Daniele Bartolini 53be59cd69 Spawn at given position, not (0, 0, 0) %!s(int64=12) %!d(string=hai) anos
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Actor.cpp e9c4e845eb Add global.physics_config resource %!s(int64=12) %!d(string=hai) anos
Actor.h b0b39acf0b Make update() private %!s(int64=12) %!d(string=hai) anos
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) %!s(int64=12) %!d(string=hai) anos
Controller.h 95f51f730f Update Controller according to latest PhysX changes %!s(int64=12) %!d(string=hai) anos
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes %!s(int64=12) %!d(string=hai) anos
Joint.h 36188433e9 fix Joint %!s(int64=12) %!d(string=hai) anos
PhysicsCallback.h eb4b53e5e9 Basic onTrigger implementation %!s(int64=12) %!d(string=hai) anos
PhysicsTypes.h 07cd572931 Add TriggerEvent %!s(int64=12) %!d(string=hai) anos
PhysicsWorld.cpp ac3c74f35b Move majority of settings to Crown.conf.in %!s(int64=12) %!d(string=hai) anos
PhysicsWorld.h ac3c74f35b Move majority of settings to Crown.conf.in %!s(int64=12) %!d(string=hai) anos
Trigger.cpp dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead %!s(int64=12) %!d(string=hai) anos
Trigger.h dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead %!s(int64=12) %!d(string=hai) anos