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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "types.h"
- #include "math_types.h"
- #include "world_types.h"
- namespace crown
- {
- struct ProjectionType
- {
- enum Enum
- {
- ORTHOGRAPHIC,
- PERSPECTIVE
- };
- };
- struct Quaternion;
- struct Unit;
- struct SceneGraph;
- /// Represents the point of view into the game world.
- ///
- /// @ingroup World
- struct Camera
- {
- Camera(SceneGraph& sg, int32_t node, ProjectionType::Enum type, float near, float far);
- /// Returns the local position of the camera.
- Vector3 local_position() const;
- /// Returns the local rotation of the camera.
- Quaternion local_rotation() const;
- /// Returns the local pose of the camera.
- Matrix4x4 local_pose() const;
- /// Returns the world position of the camera.
- Vector3 world_position() const;
- /// Returns the world rotation of the camera.
- Quaternion world_rotation() const;
- /// Returns the world pose of the camera.
- Matrix4x4 world_pose() const;
- /// Sets the local position of the camera.
- void set_local_position(Unit* unit, const Vector3& pos);
- /// Sets the local rotation of the camera.
- void set_local_rotation(Unit* unit, const Quaternion& rot);
- /// Sets the local pose of the camera.
- void set_local_pose(Unit* unit, const Matrix4x4& pose);
- /// Sets the projection type of the camera.
- void set_projection_type(ProjectionType::Enum type);
- /// Returns the projection type of the camera.
- ProjectionType::Enum projection_type() const;
- /// Returns the projection matrix of the camera.
- const Matrix4x4& projection_matrix() const;
- /// Returns the field-of-view of the camera in degrees.
- float fov() const;
- /// Sets the field-of-view of the camera in degrees.
- void set_fov(float fov);
- /// Returns the aspect ratio of the camera. (Perspective projection only.)
- float aspect() const;
- /// Sets the aspect ratio of the camera. (Perspective projection only.)
- void set_aspect(float aspect);
- /// Returns the near clip distance of the camera.
- float near_clip_distance() const;
- /// Sets the near clip distance of the camera.
- void set_near_clip_distance(float near);
- /// Returns the far clip distance of the camera.
- float far_clip_distance() const;
- /// Sets the far clip distance of the camera.
- void set_far_clip_distance(float far);
- /// Sets the coordinates for orthographic clipping planes. (Orthographic projection only.)
- void set_orthographic_metrics(float left, float right, float bottom, float top);
- /// Sets the coordinates for the camera viewport in pixels.
- void set_viewport_metrics(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
- /// Returns @a pos from screen-space to world-space coordinates.
- Vector3 screen_to_world(const Vector3& pos);
- /// Returns @a pos from world-space to screen-space coordinates.
- Vector3 world_to_screen(const Vector3& pos);
- public:
- void update_projection_matrix();
- void update_frustum();
- public:
- SceneGraph& m_scene_graph;
- int32_t m_node;
- ProjectionType::Enum m_projection_type;
- Matrix4x4 m_projection;
- Frustum m_frustum;
- float m_FOV;
- float m_aspect;
- float m_near;
- float m_far;
- // Orthographic projection only
- float m_left;
- float m_right;
- float m_bottom;
- float m_top;
- uint16_t m_view_x;
- uint16_t m_view_y;
- uint16_t m_view_width;
- uint16_t m_view_height;
- };
- } // namespace crown
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