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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "sprite_animation_player.h"
- #include "array.h"
- #include "memory.h"
- namespace crown
- {
- SpriteAnimationPlayer::SpriteAnimationPlayer()
- : m_animations(default_allocator())
- {
- }
- SpriteAnimation* SpriteAnimationPlayer::create_sprite_animation(const SpriteAnimationResource* sar)
- {
- SpriteAnimation* anim = CE_NEW(default_allocator(), SpriteAnimation)(sar);
- array::push_back(m_animations, anim);
- return anim;
- }
- void SpriteAnimationPlayer::destroy_sprite_animation(SpriteAnimation* anim)
- {
- const uint32_t num = array::size(m_animations);
- for (uint32_t i = 0; i < num; i++)
- {
- if (anim == m_animations[i])
- {
- CE_DELETE(default_allocator(), anim);
- m_animations[i] = m_animations[num - 1];
- array::pop_back(m_animations);
- return;
- }
- }
- }
- void SpriteAnimationPlayer::update(float dt)
- {
- const uint32_t num = array::size(m_animations);
- for (uint32_t i = 0; i < num; i++)
- {
- m_animations[i]->update(dt);
- }
- }
- } // namespace crown
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