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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- #include "Raycast.h"
- #include "Log.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int raycast_cast(lua_State* L)
- {
- LuaStack stack(L);
- Raycast* raycast = stack.get_raycast(1);
- Vector3 from = stack.get_vector3(2);
- Vector3 dir = stack.get_vector3(3);
- float length = stack.get_float(4);
-
- List<RaycastHit> hits(default_allocator());
- raycast->cast(from, dir, length, hits);
- switch(raycast->mode())
- {
- case CollisionMode::CLOSEST:
- {
- bool hit = hits.size() > 0 ? true : false;
- stack.push_bool(hit);
- break;
- }
- case CollisionMode::ANY:
- {
- bool hit = hits.size() > 0 ? true : false;
- stack.push_bool(hit);
- if (hit)
- {
- stack.push_vector3(hits[0].position);
- stack.push_float(hits[0].distance);
- stack.push_vector3(hits[0].normal);
- stack.push_actor(hits[0].actor);
- return 5;
- }
- break;
- }
- case CollisionMode::ALL:
- {
- stack.push_table();
- for (uint32_t i = 0; i < hits.size(); i++)
- {
- stack.push_key_begin(i+1);
-
- stack.push_table();
- stack.push_key_begin("position"); stack.push_vector3(hits[i].position); stack.push_key_end();
- stack.push_key_begin("distance"); stack.push_float(hits[i].distance); stack.push_key_end();
- stack.push_key_begin("normal"); stack.push_vector3(hits[i].normal); stack.push_key_end();
- stack.push_key_begin("actor"); stack.push_actor(hits[i].actor); stack.push_key_end();
- stack.push_key_end();
- }
- break;
- }
- }
- return 1;
- }
- //-----------------------------------------------------------------------------
- void load_raycast(LuaEnvironment& env)
- {
- env.load_module_function("Raycast", "cast", raycast_cast);
- }
- } // namespace crown
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