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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "types.h"
- #include "resource.h"
- #include "bundle.h"
- #include "allocator.h"
- #include "file.h"
- #include "resource_manager.h"
- #include "memory.h"
- #include <bgfx.h>
- namespace crown
- {
- struct TextureHeader
- {
- uint32_t version;
- uint32_t size;
- };
- struct TextureImage
- {
- const bgfx::Memory* mem; // BGFX will take care of deallocation
- bgfx::TextureHandle handle;
- };
- struct TextureResource
- {
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- file->skip(sizeof(TextureHeader));
- const bgfx::Memory* mem = bgfx::alloc(file_size);
- file->read(mem->data, file_size - sizeof(TextureHeader));
- bundle.close(file);
- TextureImage* teximg = (TextureImage*) default_allocator().allocate(sizeof(TextureImage));
- teximg->mem = mem;
- teximg->handle.idx = bgfx::invalidHandle;
- return teximg;
- }
- //-----------------------------------------------------------------------------
- static void online(StringId64 id, ResourceManager& rm)
- {
- ResourceId res_id;
- res_id.type = TEXTURE_TYPE;
- res_id.name = id;
- TextureImage* teximg = (TextureImage*) rm.get(res_id);
- teximg->handle = bgfx::createTexture(teximg->mem);
- }
- static void offline(StringId64 id, ResourceManager& rm)
- {
- ResourceId res_id;
- res_id.type = TEXTURE_TYPE;
- res_id.name = id;
- TextureImage* teximg = (TextureImage*) rm.get(res_id);
- bgfx::destroyTexture(teximg->handle);
- }
-
- //-----------------------------------------------------------------------------
- static void unload(Allocator& a, void* resource)
- {
- a.deallocate(resource);
- }
- private:
- // Disable construction
- TextureResource();
- };
- } // namespace crown
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