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- #include "LuaStack.h"
- #include "Device.h"
- #include "LuaEnvironment.h"
- #include "Keyboard.h"
- namespace crown
- {
- extern "C"
- {
- int32_t keyboard_modifier_pressed(lua_State* L)
- {
- LuaStack stack(L);
- int32_t modifier = stack.get_int(1);
- stack.push_bool(device()->keyboard()->modifier_pressed((ModifierKey) modifier));
- return 1;
- }
- int32_t keyboard_key_pressed(lua_State* L)
- {
- LuaStack stack(L);
- int32_t key = stack.get_int(1);
- stack.push_bool(device()->keyboard()->key_pressed((KeyCode) key));
- return 1;
- }
- int32_t keyboard_key_released(lua_State* L)
- {
- LuaStack stack(L);
- int32_t key = stack.get_int(1);
- stack.push_bool(device()->keyboard()->key_released((KeyCode) key));
- return 1;
- }
- } // extern "C"
- void load_keyboard(LuaEnvironment& env)
- {
- env.load_module_function("Keyboard", "modifier_pressed", keyboard_modifier_pressed);
- env.load_module_function("Keyboard", "key_pressed", keyboard_key_pressed);
- env.load_module_function("Keyboard", "key_released", keyboard_key_released);
- }
- } // namespace crown
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