level_editor.rst 834 B

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  1. .. _level_editor:
  2. =====================
  3. Level Editor overview
  4. =====================
  5. After opening a :ref:`project` the Crown will immediately start compiling
  6. resources and when it's done it will open the Level Editor, which will look
  7. similar to the image below:
  8. .. image:: images/editor_overview.png
  9. The Level Editor is split into several panels:
  10. ====== =============== =============
  11. Number Name What it shows
  12. ====== =============== =============
  13. 1 Project Browser The current project's contents.
  14. 2 Console Messages from the Level Editor, the Game and other Runtimes.
  15. 3 Inspector The properties of the currently selected object.
  16. 4 Level Tree A hierarchical view of all the objects in the Level.
  17. 5 Level Viewport The Level being edited.
  18. ====== =============== =============