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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Resource.h"
- namespace crown
- {
- const uint32_t ARCHIVE_VERSION = 1; // Version of the archive
- struct ArchiveHeader
- {
- uint32_t version; // The version number of the archive
- uint32_t entries_count; // Number of resource entries in the archive
- uint32_t checksum; // MD5 checksum of the archive
- uint8_t padding[64]; // Padding for additional data
- };
- struct ArchiveEntry
- {
- uint32_t name; // Name of the resource (fnv1a hash)
- uint32_t type; // Type of the resource (fnv1a hash)
- uint64_t offset; // First byte of the resource (as absolute offset)
- uint32_t size; // Size of the resource data (in bytes)
- };
- class Filesystem;
- class File;
- class Bundle
- {
- public:
- static Bundle* create(Allocator& a, Filesystem& fs);
- static void destroy(Allocator& a, Bundle* bundle);
- virtual ~Bundle() {}
- /// Opens the resource file containing @a name resource
- /// and returns a stream from which read the data from.
- /// @note
- /// The resource stream points exactly at the start
- /// of the useful resource data, so you do not have to
- /// care about skipping headers, metadatas and so on.
- virtual File* open(ResourceId name) = 0;
- /// Closes the resource file.
- virtual void close(File* resource) = 0;
- };
- } // namespace crown
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