| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572 |
- #include "OpenGLGuiHelper.h"
- #include "btBulletDynamicsCommon.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "Bullet3Common/b3Scalar.h"
- #include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
- #include "../OpenGLWindow/GLInstanceGraphicsShape.h"
- //backwards compatibility
- #include "GL_ShapeDrawer.h"
- #define BT_LINE_BATCH_SIZE 512
- struct MyDebugVec3
- {
- MyDebugVec3(const btVector3& org)
- :x(org.x()),
- y(org.y()),
- z(org.z())
- {
- }
- float x;
- float y;
- float z;
- };
- class MyDebugDrawer : public btIDebugDraw
- {
- CommonGraphicsApp* m_glApp;
- int m_debugMode;
- btAlignedObjectArray<MyDebugVec3> m_linePoints;
- btAlignedObjectArray<unsigned int> m_lineIndices;
- btVector3 m_currentLineColor;
- DefaultColors m_ourColors;
- public:
- MyDebugDrawer(CommonGraphicsApp* app)
- : m_glApp(app)
- ,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
- m_currentLineColor(-1,-1,-1)
- {
-
-
- }
- virtual DefaultColors getDefaultColors() const
- {
- return m_ourColors;
- }
- ///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
- virtual void setDefaultColors(const DefaultColors& colors)
- {
- m_ourColors = colors;
- }
- virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
- {
- //float from[4] = {from1[0],from1[1],from1[2],from1[3]};
- //float to[4] = {to1[0],to1[1],to1[2],to1[3]};
- //float color[4] = {color1[0],color1[1],color1[2],color1[3]};
- //m_glApp->m_instancingRenderer->drawLine(from,to,color);
- if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
- {
- flushLines();
- m_currentLineColor = color1;
- }
- MyDebugVec3 from(from1);
- MyDebugVec3 to(to1);
-
- m_linePoints.push_back(from);
- m_linePoints.push_back(to);
- m_lineIndices.push_back(m_lineIndices.size());
- m_lineIndices.push_back(m_lineIndices.size());
- }
- virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
- {
- drawLine(PointOnB,PointOnB+normalOnB,color);
- }
-
- virtual void reportErrorWarning(const char* warningString)
- {
- }
- virtual void draw3dText(const btVector3& location,const char* textString)
- {
- }
- virtual void setDebugMode(int debugMode)
- {
- m_debugMode = debugMode;
- }
- virtual int getDebugMode() const
- {
- return m_debugMode;
- }
- virtual void flushLines()
- {
- int sz = m_linePoints.size();
- if (sz)
- {
- float debugColor[4];
- debugColor[0] = m_currentLineColor.x();
- debugColor[1] = m_currentLineColor.y();
- debugColor[2] = m_currentLineColor.z();
- debugColor[3] = 1.f;
- m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor,
- m_linePoints.size(),sizeof(MyDebugVec3),
- &m_lineIndices[0],
- m_lineIndices.size(),
- 1);
- m_linePoints.clear();
- m_lineIndices.clear();
- }
- }
- };
- static btVector4 sColors[4] =
- {
- btVector4(0.3,0.3,1,1),
- btVector4(0.6,0.6,1,1),
- btVector4(0,1,0,1),
- btVector4(0,1,1,1),
- //btVector4(1,1,0,1),
- };
- struct OpenGLGuiHelperInternalData
- {
- struct CommonGraphicsApp* m_glApp;
- class MyDebugDrawer* m_debugDraw;
- GL_ShapeDrawer* m_gl2ShapeDrawer;
- };
- OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp, bool useOpenGL2)
- {
- m_data = new OpenGLGuiHelperInternalData;
- m_data->m_glApp = glApp;
- m_data->m_debugDraw = 0;
-
- m_data->m_gl2ShapeDrawer = 0;
- if (useOpenGL2)
- {
- m_data->m_gl2ShapeDrawer = new GL_ShapeDrawer();
- }
- }
- OpenGLGuiHelper::~OpenGLGuiHelper()
- {
- delete m_data->m_gl2ShapeDrawer;
- delete m_data;
- }
- struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface()
- {
- return m_data->m_glApp->m_renderer;
- }
- void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
- {
- createCollisionObjectGraphicsObject(body,color);
- }
- void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
- {
- if (body->getUserIndex()<0)
- {
- btCollisionShape* shape = body->getCollisionShape();
- btTransform startTransform = body->getWorldTransform();
- int graphicsShapeId = shape->getUserIndex();
- if (graphicsShapeId>=0)
- {
- // btAssert(graphicsShapeId >= 0);
- //the graphics shape is already scaled
- btVector3 localScaling(1,1,1);
- int graphicsInstanceId = m_data->m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
- body->setUserIndex(graphicsInstanceId);
- }
- }
- }
- int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
- {
- int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
- return shapeId;
- }
- int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
- {
- return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
- }
- static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
- {
- //todo: support all collision shape types
- switch (collisionShape->getShapeType())
- {
- case SOFTBODY_SHAPE_PROXYTYPE:
- {
- //skip the soft body collision shape for now
- break;
- }
- case STATIC_PLANE_PROXYTYPE:
- {
- //draw a box, oriented along the plane normal
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(collisionShape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
- btScalar vecLen = 100.f;
- btVector3 verts[4];
- verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen;
- verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen;
- verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen;
- verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen;
-
- int startIndex = verticesOut.size();
- indicesOut.push_back(startIndex+0);
- indicesOut.push_back(startIndex+1);
- indicesOut.push_back(startIndex+2);
- indicesOut.push_back(startIndex+0);
- indicesOut.push_back(startIndex+2);
- indicesOut.push_back(startIndex+3);
- btVector3 triNormal = parentTransform.getBasis()*planeNormal;
-
- for (int i=0;i<4;i++)
- {
- GLInstanceVertex vtx;
- btVector3 pos =parentTransform*verts[i];
- vtx.xyzw[0] = pos.x();
- vtx.xyzw[1] = pos.y();
- vtx.xyzw[2] = pos.z();
- vtx.xyzw[3] = 0.f;
- vtx.normal[0] =triNormal.x();
- vtx.normal[1] =triNormal.y();
- vtx.normal[2] =triNormal.z();
- vtx.uv[0] = 0.5f;
- vtx.uv[1] = 0.5f;
- verticesOut.push_back(vtx);
- }
- break;
- }
- case TRIANGLE_MESH_SHAPE_PROXYTYPE:
- {
-
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) collisionShape;
- btVector3 trimeshScaling = trimesh->getLocalScaling();
- btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
- btAlignedObjectArray<btVector3> vertices;
- btAlignedObjectArray<int> indices;
-
- for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
- {
-
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
- //PHY_ScalarType indexType=0;
-
- btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
- btVector3 aabbMin,aabbMax;
-
- for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
- {
- unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
-
- for (int j=2;j>=0;j--)
- {
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0]*trimeshScaling.getX(),
- graphicsbase[1]*trimeshScaling.getY(),
- graphicsbase[2]*trimeshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
- btScalar(graphicsbase[1]*trimeshScaling.getY()),
- btScalar(graphicsbase[2]*trimeshScaling.getZ()));
- }
- }
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[0]);
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[1]);
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[2]);
- btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]);
- triNormal.normalize();
- for (int v=0;v<3;v++)
- {
- GLInstanceVertex vtx;
- btVector3 pos =parentTransform*triangleVerts[v];
- vtx.xyzw[0] = pos.x();
- vtx.xyzw[1] = pos.y();
- vtx.xyzw[2] = pos.z();
- vtx.xyzw[3] = 0.f;
- vtx.normal[0] =triNormal.x();
- vtx.normal[1] =triNormal.y();
- vtx.normal[2] =triNormal.z();
- vtx.uv[0] = 0.5f;
- vtx.uv[1] = 0.5f;
- indicesOut.push_back(verticesOut.size());
- verticesOut.push_back(vtx);
- }
-
- }
- }
-
- break;
- }
- default:
- {
- if (collisionShape->isConvex())
- {
- btConvexShape* convex = (btConvexShape*)collisionShape;
- {
- btShapeHull* hull = new btShapeHull(convex);
- hull->buildHull(0.0);
- {
- //int strideInBytes = 9*sizeof(float);
- //int numVertices = hull->numVertices();
- //int numIndices =hull->numIndices();
- for (int t=0;t<hull->numTriangles();t++)
- {
- btVector3 triNormal;
- int index0 = hull->getIndexPointer()[t*3+0];
- int index1 = hull->getIndexPointer()[t*3+1];
- int index2 = hull->getIndexPointer()[t*3+2];
- btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
- btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
- btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
- triNormal = (pos1-pos0).cross(pos2-pos0);
- triNormal.normalize();
- for (int v=0;v<3;v++)
- {
- int index = hull->getIndexPointer()[t*3+v];
- GLInstanceVertex vtx;
- btVector3 pos =parentTransform*hull->getVertexPointer()[index];
- vtx.xyzw[0] = pos.x();
- vtx.xyzw[1] = pos.y();
- vtx.xyzw[2] = pos.z();
- vtx.xyzw[3] = 0.f;
- vtx.normal[0] =triNormal.x();
- vtx.normal[1] =triNormal.y();
- vtx.normal[2] =triNormal.z();
- vtx.uv[0] = 0.5f;
- vtx.uv[1] = 0.5f;
- indicesOut.push_back(verticesOut.size());
- verticesOut.push_back(vtx);
- }
- }
- }
- }
- } else
- {
- if (collisionShape->isCompound())
- {
- btCompoundShape* compound = (btCompoundShape*) collisionShape;
- for (int i=0;i<compound->getNumChildShapes();i++)
- {
- btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
- createCollisionShapeGraphicsObjectInternal(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut);
- }
- } else
- {
- btAssert(0);
- }
-
- }
- }
- };
- }
- void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
- {
- //already has a graphics object?
- if (collisionShape->getUserIndex()>=0)
- return;
- btAlignedObjectArray<GLInstanceVertex> vertices;
- btAlignedObjectArray<int> indices;
- btTransform startTrans;startTrans.setIdentity();
- createCollisionShapeGraphicsObjectInternal(collisionShape,startTrans,vertices,indices);
- if (vertices.size() && indices.size())
- {
- int shapeId = m_data->m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
- collisionShape->setUserIndex(shapeId);
- }
-
- }
- void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
- {
- int numCollisionObjects = rbWorld->getNumCollisionObjects();
- for (int i = 0; i<numCollisionObjects; i++)
- {
- btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
- btVector3 pos = colObj->getWorldTransform().getOrigin();
- btQuaternion orn = colObj->getWorldTransform().getRotation();
- int index = colObj->getUserIndex();
- if (index >= 0)
- {
- m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
- }
- }
- m_data->m_glApp->m_renderer->writeTransforms();
- }
- void OpenGLGuiHelper::render(const btDiscreteDynamicsWorld* rbWorld)
- {
- m_data->m_glApp->m_renderer->renderScene();
- //backwards compatible OpenGL2 rendering
- if (m_data->m_gl2ShapeDrawer && rbWorld)
- {
- m_data->m_gl2ShapeDrawer->enableTexture(true);
- m_data->m_gl2ShapeDrawer->drawScene(rbWorld,true);
- }
- }
- void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
- {
- btAssert(rbWorld);
- m_data->m_debugDraw = new MyDebugDrawer(m_data->m_glApp);
- rbWorld->setDebugDrawer(m_data->m_debugDraw );
- m_data->m_debugDraw->setDebugMode(
- btIDebugDraw::DBG_DrawWireframe
- +btIDebugDraw::DBG_DrawAabb
- //btIDebugDraw::DBG_DrawContactPoints
- );
- }
- struct Common2dCanvasInterface* OpenGLGuiHelper::get2dCanvasInterface()
- {
- return m_data->m_glApp->m_2dCanvasInterface;
- }
- CommonParameterInterface* OpenGLGuiHelper::getParameterInterface()
- {
- return m_data->m_glApp->m_parameterInterface;
- }
- void OpenGLGuiHelper::setUpAxis(int axis)
- {
- m_data->m_glApp->setUpAxis(axis);
- }
- void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
- {
- if (getRenderInterface() && getRenderInterface()->getActiveCamera())
- {
- getRenderInterface()->getActiveCamera()->setCameraDistance(camDist);
- getRenderInterface()->getActiveCamera()->setCameraPitch(pitch);
- getRenderInterface()->getActiveCamera()->setCameraYaw(yaw);
- getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPosX,camPosY,camPosZ);
- }
- }
- struct MyConvertPointerSizeT
- {
- union
- {
- const void* m_ptr;
- size_t m_int;
- };
- };
- bool shapePointerCompareFunc(const btCollisionObject* colA, const btCollisionObject* colB)
- {
- MyConvertPointerSizeT a,b;
- a.m_ptr = colA->getCollisionShape();
- b.m_ptr = colB->getCollisionShape();
- return (a.m_int<b.m_int);
- }
- void OpenGLGuiHelper::autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
- {
- //sort the collision objects based on collision shape, the gfx library requires instances that re-use a shape to be added after eachother
- btAlignedObjectArray<btCollisionObject*> sortedObjects;
- sortedObjects.reserve(rbWorld->getNumCollisionObjects());
- for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
- {
- btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
- sortedObjects.push_back(colObj);
- }
- sortedObjects.quickSort(shapePointerCompareFunc);
- for (int i=0;i<sortedObjects.size();i++)
- {
- btCollisionObject* colObj = sortedObjects[i];
- //btRigidBody* body = btRigidBody::upcast(colObj);
- //does this also work for btMultiBody/btMultiBodyLinkCollider?
- createCollisionShapeGraphicsObject(colObj->getCollisionShape());
- int colorIndex = colObj->getBroadphaseHandle()->getUid() & 3;
- btVector3 color= sColors[colorIndex];
- createCollisionObjectGraphicsObject(colObj,color);
-
- }
- }
-
- void OpenGLGuiHelper::drawText3D( const char* txt, float posX, float posY, float posZ, float size)
- {
- btAssert(m_data->m_glApp);
- m_data->m_glApp->drawText3D(txt,posX,posY,posZ,size);
- }
- struct CommonGraphicsApp* OpenGLGuiHelper::getAppInterface()
- {
- return m_data->m_glApp;
- }
|