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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "ResourceRegistry.h"
- #include "LuaResource.h"
- #include "TextureResource.h"
- #include "MeshResource.h"
- #include "SoundResource.h"
- #include "SpriteResource.h"
- #include "PackageResource.h"
- #include "UnitResource.h"
- #include "PhysicsResource.h"
- #include "MaterialResource.h"
- #include "GuiResource.h"
- #include "FontResource.h"
- namespace crown
- {
- static const ResourceCallback RESOURCE_CALLBACK_REGISTRY[] =
- {
- { LUA_TYPE, LuaResource::load, LuaResource::unload, LuaResource::online, LuaResource::offline },
- { TEXTURE_TYPE, TextureResource::load, TextureResource::unload, TextureResource::online, TextureResource::offline },
- { MESH_TYPE, MeshResource::load, MeshResource::unload, MeshResource::online, MeshResource::offline },
- { SOUND_TYPE, SoundResource::load, SoundResource::unload, SoundResource::online, SoundResource::offline },
- { UNIT_TYPE, UnitResource::load, UnitResource::unload, UnitResource::online, UnitResource::offline },
- { SPRITE_TYPE, SpriteResource::load, SpriteResource::unload, SpriteResource::online, SpriteResource::offline},
- { PACKAGE_TYPE, PackageResource::load, PackageResource::unload, PackageResource::online, PackageResource::offline },
- { PHYSICS_TYPE, PhysicsResource::load, PhysicsResource::unload, PhysicsResource::online, PhysicsResource::offline },
- { MATERIAL_TYPE, MaterialResource::load, MaterialResource::unload, MaterialResource::online, MaterialResource::offline },
- { GUI_TYPE, GuiResource::load, GuiResource::unload, GuiResource::online, GuiResource::offline },
- { PHYSICS_CONFIG_TYPE, PhysicsConfigResource::load, PhysicsConfigResource::unload, PhysicsConfigResource::online, PhysicsConfigResource::offline },
- { FONT_TYPE, FontResource::load, FontResource::unload, FontResource::online, FontResource::offline },
- { 0, NULL, NULL, NULL, NULL }
- };
- //-----------------------------------------------------------------------------
- static const ResourceCallback* find_callback(uint32_t type)
- {
- const ResourceCallback* c = RESOURCE_CALLBACK_REGISTRY;
- while (c->type != 0)
- {
- if (c->type == type)
- {
- return c;
- }
- c++;
- }
- return NULL;
- }
- //-----------------------------------------------------------------------------
- void* resource_on_load(uint32_t type, Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- const ResourceCallback* c = find_callback(type);
- CE_ASSERT_NOT_NULL(c);
- return c->on_load(allocator, bundle, id);
- }
- //-----------------------------------------------------------------------------
- void resource_on_unload(uint32_t type, Allocator& allocator, void* resource)
- {
- const ResourceCallback* c = find_callback(type);
- CE_ASSERT_NOT_NULL(c);
- return c->on_unload(allocator, resource);
- }
- //-----------------------------------------------------------------------------
- void resource_on_online(uint32_t type, void* resource)
- {
- const ResourceCallback* c = find_callback(type);
- CE_ASSERT_NOT_NULL(c);
- return c->on_online(resource);
- }
- //-----------------------------------------------------------------------------
- void resource_on_offline(uint32_t type, void* resource)
- {
- const ResourceCallback* c = find_callback(type);
- CE_ASSERT_NOT_NULL(c);
- return c->on_offline(resource);
- }
- } // namespace crown
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