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- #include "b3ResourcePath.h"
- #include "Bullet3Common/b3Logging.h"
- #ifdef __APPLE__
- #include <mach-o/dyld.h> /* _NSGetExecutablePath */
- #else
- #ifdef _WIN32
- #include <Windows.h>
- #else
- //not Mac, not Windows, let's cross the fingers it is Linux :-)
- #include <unistd.h>
- #endif
- #endif
- #include "Bullet3Common/b3FileUtils.h"
- #define B3_MAX_EXE_PATH_LEN 4096
- int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes)
- {
- int numBytes = 0;
- #if __APPLE__
- uint32_t bufsize = uint32_t(maxPathLenInBytes);
- if (_NSGetExecutablePath(path, &bufsize)!=0)
- {
- b3Warning("Cannot find executable path\n");
- return false;
- } else
- {
- numBytes = strlen(path);
- }
- #else
- #ifdef _WIN32
- //https://msdn.microsoft.com/en-us/library/windows/desktop/ms683197(v=vs.85).aspx
- HMODULE hModule = GetModuleHandle(NULL);
- numBytes = GetModuleFileName(hModule, path, maxPathLenInBytes);
- #else
- ///http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c
- numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes-1);
- if (numBytes > 0)
- {
- path[numBytes] = 0;
- } else
- {
- b3Warning("Cannot find executable path\n");
- }
- #endif //_WIN32
- #endif //__APPLE__
- return numBytes;
- }
- int b3ResourcePath::findResourcePath(const char* resourceName, char* resourcePath, int resourcePathMaxNumBytes)
- {
- //first find in a resource/<exeName> location, then in various folders within 'data' using b3FileUtils
- char exePath[B3_MAX_EXE_PATH_LEN];
- int l = b3ResourcePath::getExePath(exePath, B3_MAX_EXE_PATH_LEN);
- if (l)
- {
- char pathToExe[B3_MAX_EXE_PATH_LEN];
- int exeNamePos = b3FileUtils::extractPath(exePath,pathToExe,B3_MAX_EXE_PATH_LEN);
- if (exeNamePos)
- {
- sprintf(resourcePath,"%s../data/%s",pathToExe,resourceName);
- //printf("try resource at %s\n", resourcePath);
- if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
- {
- return strlen(resourcePath);
- }
- sprintf(resourcePath,"%s../resources/%s/%s",pathToExe,&exePath[exeNamePos],resourceName);
- //printf("try resource at %s\n", resourcePath);
- if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
- {
- return strlen(resourcePath);
- }
- }
- }
- bool res = b3FileUtils::findFile(resourceName, resourcePath, resourcePathMaxNumBytes);
- if (res)
- {
- return strlen(resourcePath);
- }
- return 0;
- }
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