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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Bundle.h"
- #include "Filesystem.h"
- #include "HeapAllocator.h"
- #include "Log.h"
- #include "Memory.h"
- #include "Resource.h"
- #include "Types.h"
- namespace crown
- {
- /// Structure of the archive
- ///
- /// [ArchiveHeader]
- /// [ArchiveEntry]
- /// [ArchiveEntry]
- /// ...
- /// [ArchiveEntry]
- /// [ResourceData]
- /// [ResourceData]
- /// ...
- /// [ResourceData]
- ///
- /// A valid archive must always have at least the archive header,
- /// starting at byte 0 of the archive file.
- ///
- /// Newer archive versions must be totally backward compatible
- /// across minor engine releases, in order to be able to use
- /// recent version of the engine with older game archives.
- /// Source of resources
- class ArchiveBundle : public Bundle
- {
- public:
- //-----------------------------------------------------------------------------
- ArchiveBundle(Filesystem& fs) :
- m_filesystem(fs), m_archive_file(NULL), m_entries_count(0), m_entries(NULL)
- {
- // FIXME Default archive name
- m_archive_file = m_filesystem.open( "archive.bin", FOM_READ);
-
- ArchiveHeader header;
-
- // Read the header of the archive
- m_archive_file->read(&header, sizeof(ArchiveHeader));
-
- Log::d("Version: %d", header.version);
- Log::d("Entries: %d", header.entries_count);
- Log::d("Checksum: %d", header.checksum);
-
- // No need to initialize memory
- m_entries = (ArchiveEntry*)m_allocator.allocate(header.entries_count * sizeof(ArchiveEntry));
- m_entries_count = header.entries_count;
- // Read the entries
- m_archive_file->read(m_entries, m_entries_count * sizeof(ArchiveEntry));
- }
- //-----------------------------------------------------------------------------
- ~ArchiveBundle()
- {
- if (m_archive_file != NULL)
- {
- m_filesystem.close(m_archive_file);
- }
-
- if (m_entries != NULL)
- {
- m_allocator.deallocate(m_entries);
- }
-
- m_entries = NULL;
- m_entries_count = 0;
- }
- //-----------------------------------------------------------------------------
- File* open(ResourceId name)
- {
- // Search the resource in the archive
- for (uint32_t i = 0; i < m_entries_count; i++)
- {
- if (m_entries[i].name == name.name && m_entries[i].type == name.type)
- {
- // If found, seek to the first byte of the resource data
- m_archive_file->seek(m_entries[i].offset);
- return m_archive_file;
- }
- }
- return NULL;
- }
- //-----------------------------------------------------------------------------
- void close(File* resource)
- {
- // Does nothing, the stream is automatically closed at exit.
- (void)resource;
- }
- private:
- HeapAllocator m_allocator;
- Filesystem& m_filesystem;
- File* m_archive_file;
- uint32_t m_entries_count;
- ArchiveEntry* m_entries;
- };
- //-----------------------------------------------------------------------------
- Bundle* create(Allocator& a, Filesystem& fs)
- {
- return CE_NEW(a, ArchiveBundle)(fs);
- }
- //-----------------------------------------------------------------------------
- void destroy(Allocator& a, Bundle* bundle)
- {
- CE_DELETE(a, bundle);
- }
- } // namespace crown
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