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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "SoundRenderer.h"
- #include "ALRenderer.h"
- #include "SoundResource.h"
- #include "StringUtils.h"
- #include "Log.h"
- namespace crown
- {
- // ALRenderer
- class SoundRendererImpl
- {
- public:
-
- //-----------------------------------------------------------------------------
- SoundRendererImpl() :
- m_device(NULL),
- m_context(NULL)
- {
- }
- //-----------------------------------------------------------------------------
- void init()
- {
- m_device = alcOpenDevice(NULL);
-
- if (!m_device)
- {
- CE_ASSERT(false, "Cannot open audio device");
- }
- m_context = alcCreateContext(m_device, NULL);
- if (!m_context)
- {
- CE_ASSERT(false, "Cannot create context");
- }
- AL_CHECK(alcMakeContextCurrent(m_context));
- AL_CHECK(alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED));
- AL_CHECK(alDopplerFactor(1.0f));
- AL_CHECK(alDopplerVelocity(343.0f));
- // Default listener
- Vector3 pos(0.0f, 0.0f, 0.0f);
- Vector3 vel(0.0f, 0.0f, 0.0f);
- Vector3 at(0.0f, 0.0f, -1.0f);
- Vector3 up(0.0f, 1.0f, 0.0f);
- set_listener(pos, vel, at, up);
- }
- //-----------------------------------------------------------------------------
- void shutdown()
- {
- alcDestroyContext(m_context);
- alcCloseDevice(m_device);
- }
- //-----------------------------------------------------------------------------
- void set_listener(const Vector3& pos, const Vector3& vel, const Vector3& or_up, const Vector3& or_at)
- {
- AL_CHECK(alListener3f(AL_POSITION, pos.x, pos.y, pos.z));
- AL_CHECK(alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z));
- ALfloat orientation[] = { or_up.x, or_up.y, or_up.z,
- or_at.x, or_at.y, or_at.z };
- AL_CHECK(alListenerfv(AL_ORIENTATION, orientation));
- }
- private:
- ALCdevice* m_device;
- ALCcontext* m_context;
- SoundBuffer m_buffers[MAX_SOUND_BUFFERS];
- SoundSource m_sources[MAX_SOUND_SOURCES];
- private:
- friend class SoundRenderer;
- };
- //-----------------------------------------------------------------------------
- SoundRenderer::SoundRenderer(Allocator& allocator)
- : m_allocator(allocator)
- {
- m_impl = CE_NEW(m_allocator, SoundRendererImpl);
- }
- //-----------------------------------------------------------------------------
- SoundRenderer::~SoundRenderer()
- {
- if (m_impl)
- {
- CE_DELETE(m_allocator, m_impl);
- }
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::init()
- {
- m_impl->init();
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::shutdown()
- {
- m_impl->shutdown();
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::frame()
- {
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_listener(const Vector3& pos, const Vector3& vel, const Vector3& or_up, const Vector3& or_at) const
- {
- m_impl->set_listener(pos, vel, or_up, or_at);
- }
- //-----------------------------------------------------------------------------
- SoundBufferId SoundRenderer::create_sound_buffer(void* data, size_t size, uint32_t sample_rate, uint32_t num_channels, uint16_t bits_ps)
- {
- SoundBufferId id = m_buffers_id_table.create();
- m_impl->m_buffers[id.index].create(sample_rate, num_channels, bits_ps);
- m_impl->m_buffers[id.index].update(data, size);
- return id;
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::destroy_sound_buffer(SoundBufferId id)
- {
- CE_ASSERT(m_buffers_id_table.has(id), "SoundBuffer does not exists");
- m_impl->m_buffers[id.index].destroy();
- m_buffers_id_table.destroy(id);
- }
- //-----------------------------------------------------------------------------
- SoundSourceId SoundRenderer::create_sound_source()
- {
- SoundSourceId id = m_sources_id_table.create();
- m_impl->m_sources[id.index].create();
- return id;
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::destroy_sound_source(SoundSourceId id)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].destroy();
- m_sources_id_table.destroy(id);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::bind_buffer(SoundBufferId buffer, SoundSourceId source)
- {
- CE_ASSERT(m_buffers_id_table.has(buffer), "SoundBuffer does not exists");
- CE_ASSERT(m_sources_id_table.has(source), "SoundSource does not exists");
- m_impl->m_sources[source.index].bind_buffer(m_impl->m_buffers[buffer.index].m_id);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::unbind_buffer(SoundSourceId id)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].unbind_buffer();
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::play_sound(SoundSourceId id)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].play();
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::pause_sound(SoundSourceId id)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].pause();
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_loop(SoundSourceId id, bool loop)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].loop(loop);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_min_distance(SoundSourceId id, const float min_distance)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_min_distance(min_distance);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_max_distance(SoundSourceId id, const float max_distance)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_max_distance(max_distance);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_position(SoundSourceId id, const Vector3& pos)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_position(pos);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_velocity(SoundSourceId id, const Vector3& vel)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_velocity(vel);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_direction(SoundSourceId id, const Vector3& dir)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_direction(dir);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_pitch(SoundSourceId id, const float pitch)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_pitch(pitch);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_gain(SoundSourceId id, const float gain)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_gain(gain);
- }
- //-----------------------------------------------------------------------------
- void SoundRenderer::set_sound_rolloff(SoundSourceId id, const float rolloff)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- m_impl->m_sources[id.index].set_rolloff(rolloff);
- }
- //-----------------------------------------------------------------------------
- float SoundRenderer::sound_min_distance(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].min_distance();
- }
- //-----------------------------------------------------------------------------
- float SoundRenderer::sound_max_distance(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].max_distance();
- }
- //-----------------------------------------------------------------------------
- Vector3 SoundRenderer::sound_position(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].position();
- }
- //-----------------------------------------------------------------------------
- Vector3 SoundRenderer::sound_velocity(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].velocity();
- }
- //-----------------------------------------------------------------------------
- Vector3 SoundRenderer::sound_direction(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].direction();
- }
- //-----------------------------------------------------------------------------
- float SoundRenderer::sound_pitch(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].pitch();
- }
- //-----------------------------------------------------------------------------
- float SoundRenderer::sound_gain(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].gain();
- }
- //-----------------------------------------------------------------------------
- float SoundRenderer::sound_rolloff(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].rolloff();
- }
- //-----------------------------------------------------------------------------
- int32_t SoundRenderer::sound_queued_buffers(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].queued_buffers();
- }
- //-----------------------------------------------------------------------------
- int32_t SoundRenderer::sound_processed_buffers(SoundSourceId id) const
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].processed_buffers();
- }
- //-----------------------------------------------------------------------------
- bool SoundRenderer::sound_playing(SoundSourceId id)
- {
- CE_ASSERT(m_sources_id_table.has(id), "SoundSource does not exists");
- return m_impl->m_sources[id.index].is_playing();
- }
- } // namespace crown
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