A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 4e4d8a19ae Update README.md 11 лет назад
bin 44a9d75901 Add premake4 binaries 11 лет назад
documentation a21f7a64f9 Add initial Lua API documentation 11 лет назад
engine 69e9004b69 Require --platform only when compiling 11 лет назад
exporters 4c6753b2c3 Use pixels for regions in sprites 12 лет назад
premake aac9a411c2 fix build on ubuntu (finally) 11 лет назад
samples 4741a6a99e Update hello world sample 11 лет назад
shots aacb13f087 Update console shot 11 лет назад
third 971c7c2893 Update bgfx and bx 11 лет назад
tools deb3f0d4fb fix and improve starter - CROWN_OUTPUT_DIR must be defined 11 лет назад
.gitattributes b52970d768 Build luajit from makefile 11 лет назад
.gitignore b52970d768 Build luajit from makefile 11 лет назад
.gitmodules b951f08d02 Add bgfx and bx to third 11 лет назад
COPYING.txt 007af36927 update license 11 лет назад
README.md 4e4d8a19ae Update README.md 11 лет назад
makefile a21f7a64f9 Add initial Lua API documentation 11 лет назад

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

There is pretty extensive documentation for both C++ and Lua API.

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

make docs

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --continue

###01.hello-world

Engine initialization and shutdown.