sprite.h 2.6 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "render_world_types.h"
  25. #include "vector3.h"
  26. #include "matrix4x4.h"
  27. #include "quaternion.h"
  28. #include "sprite_resource.h"
  29. #include "material.h"
  30. #include <bgfx.h>
  31. namespace crown
  32. {
  33. class Renderer;
  34. class RenderWorld;
  35. struct SceneGraph;
  36. struct Unit;
  37. typedef Id MaterialId;
  38. //-----------------------------------------------------------------------------
  39. struct Sprite
  40. {
  41. Sprite(RenderWorld& render_world, SceneGraph& sg, int32_t node, const SpriteResource* sr);
  42. /// Returns the local position of the sprite.
  43. Vector3 local_position() const;
  44. /// Returns the local rotation of the sprite.
  45. Quaternion local_rotation() const;
  46. /// Returns the local pose of the sprite.
  47. Matrix4x4 local_pose() const;
  48. /// Returns the world position of the sprite.
  49. Vector3 world_position() const;
  50. /// Returns the world rotation of the sprite.
  51. Quaternion world_rotation() const;
  52. /// Returns the world pose of the sprite.
  53. Matrix4x4 world_pose() const;
  54. /// Sets the local position of the sprite.
  55. void set_local_position(Unit* unit, const Vector3& pos);
  56. /// Sets the local rotation of the sprite.
  57. void set_local_rotation(Unit* unit, const Quaternion& rot);
  58. /// Sets the local pose of the sprite.
  59. void set_local_pose(Unit* unit, const Matrix4x4& pose);
  60. void set_material(MaterialId id);
  61. void set_frame(uint32_t i);
  62. void render();
  63. public:
  64. RenderWorld& m_render_world;
  65. SceneGraph& m_scene_graph;
  66. int32_t m_node;
  67. const SpriteResource* m_resource;
  68. MaterialId m_material;
  69. uint32_t m_frame;
  70. };
  71. } // namespace crown