values_offset);
- }
- } // namespace unit_resource
- } // namespace crown
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