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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "math_types.h"
- #include "color4.h"
- #include "render_world_types.h"
- #include "material.h"
- #include <bgfx.h>
- namespace crown
- {
- class RenderWorld;
- /// Manages the rendering of GUI objects.
- ///
- /// @ingroup Graphics
- struct Gui
- {
- Gui(uint16_t width, uint16_t height, const char* material);
- const GuiId id() const;
- void set_id(const GuiId id);
- Vector2 resolution() const;
- void move(const Vector2& pos);
- Vector2 screen_to_gui(const Vector2& pos);
- /// Draws a rectangle of size @a size at @a pos.
- /// @note Higher values of pos.z make the object appear in front of other objects.
- void draw_rectangle(const Vector3& pos, const Vector2& size, const Color4& color = Color4::WHITE);
- /// Draws an image with the given @a material.
- /// @note Higher values of pos.z make the object appear in front of other objects.
- void draw_image(const char* material, const Vector3& pos, const Vector2& size, const Color4& color = Color4::WHITE);
- /// Draws an image with the given @a material and @a uv0 and @a uv1 coordinates.
- /// @note Higher values of pos.z make the object appear in front of other objects.
- void draw_image_uv(const char* material, const Vector3& pos, const Vector2& size, const Vector2& uv0, const Vector2& uv1, const Color4& color = Color4::WHITE);
- /// Draws the text @a str with the given @a font and @a font_size.
- /// @note Higher values of pos.z make the object appear in front of other objects.
- void draw_text(const char* str, const char* font, uint32_t font_size, const Vector3& pos, const Color4& color = Color4::WHITE);
- public:
- GuiId m_id;
- uint16_t m_width;
- uint16_t m_height;
- typedef Id MaterialId;
- MaterialId m_material;
- Matrix4x4 m_projection;
- Matrix4x4 m_pose;
- static void init();
- private:
- static bgfx::VertexDecl s_pos_col;
- static bgfx::VertexDecl s_pos_col_tex;
- };
- } // namespace crown
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