| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "types.h"
- #include "vector3.h"
- namespace crown
- {
- /// 3D Ray.
- ///
- /// Defined by the origin and the unit-length direction vector.
- struct Ray
- {
- public:
- /// Does nothing for efficiency.
- Ray();
- /// Constructs from @a origin and @a direction
- Ray(const Vector3& origin, const Vector3& direction);
- Ray(const Ray& ray);
- const Vector3& origin() const;
- const Vector3& direction() const;
- void set_origin(const Vector3& origin);
- void set_direction(const Vector3& direction);
- private:
- Vector3 m_origin;
- Vector3 m_direction;
- };
- //-----------------------------------------------------------------------------
- inline Ray::Ray()
- {
- }
- //-----------------------------------------------------------------------------
- inline Ray::Ray(const Vector3& origin, const Vector3& direction) : m_origin(origin), m_direction(direction)
- {
- }
- //-----------------------------------------------------------------------------
- inline Ray::Ray(const Ray& ray) : m_origin(ray.m_origin), m_direction(ray.m_direction)
- {
- }
- //-----------------------------------------------------------------------------
- inline const Vector3& Ray::origin() const
- {
- return m_origin;
- }
- //-----------------------------------------------------------------------------
- inline const Vector3& Ray::direction() const
- {
- return m_direction;
- }
- //-----------------------------------------------------------------------------
- inline void Ray::set_origin(const Vector3& origin)
- {
- m_origin = origin;
- }
- //-----------------------------------------------------------------------------
- inline void Ray::set_direction(const Vector3& direction)
- {
- m_direction = direction;
- }
- } // namespace crown
|